Marko Pintera 22f5e36c95 WIP: macOS port 8 年之前
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Build 8c1384e4bf Bugfix: Built-in shaders are now properly registered in the resource manifest 8 年之前
CodeEditor eb4b6fa6e4 Build: Cleaning up the build and adding an initial version of the install script 8 年之前
EditorWindow c57de7effa Bugfix: Crash on shutdown when camera in scene 8 年之前
GUI 5c5f9b3252 WIP: macOS port 8 年之前
Handles 77fc1ff3e7 Bugfix: Editor handles & gizmos no longer lag one frame behind actual scene objects 8 年之前
Library ebef43f759 Bugfix: Strip imported subresources from invalid characters in their name to avoid exceptions when parsing paths 8 年之前
Linux 07c160bb50 WIP: Linux port 8 年之前
MacOS 22f5e36c95 WIP: macOS port 8 年之前
RTTI eb4b6fa6e4 Build: Cleaning up the build and adding an initial version of the install script 8 年之前
Scene 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 年之前
SceneView 5086aa542b WIP: Updating & cleaning up framework docs 8 年之前
Settings 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 年之前
Testing eb4b6fa6e4 Build: Cleaning up the build and adding an initial version of the install script 8 年之前
UndoRedo 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 年之前
Utility 587bef9778 WIP: macOS port 8 年之前
Win32 eb4b6fa6e4 Build: Cleaning up the build and adding an initial version of the install script 8 年之前
BsEditorApplication.cpp 890c449b74 Refactor: SceneObject transform and non-component scene entities 8 年之前
BsEditorApplication.h 890c449b74 Refactor: SceneObject transform and non-component scene entities 8 年之前
BsEditorConfig.h 78d5c4096e Feature: Banshee Editor -> Visual Studio integration now supports VS2017 8 年之前
BsEditorPrerequisites.h c236f47084 WIP: Linux port 8 年之前
CMakeLists.txt 587bef9778 WIP: macOS port 8 年之前
CMakeSources.cmake 587bef9778 WIP: macOS port 8 年之前