BsScriptMaterial.cpp 11 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298
  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsScriptMaterial.h"
  4. #include "BsScriptResourceManager.h"
  5. #include "BsScriptMeta.h"
  6. #include "BsMonoField.h"
  7. #include "BsMonoClass.h"
  8. #include "BsMonoManager.h"
  9. #include "BsMonoUtil.h"
  10. #include "BsScriptShader.h"
  11. #include "BsScriptTexture2D.h"
  12. #include "BsScriptTexture3D.h"
  13. #include "BsScriptTextureCube.h"
  14. #include <BsBuiltinResources.h>
  15. namespace BansheeEngine
  16. {
  17. ScriptMaterial::ScriptMaterial(MonoObject* instance, const HMaterial& material)
  18. :TScriptResource(instance, material)
  19. {
  20. int a = 5;
  21. }
  22. void ScriptMaterial::initRuntimeData()
  23. {
  24. metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptMaterial::internal_CreateInstance);
  25. metaData.scriptClass->addInternalCall("Internal_Clone", &ScriptMaterial::internal_Clone);
  26. metaData.scriptClass->addInternalCall("Internal_GetShader", &ScriptMaterial::internal_GetShader);
  27. metaData.scriptClass->addInternalCall("Internal_SetShader", &ScriptMaterial::internal_SetShader);
  28. metaData.scriptClass->addInternalCall("Internal_SetFloat", &ScriptMaterial::internal_SetFloat);
  29. metaData.scriptClass->addInternalCall("Internal_SetVector2", &ScriptMaterial::internal_SetVector2);
  30. metaData.scriptClass->addInternalCall("Internal_SetVector3", &ScriptMaterial::internal_SetVector3);
  31. metaData.scriptClass->addInternalCall("Internal_SetVector4", &ScriptMaterial::internal_SetVector4);
  32. metaData.scriptClass->addInternalCall("Internal_SetMatrix3", &ScriptMaterial::internal_SetMatrix3);
  33. metaData.scriptClass->addInternalCall("Internal_SetMatrix4", &ScriptMaterial::internal_SetMatrix4);
  34. metaData.scriptClass->addInternalCall("Internal_SetColor", &ScriptMaterial::internal_SetColor);
  35. metaData.scriptClass->addInternalCall("Internal_SetTexture2D", &ScriptMaterial::internal_SetTexture2D);
  36. metaData.scriptClass->addInternalCall("Internal_SetTexture3D", &ScriptMaterial::internal_SetTexture3D);
  37. metaData.scriptClass->addInternalCall("Internal_SetTextureCube", &ScriptMaterial::internal_SetTextureCube);
  38. metaData.scriptClass->addInternalCall("Internal_GetFloat", &ScriptMaterial::internal_GetFloat);
  39. metaData.scriptClass->addInternalCall("Internal_GetVector2", &ScriptMaterial::internal_GetVector2);
  40. metaData.scriptClass->addInternalCall("Internal_GetVector3", &ScriptMaterial::internal_GetVector3);
  41. metaData.scriptClass->addInternalCall("Internal_GetVector4", &ScriptMaterial::internal_GetVector4);
  42. metaData.scriptClass->addInternalCall("Internal_GetMatrix3", &ScriptMaterial::internal_GetMatrix3);
  43. metaData.scriptClass->addInternalCall("Internal_GetMatrix4", &ScriptMaterial::internal_GetMatrix4);
  44. metaData.scriptClass->addInternalCall("Internal_GetColor", &ScriptMaterial::internal_GetColor);
  45. metaData.scriptClass->addInternalCall("Internal_GetTexture2D", &ScriptMaterial::internal_GetTexture2D);
  46. metaData.scriptClass->addInternalCall("Internal_GetTexture3D", &ScriptMaterial::internal_GetTexture3D);
  47. metaData.scriptClass->addInternalCall("Internal_GetTextureCube", &ScriptMaterial::internal_GetTextureCube);
  48. }
  49. void ScriptMaterial::internal_CreateInstance(MonoObject* instance, ScriptShader* shader)
  50. {
  51. HShader nativeShader;
  52. if (shader != nullptr)
  53. nativeShader = shader->getHandle();
  54. if (nativeShader == nullptr)
  55. nativeShader = BuiltinResources::instance().getDiffuseShader();
  56. HMaterial material = Material::create(nativeShader);
  57. ScriptMaterial* scriptInstance;
  58. ScriptResourceManager::instance().createScriptResource(instance, material, &scriptInstance);
