NativeLight.cs 5.9 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. using System;
  4. using System.Runtime.CompilerServices;
  5. namespace BansheeEngine
  6. {
  7. /// <summary>
  8. /// Light type that determines how is light information parsed by the renderer and other systems.
  9. /// </summary>
  10. public enum LightType // Note: Must match C++ enum LightType
  11. {
  12. Directional, Point, Spot
  13. }
  14. /// <summary>
  15. /// Wrapper around the native Light class.
  16. /// <see cref="Light"/>
  17. /// </summary>
  18. internal class NativeLight : ScriptObject
  19. {
  20. internal LightType Type
  21. {
  22. get { return Internal_GetType(mCachedPtr); }
  23. set { Internal_SetType(mCachedPtr, value); }
  24. }
  25. internal Color Color
  26. {
  27. get
  28. {
  29. Color color;
  30. Internal_GetColor(mCachedPtr, out color);
  31. return color;
  32. }
  33. set { Internal_SetColor(mCachedPtr, value); }
  34. }
  35. internal float Range
  36. {
  37. get { return Internal_GetRange(mCachedPtr); }
  38. set { Internal_SetRange(mCachedPtr, value); }
  39. }
  40. internal float Intensity
  41. {
  42. get { return Internal_GetIntensity(mCachedPtr); }
  43. set { Internal_SetIntensity(mCachedPtr, value); }
  44. }
  45. internal Degree SpotAngle
  46. {
  47. get { return Internal_GetSpotAngle(mCachedPtr); }
  48. set { Internal_SetSpotAngle(mCachedPtr, value.Degrees); }
  49. }
  50. internal Degree SpotFalloffAngle
  51. {
  52. get { return Internal_GetSpotFalloffAngle(mCachedPtr); }
  53. set { Internal_SetSpotFalloffAngle(mCachedPtr, value.Degrees); }
  54. }
  55. internal bool CastsShadow
  56. {
  57. get { return Internal_GetCastsShadow(mCachedPtr); }
  58. set { Internal_SetCastsShadow(mCachedPtr, value); }
  59. }
  60. internal bool PhysicallyBasedAttenuation
  61. {
  62. get { return Internal_GetPhysicallyBasedAttenuation(mCachedPtr); }
  63. set { Internal_SetPhysicallyBasedAttenuation(mCachedPtr, value); }
  64. }
  65. internal Sphere Bounds
  66. {
  67. get
  68. {
  69. Sphere bounds;
  70. Internal_GetBounds(mCachedPtr, out bounds);
  71. return bounds;
  72. }
  73. }
  74. internal NativeLight(SceneObject sceneObject)
  75. {
  76. IntPtr sceneObjPtr = IntPtr.Zero;
  77. if (sceneObject != null)
  78. sceneObjPtr = sceneObject.GetCachedPtr();
  79. Internal_Create(this, sceneObjPtr);
  80. }
  81. internal void UpdateTransform(SceneObject parentSO)
  82. {
  83. if (parentSO != null)
  84. Internal_UpdateTransform(mCachedPtr, parentSO.GetCachedPtr());
  85. }
  86. internal void OnDestroy()
  87. {
  88. Internal_OnDestroy(mCachedPtr);
  89. }
  90. [MethodImpl(MethodImplOptions.InternalCall)]
  91. private static extern void Internal_Create(NativeLight instance, IntPtr parentSO);
  92. [MethodImpl(MethodImplOptions.InternalCall)]
  93. private static extern LightType Internal_GetType(IntPtr instance);
  94. [MethodImpl(MethodImplOptions.InternalCall)]
  95. private static extern void Internal_SetType(IntPtr instance, LightType value);
  96. [MethodImpl(MethodImplOptions.InternalCall)]
  97. private static extern float Internal_GetRange(IntPtr instance);
  98. [MethodImpl(MethodImplOptions.InternalCall)]
  99. private static extern void Internal_SetRange(IntPtr instance, float value);
  100. [MethodImpl(MethodImplOptions.InternalCall)]
  101. private static extern float Internal_GetIntensity(IntPtr instance);
  102. [MethodImpl(MethodImplOptions.InternalCall)]
  103. private static extern void Internal_SetIntensity(IntPtr instance, float value);
  104. [MethodImpl(MethodImplOptions.InternalCall)]
  105. private static extern void Internal_GetColor(IntPtr instance, out Color color);
  106. [MethodImpl(MethodImplOptions.InternalCall)]
  107. private static extern void Internal_SetColor(IntPtr instance, Color value);
  108. [MethodImpl(MethodImplOptions.InternalCall)]
  109. private static extern bool Internal_GetCastsShadow(IntPtr instance);
  110. [MethodImpl(MethodImplOptions.InternalCall)]
  111. private static extern void Internal_SetCastsShadow(IntPtr instance, bool value);
  112. [MethodImpl(MethodImplOptions.InternalCall)]
  113. private static extern bool Internal_GetPhysicallyBasedAttenuation(IntPtr instance);
  114. [MethodImpl(MethodImplOptions.InternalCall)]
  115. private static extern void Internal_SetPhysicallyBasedAttenuation(IntPtr instance, bool value);
  116. [MethodImpl(MethodImplOptions.InternalCall)]
  117. private static extern float Internal_GetSpotAngle(IntPtr instance);
  118. [MethodImpl(MethodImplOptions.InternalCall)]
  119. private static extern void Internal_SetSpotAngle(IntPtr instance, float value);
  120. [MethodImpl(MethodImplOptions.InternalCall)]
  121. private static extern float Internal_GetSpotFalloffAngle(IntPtr instance);
  122. [MethodImpl(MethodImplOptions.InternalCall)]
  123. private static extern void Internal_SetSpotFalloffAngle(IntPtr instance, float value);
  124. [MethodImpl(MethodImplOptions.InternalCall)]
  125. private static extern void Internal_GetBounds(IntPtr instance, out Sphere bounds);
  126. [MethodImpl(MethodImplOptions.InternalCall)]
  127. private static extern void Internal_UpdateTransform(IntPtr instance, IntPtr parentSO);
  128. [MethodImpl(MethodImplOptions.InternalCall)]
  129. private static extern void Internal_OnDestroy(IntPtr thisPtr);
  130. }
  131. }