BsScriptVector2I.cpp 915 B

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsScriptVector2I.h"
  4. #include "BsMonoManager.h"
  5. #include "BsMonoClass.h"
  6. #include "BsMonoUtil.h"
  7. namespace BansheeEngine
  8. {
  9. ScriptVector2I::ScriptVector2I(MonoObject* instance)
  10. :ScriptObject(instance)
  11. { }
  12. void ScriptVector2I::initRuntimeData()
  13. { }
  14. MonoObject* ScriptVector2I::box(const Vector2I& value)
  15. {
  16. // We're casting away const but it's fine since structs are passed by value anyway
  17. return mono_value_box(MonoManager::instance().getDomain(),
  18. metaData.scriptClass->_getInternalClass(), (void*)&value);
  19. }
  20. Vector2I ScriptVector2I::unbox(MonoObject* obj)
  21. {
  22. return *(Vector2I*)mono_object_unbox(obj);
  23. }
  24. }