  59. }
  60. MonoObject* ScriptMaterial::internal_Clone(ScriptMaterial* nativeInstance)
  61. {
  62. HMaterial clone = nativeInstance->getHandle()->clone();
  63. ScriptMaterial* scriptClone;
  64. ScriptResourceManager::instance().createScriptResource(clone, &scriptClone);
  65. return scriptClone->getManagedInstance();
  66. }
  67. MonoObject* ScriptMaterial::internal_GetShader(ScriptMaterial* nativeInstance)
  68. {
  69. HShader shader = nativeInstance->getHandle()->getShader();
  70. if (shader == nullptr)
  71. return nullptr;
  72. ScriptShader* scriptShader;
  73. ScriptResourceManager::instance().getScriptResource(shader, &scriptShader, true);
  74. return scriptShader->getManagedInstance();
  75. }
  76. void ScriptMaterial::internal_SetShader(ScriptMaterial* nativeInstance, ScriptShader* shader)
  77. {
  78. HShader nativeShader;
  79. if (shader != nullptr)
  80. nativeShader = shader->getHandle();
  81. if (nativeShader == nullptr)
  82. nativeShader = BuiltinResources::instance().getDiffuseShader();
  83. nativeInstance->getHandle()->setShader(nativeShader);
  84. }
  85. void ScriptMaterial::internal_SetFloat(ScriptMaterial* nativeInstance, MonoString* name, float value)
  86. {
  87. String paramName = MonoUtil::monoToString(name);
  88. nativeInstance->getHandle()->setFloat(paramName, value);
  89. }
  90. void ScriptMaterial::internal_SetVector2(ScriptMaterial* nativeInstance, MonoString* name, Vector2* value)
  91. {
  92. String paramName = MonoUtil::monoToString(name);
  93. nativeInstance->getHandle()->setVec2(paramName, *value);
  94. }
  95. void ScriptMaterial::internal_SetVector3(ScriptMaterial* nativeInstance, MonoString* name, Vector3* value)
  96. {
  97. String paramName = MonoUtil::monoToString(name);
  98. nativeInstance->getHandle()->setVec3(paramName, *value);
  99. }
  100. void ScriptMaterial::internal_SetVector4(ScriptMaterial* nativeInstance, MonoString* name, Vector4* value)
  101. {
  102. String paramName = MonoUtil::monoToString(name);
  103. nativeInstance->getHandle()->setVec4(paramName, *value);
  104. }
  105. void ScriptMaterial::internal_SetMatrix3(ScriptMaterial* nativeInstance, MonoString* name, Matrix3* value)
  106. {
  107. String paramName = MonoUtil::monoToString(name);
  108. nativeInstance->getHandle()->setMat3(paramName, *value);
  109. }
  110. void ScriptMaterial::internal_SetMatrix4(ScriptMaterial* nativeInstance, MonoString* name, Matrix4* value)
  111. {
  112. String paramName = MonoUtil::monoToString(name);
  113. nativeInstance->getHandle()->setMat4(paramName, *value);
  114. }
  115. void ScriptMaterial::internal_SetColor(ScriptMaterial* nativeInstance, MonoString* name, Color* value)
  116. {
  117. String paramName = MonoUtil::monoToString(name);
  118. nativeInstance->getHandle()->setColor(paramName, *value);
  119. }
  120. void ScriptMaterial::internal_SetTexture2D(ScriptMaterial* nativeInstance, MonoString* name, ScriptTexture2D* value)
  121. {
  122. String paramName = MonoUtil::monoToString(name);
  123. HTexture texture;
  124. if (value != nullptr)
  125. texture = value->getHandle();
  126. nativeInstance->getHandle()->setTexture(paramName, texture);
  127. }
  128. void ScriptMaterial::internal_SetTexture3D(ScriptMaterial* nativeInstance, MonoString* name, ScriptTexture3D* value)
  129. {
  130. String paramName = MonoUtil::monoToString(name);
  131. HTexture texture;
  132. if (value != nullptr)
  133. texture = value->getHandle();
  134. nativeInstance->getHandle()->setTexture(paramName, texture);
  135. }
  136. void ScriptMaterial::internal_SetTextureCube(ScriptMaterial* nativeInstance, MonoString* name, ScriptTextureCube* value)
  137. {
  138. String paramName = MonoUtil::monoToString(name);
  139. HTexture texture;
