BsMesh.cpp 16 KB

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  1. #include "BsMesh.h"
  2. #include "BsMeshRTTI.h"
  3. #include "BsMeshData.h"
  4. #include "BsVector2.h"
  5. #include "BsVector3.h"
  6. #include "BsDebug.h"
  7. #include "BsHardwareBufferManager.h"
  8. #include "BsMeshManager.h"
  9. #include "BsCoreThread.h"
  10. #include "BsAsyncOp.h"
  11. #include "BsAABox.h"
  12. #include "BsVertexDataDesc.h"
  13. #include "BsResources.h"
  14. #include "BsFrameAlloc.h"
  15. namespace BansheeEngine
  16. {
  17. Mesh::Mesh(UINT32 numVertices, UINT32 numIndices, const VertexDataDescPtr& vertexDesc,
  18. MeshBufferType bufferType, DrawOperationType drawOp, IndexType indexType)
  19. :MeshBase(numVertices, numIndices, drawOp), mVertexData(nullptr), mIndexBuffer(nullptr),
  20. mVertexDesc(vertexDesc), mBufferType(bufferType), mIndexType(indexType)
  21. {
  22. }
  23. Mesh::Mesh(UINT32 numVertices, UINT32 numIndices, const VertexDataDescPtr& vertexDesc,
  24. const Vector<SubMesh>& subMeshes, MeshBufferType bufferType, IndexType indexType)
  25. :MeshBase(numVertices, numIndices, subMeshes), mVertexData(nullptr), mIndexBuffer(nullptr),
  26. mVertexDesc(vertexDesc), mBufferType(bufferType), mIndexType(indexType)
  27. {
  28. }
  29. Mesh::Mesh(const MeshDataPtr& initialMeshData, MeshBufferType bufferType, DrawOperationType drawOp)
  30. :MeshBase(initialMeshData->getNumVertices(), initialMeshData->getNumIndices(), drawOp),
  31. mVertexData(nullptr), mIndexBuffer(nullptr), mIndexType(initialMeshData->getIndexType()),
  32. mVertexDesc(initialMeshData->getVertexDesc()), mTempInitialMeshData(initialMeshData)
  33. {
  34. }
  35. Mesh::Mesh(const MeshDataPtr& initialMeshData, const Vector<SubMesh>& subMeshes, MeshBufferType bufferType)
  36. :MeshBase(initialMeshData->getNumVertices(), initialMeshData->getNumIndices(), subMeshes),
  37. mVertexData(nullptr), mIndexBuffer(nullptr), mIndexType(initialMeshData->getIndexType()),
  38. mVertexDesc(initialMeshData->getVertexDesc()), mTempInitialMeshData(initialMeshData)
  39. {
  40. }
  41. Mesh::Mesh()
  42. :MeshBase(0, 0, DOT_TRIANGLE_LIST), mVertexData(nullptr), mIndexBuffer(nullptr),
  43. mBufferType(MeshBufferType::Static), mIndexType(IT_32BIT)
  44. {
  45. }
  46. Mesh::~Mesh()
  47. {
  48. }
  49. void Mesh::_writeSubresourceSim(UINT32 subresourceIdx, const GpuResourceData& data, bool discardEntireBuffer)
  50. {
  51. const MeshData& meshData = static_cast<const MeshData&>(data);
  52. updateBounds(meshData);
  53. }
  54. void Mesh::writeSubresource(UINT32 subresourceIdx, const GpuResourceData& data, bool discardEntireBuffer)
  55. {
  56. THROW_IF_NOT_CORE_THREAD;
  57. if(data.getTypeId() != TID_MeshData)
  58. BS_EXCEPT(InvalidParametersException, "Invalid GpuResourceData type. Only MeshData is supported.");
  59. const MeshData& meshData = static_cast<const MeshData&>(data);
  60. if (discardEntireBuffer)
  61. {
  62. if (mBufferType == MeshBufferType::Static)
  63. {
  64. LOGWRN("Buffer discard is enabled but buffer was not created as dynamic. Disabling discard.");
  65. discardEntireBuffer = false;
  66. }
  67. }
  68. else
  69. {
  70. if (mBufferType == MeshBufferType::Dynamic)
  71. {
  72. LOGWRN("Buffer discard is not enabled but buffer was created as dynamic. Enabling discard.");
