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BsCamera.cpp
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890c449b74
Refactor: SceneObject transform and non-component scene entities
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8 年之前 |
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BsCamera.h
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890c449b74
Refactor: SceneObject transform and non-component scene entities
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8 年之前 |
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BsIBLUtility.cpp
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 年之前 |
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BsIBLUtility.h
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 年之前 |
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BsLight.cpp
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890c449b74
Refactor: SceneObject transform and non-component scene entities
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8 年之前 |
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BsLight.h
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890c449b74
Refactor: SceneObject transform and non-component scene entities
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8 年之前 |
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BsLightProbeVolume.cpp
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890c449b74
Refactor: SceneObject transform and non-component scene entities
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8 年之前 |
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BsLightProbeVolume.h
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890c449b74
Refactor: SceneObject transform and non-component scene entities
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8 年之前 |
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BsParamBlocks.cpp
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 年之前 |
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BsParamBlocks.h
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 年之前 |
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BsReflectionProbe.cpp
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890c449b74
Refactor: SceneObject transform and non-component scene entities
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8 年之前 |
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BsReflectionProbe.h
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890c449b74
Refactor: SceneObject transform and non-component scene entities
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8 年之前 |
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BsRenderSettings.cpp
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266484ff97
WIP: Linux port
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8 年之前 |
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BsRenderSettings.h
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90f5f648bf
WIP: Script bindings
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8 年之前 |
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BsRenderable.cpp
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890c449b74
Refactor: SceneObject transform and non-component scene entities
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8 年之前 |
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BsRenderable.h
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890c449b74
Refactor: SceneObject transform and non-component scene entities
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8 年之前 |
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BsRenderer.cpp
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 年之前 |
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BsRenderer.h
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b149802ac8
Feature: Depth range can now be encoded when rendering reflection probes
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8 年之前 |
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BsRendererExtension.cpp
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 年之前 |
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BsRendererExtension.h
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 年之前 |
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BsRendererFactory.h
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 年之前 |
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BsRendererManager.cpp
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 年之前 |
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BsRendererManager.h
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 年之前 |
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BsRendererMeshData.cpp
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 年之前 |
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BsRendererMeshData.h
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f1062acc40
WIP: Script bindings
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8 年之前 |
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BsSkybox.cpp
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 年之前 |
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BsSkybox.h
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 年之前 |