  140. if (value != nullptr)
  141. texture = value->getHandle();
  142. nativeInstance->getHandle()->setTexture(paramName, texture);
  143. }
  144. float ScriptMaterial::internal_GetFloat(ScriptMaterial* nativeInstance, MonoString* name)
  145. {
  146. String paramName = MonoUtil::monoToString(name);
  147. return nativeInstance->getHandle()->getFloat(paramName);
  148. }
  149. void ScriptMaterial::internal_GetVector2(ScriptMaterial* nativeInstance, MonoString* name, Vector2* value)
  150. {
  151. String paramName = MonoUtil::monoToString(name);
  152. *value = nativeInstance->getHandle()->getVec2(paramName);
  153. }
  154. void ScriptMaterial::internal_GetVector3(ScriptMaterial* nativeInstance, MonoString* name, Vector3* value)
  155. {
  156. String paramName = MonoUtil::monoToString(name);
  157. *value = nativeInstance->getHandle()->getVec3(paramName);
  158. }
  159. void ScriptMaterial::internal_GetVector4(ScriptMaterial* nativeInstance, MonoString* name, Vector4* value)
  160. {
  161. String paramName = MonoUtil::monoToString(name);
  162. *value = nativeInstance->getHandle()->getVec4(paramName);
  163. }
  164. void ScriptMaterial::internal_GetMatrix3(ScriptMaterial* nativeInstance, MonoString* name, Matrix3* value)
  165. {
  166. String paramName = MonoUtil::monoToString(name);
  167. *value = nativeInstance->getHandle()->getMat3(paramName);
  168. }
  169. void ScriptMaterial::internal_GetMatrix4(ScriptMaterial* nativeInstance, MonoString* name, Matrix4* value)
  170. {
  171. String paramName = MonoUtil::monoToString(name);
  172. *value = nativeInstance->getHandle()->getMat4(paramName);
  173. }
  174. void ScriptMaterial::internal_GetColor(ScriptMaterial* nativeInstance, MonoString* name, Color* value)
  175. {
  176. String paramName = MonoUtil::monoToString(name);
  177. *value = nativeInstance->getHandle()->getColor(paramName);
  178. }
  179. MonoObject* ScriptMaterial::internal_GetTexture2D(ScriptMaterial* nativeInstance, MonoString* name)
  180. {
  181. String paramName = MonoUtil::monoToString(name);
  182. HTexture texture = nativeInstance->getHandle()->getTexture(paramName);
  183. if (texture == nullptr)
  184. return nullptr;
  185. ScriptTexture2D* scriptTexture;
  186. ScriptResourceManager::instance().getScriptResource(texture, &scriptTexture, true);
  187. return scriptTexture->getManagedInstance();
  188. }
  189. MonoObject* ScriptMaterial::internal_GetTexture3D(ScriptMaterial* nativeInstance, MonoString* name)
  190. {
  191. String paramName = MonoUtil::monoToString(name);
  192. HTexture texture = nativeInstance->getHandle()->getTexture(paramName);
  193. if (texture == nullptr)
  194. return nullptr;
  195. ScriptTexture3D* scriptTexture;
  196. ScriptResourceManager::instance().getScriptResource(texture, &scriptTexture, true);
  197. return scriptTexture->getManagedInstance();
  198. }
  199. MonoObject* ScriptMaterial::internal_GetTextureCube(ScriptMaterial* nativeInstance, MonoString* name)
  200. {
  201. String paramName = MonoUtil::monoToString(name);
  202. HTexture texture = nativeInstance->getHandle()->getTexture(paramName);
  203. if (texture == nullptr)
  204. return nullptr;
  205. ScriptTextureCube* scriptTexture;
  206. ScriptResourceManager::instance().getScriptResource(texture, &scriptTexture, true);
  207. return scriptTexture->getManagedInstance();
  208. }
  209. MonoObject* ScriptMaterial::createInstance()
  210. {
  211. bool dummy = false;
  212. void* params[1];
  213. params[0] = &dummy;
  214. return metaData.scriptClass->createInstance("bool", params);
  215. }
  216. MonoObject* ScriptMaterial::_createManagedInstance(bool construct)
  217. {
  218. if (construct)
  219. return createInstance();
  220. return metaData.scriptClass->createInstance(false);
  221. }
  222. }