BsRenderWindowManager.cpp 7.4 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "Managers/BsRenderWindowManager.h"
  4. #include "Platform/BsPlatform.h"
  5. #include "BsCoreApplication.h"
  6. using namespace std::placeholders;
  7. namespace bs
  8. {
  9. RenderWindowManager::RenderWindowManager()
  10. :mWindowInFocus(nullptr), mNewWindowInFocus(nullptr)
  11. { }
  12. RenderWindowManager::~RenderWindowManager()
  13. {
  14. }
  15. SPtr<RenderWindow> RenderWindowManager::create(RENDER_WINDOW_DESC& desc, SPtr<RenderWindow> parentWindow)
  16. {
  17. UINT32 id = ct::RenderWindowManager::instance().mNextWindowId.fetch_add(1, std::memory_order_relaxed);
  18. SPtr<RenderWindow> renderWindow = createImpl(desc, id, parentWindow);
  19. renderWindow->_setThisPtr(renderWindow);
  20. {
  21. Lock lock(mWindowMutex);
  22. mWindows[renderWindow->mWindowId] = renderWindow.get();
  23. }
  24. renderWindow->initialize();
  25. return renderWindow;
  26. }
  27. void RenderWindowManager::notifyWindowDestroyed(RenderWindow* window)
  28. {
  29. {
  30. Lock lock(mWindowMutex);
  31. auto iterFind = std::find_if(begin(mMovedOrResizedWindows), end(mMovedOrResizedWindows),
  32. [&](const MoveOrResizeData& x) { return x.window == window; });
  33. if(iterFind != mMovedOrResizedWindows.end())
  34. mMovedOrResizedWindows.erase(iterFind);
  35. if (mNewWindowInFocus == window)
  36. mNewWindowInFocus = nullptr;
  37. mWindows.erase(window->mWindowId);
  38. mDirtyProperties.erase(window);
  39. }
  40. }
  41. void RenderWindowManager::notifyFocusReceived(ct::RenderWindow* coreWindow)
  42. {
  43. Lock lock(mWindowMutex);
  44. RenderWindow* window = getNonCore(coreWindow);
  45. mNewWindowInFocus = window;
  46. }
  47. void RenderWindowManager::notifyFocusLost(ct::RenderWindow* coreWindow)
  48. {
  49. Lock lock(mWindowMutex);
  50. mNewWindowInFocus = nullptr;
  51. }
  52. void RenderWindowManager::notifyMovedOrResized(ct::RenderWindow* coreWindow)
  53. {
  54. Lock lock(mWindowMutex);
  55. RenderWindow* window = getNonCore(coreWindow);
  56. if (window == nullptr)
  57. return;
  58. auto iterFind = std::find_if(begin(mMovedOrResizedWindows), end(mMovedOrResizedWindows),
  59. [&](const MoveOrResizeData& x) { return x.window == window; });
  60. const RenderWindowProperties& props = coreWindow->getProperties();
  61. MoveOrResizeData* moveResizeData = nullptr;
  62. if (iterFind != end(mMovedOrResizedWindows))
  63. {
  64. moveResizeData = &*iterFind;
  65. }
  66. else
  67. {
  68. MoveOrResizeData newEntry;
  69. newEntry.window = window;
  70. mMovedOrResizedWindows.push_back(newEntry);
  71. moveResizeData = &mMovedOrResizedWindows.back();
  72. }
  73. moveResizeData->x = props.left;
  74. moveResizeData->y = props.top;
  75. moveResizeData->width = props.width;
  76. moveResizeData->height = props.height;
  77. }
  78. void RenderWindowManager::notifyMouseLeft(ct::RenderWindow* coreWindow)
  79. {
  80. Lock lock(mWindowMutex);
  81. RenderWindow* window = getNonCore(coreWindow);
  82. auto iterFind = std::find(begin(mMouseLeftWindows), end(mMouseLeftWindows), window);
  83. if (iterFind == end(mMouseLeftWindows))
  84. mMouseLeftWindows.push_back(window);
  85. }
  86. void RenderWindowManager::notifyCloseRequested(ct::RenderWindow* coreWindow)
  87. {
  88. Lock lock(mWindowMutex);
  89. RenderWindow* window = getNonCore(coreWindow);
  90. auto iterFind = std::find(begin(mCloseRequestedWindows), end(mCloseRequestedWindows), window);
  91. if (iterFind == end(mCloseRequestedWindows))
  92. mCloseRequestedWindows.push_back(window);
  93. }
  94. void RenderWindowManager::notifySyncDataDirty(ct::RenderWindow* coreWindow)
  95. {
  96. Lock lock(mWindowMutex);
  97. RenderWindow* window = getNonCore(coreWindow);
  98. if (window != nullptr)
  99. mDirtyProperties.insert(window);
  100. }
  101. void RenderWindowManager::_update()
  102. {
  103. RenderWindow* newWinInFocus = nullptr;
  104. Vector<MoveOrResizeData> movedOrResizedWindows;
  105. Vector<RenderWindow*> mouseLeftWindows;
  106. Vector<RenderWindow*> closeRequestedWindows;
  107. {
  108. Lock lock(mWindowMutex);
  109. newWinInFocus = mNewWindowInFocus;
  110. for (auto& moveResizeData : mMovedOrResizedWindows)
  111. {
  112. RenderWindow* window = moveResizeData.window;
  113. const RenderWindowProperties& props = window->getProperties();
  114. // Need to eliminate non-dirty ones because it's possible we already triggered the resize event
  115. // if the resize call originated from the sim thread, so we don't trigger it twice.
