BsGameResourceManager.cpp 940 B

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsGameResourceManager.h"
  4. #include "BsResources.h"
  5. namespace BansheeEngine
  6. {
  7. HResource StandaloneResourceLoader::load(const Path& path, bool keepLoaded) const
  8. {
  9. return gResources().load(path, true, keepLoaded);
  10. }
  11. GameResourceManager::GameResourceManager()
  12. :mLoader(bs_shared_ptr_new<StandaloneResourceLoader>())
  13. {
  14. }
  15. HResource GameResourceManager::load(const Path& path, bool keepLoaded) const
  16. {
  17. return mLoader->load(path, keepLoaded);
  18. }
  19. void GameResourceManager::setLoader(const SPtr<IGameResourceLoader>& loader)
  20. {
  21. mLoader = loader;
  22. if (mLoader == nullptr)
  23. mLoader = bs_shared_ptr_new<StandaloneResourceLoader>();
  24. }
  25. }