  116. bool isDirty = moveResizeData.x != props.left || moveResizeData.y != props.top
  117. || moveResizeData.width != props.width || moveResizeData.height != props.height;
  118. if (isDirty)
  119. movedOrResizedWindows.push_back(moveResizeData);
  120. }
  121. mMovedOrResizedWindows.clear();
  122. mouseLeftWindows = mMouseLeftWindows;
  123. mMouseLeftWindows.clear();
  124. for (auto& dirtyPropertyWindow : mDirtyProperties)
  125. dirtyPropertyWindow->syncProperties();
  126. mDirtyProperties.clear();
  127. std::swap(mCloseRequestedWindows, closeRequestedWindows);
  128. }
  129. if(mWindowInFocus != newWinInFocus)
  130. {
  131. if(mWindowInFocus != nullptr)
  132. onFocusLost(*mWindowInFocus);
  133. if(newWinInFocus != nullptr)
  134. onFocusGained(*newWinInFocus);
  135. mWindowInFocus = newWinInFocus;
  136. }
  137. for (auto& moveResizeData : movedOrResizedWindows)
  138. moveResizeData.window->onResized();
  139. if (!onMouseLeftWindow.empty())
  140. {
  141. for (auto& window : mouseLeftWindows)
  142. onMouseLeftWindow(*window);
  143. }
  144. SPtr<RenderWindow> primaryWindow = gCoreApplication().getPrimaryWindow();
  145. for(auto& entry : closeRequestedWindows)
  146. {
  147. // Default behaviour for primary window is to quit the app on close
  148. if(entry == primaryWindow.get() && entry->onCloseRequested.empty())
  149. {
  150. gCoreApplication().quitRequested();
  151. continue;
  152. }
  153. entry->onCloseRequested();
  154. }
  155. }
  156. Vector<RenderWindow*> RenderWindowManager::getRenderWindows() const
  157. {
  158. Lock lock(mWindowMutex);
  159. Vector<RenderWindow*> windows;
  160. for (auto& windowPair : mWindows)
  161. windows.push_back(windowPair.second);
  162. return windows;
  163. }
  164. RenderWindow* RenderWindowManager::getNonCore(const ct::RenderWindow* window) const
  165. {
  166. auto iterFind = mWindows.find(window->mWindowId);
  167. if (iterFind != mWindows.end())
  168. return iterFind->second;
  169. return nullptr;
  170. }
  171. namespace ct
  172. {
  173. RenderWindowManager::RenderWindowManager()
  174. {
  175. mNextWindowId = 0;
  176. }
  177. SPtr<RenderWindow> RenderWindowManager::create(RENDER_WINDOW_DESC& desc)
  178. {
  179. UINT32 id = mNextWindowId.fetch_add(1, std::memory_order_relaxed);
  180. SPtr<RenderWindow> renderWindow = createInternal(desc, id);
  181. renderWindow->initialize();
  182. return renderWindow;
  183. }
  184. void RenderWindowManager::_update()
  185. {
  186. Lock lock(mWindowMutex);
  187. for (auto& dirtyPropertyWindow : mDirtyProperties)
  188. dirtyPropertyWindow->syncProperties();
  189. mDirtyProperties.clear();
  190. }
  191. void RenderWindowManager::windowCreated(RenderWindow* window)
  192. {
  193. Lock lock(mWindowMutex);
  194. mCreatedWindows.push_back(window);
  195. }
  196. void RenderWindowManager::windowDestroyed(RenderWindow* window)
  197. {
  198. {
  199. Lock lock(mWindowMutex);
  200. auto iterFind = std::find(begin(mCreatedWindows), end(mCreatedWindows), window);
  201. if (iterFind == mCreatedWindows.end())
  202. BS_EXCEPT(InternalErrorException, "Trying to destroy a window that is not in the created windows list.");
  203. mCreatedWindows.erase(iterFind);
  204. mDirtyProperties.erase(window);
  205. }
  206. }
  207. Vector<RenderWindow*> RenderWindowManager::getRenderWindows() const
  208. {
  209. Lock lock(mWindowMutex);
  210. return mCreatedWindows;
  211. }
  212. void RenderWindowManager::notifySyncDataDirty(RenderWindow* window)
  213. {
  214. Lock lock(mWindowMutex);
  215. mDirtyProperties.insert(window);
  216. }
  217. }
  218. }