  73. discardEntireBuffer = true;
  74. }
  75. }
  76. // Indices
  77. const IndexBufferProperties& ibProps = mIndexBuffer->getProperties();
  78. UINT32 indicesSize = meshData.getIndexBufferSize();
  79. UINT8* srcIdxData = meshData.getIndexData();
  80. if (meshData.getIndexElementSize() != ibProps.getIndexSize())
  81. {
  82. BS_EXCEPT(InvalidParametersException, "Provided index size doesn't match meshes index size. Needed: " +
  83. toString(ibProps.getIndexSize()) + ". Got: " + toString(meshData.getIndexElementSize()));
  84. }
  85. if (indicesSize > mIndexBuffer->getSizeInBytes())
  86. BS_EXCEPT(InvalidParametersException, "Index buffer values are being written out of valid range.");
  87. mIndexBuffer->writeData(0, indicesSize, srcIdxData, discardEntireBuffer ? BufferWriteType::Discard : BufferWriteType::Normal);
  88. // Vertices
  89. for (UINT32 i = 0; i <= mVertexDesc->getMaxStreamIdx(); i++)
  90. {
  91. if (!mVertexDesc->hasStream(i))
  92. continue;
  93. if (!meshData.getVertexDesc()->hasStream(i))
  94. continue;
  95. // Ensure both have the same sized vertices
  96. UINT32 myVertSize = mVertexDesc->getVertexStride(i);
  97. UINT32 otherVertSize = meshData.getVertexDesc()->getVertexStride(i);
  98. if (myVertSize != otherVertSize)
  99. {
  100. BS_EXCEPT(InvalidParametersException, "Provided vertex size for stream " + toString(i) + " doesn't match meshes vertex size. Needed: " +
  101. toString(myVertSize) + ". Got: " + toString(otherVertSize));
  102. }
  103. SPtr<VertexBufferCore> vertexBuffer = mVertexData->getBuffer(i);
  104. const VertexBufferProperties& vbProps = vertexBuffer->getProperties();
  105. UINT32 bufferSize = meshData.getStreamSize(i);
  106. UINT8* srcVertBufferData = meshData.getStreamData(i);
  107. if (bufferSize > vertexBuffer->getSizeInBytes())
  108. BS_EXCEPT(InvalidParametersException, "Vertex buffer values for stream \"" + toString(i) + "\" are being written out of valid range.");
  109. if (RenderSystem::instance().getVertexColorFlipRequired())
  110. {
  111. UINT8* bufferCopy = (UINT8*)bs_alloc(bufferSize);
  112. memcpy(bufferCopy, srcVertBufferData, bufferSize); // TODO Low priority - Attempt to avoid this copy
  113. UINT32 vertexStride = meshData.getVertexDesc()->getVertexStride(i);
  114. for (INT32 semanticIdx = 0; semanticIdx < VertexBuffer::MAX_SEMANTIC_IDX; semanticIdx++)
  115. {
  116. if (!meshData.getVertexDesc()->hasElement(VES_COLOR, semanticIdx, i))
  117. continue;
  118. UINT8* colorData = bufferCopy + mVertexDesc->getElementOffsetFromStream(VES_COLOR, semanticIdx, i);
  119. for (UINT32 j = 0; j < mVertexData->vertexCount; j++)
  120. {
  121. UINT32* curColor = (UINT32*)colorData;
  122. (*curColor) = ((*curColor) & 0xFF00FF00) | ((*curColor >> 16) & 0x000000FF) | ((*curColor << 16) & 0x00FF0000);
  123. colorData += vertexStride;
  124. }
  125. }
  126. vertexBuffer->writeData(0, bufferSize, bufferCopy, discardEntireBuffer ? BufferWriteType::Discard : BufferWriteType::Normal);
  127. bs_free(bufferCopy);
  128. }
  129. else
  130. {
  131. vertexBuffer->writeData(0, bufferSize, srcVertBufferData, discardEntireBuffer ? BufferWriteType::Discard : BufferWriteType::Normal);
  132. }
  133. }
  134. }
  135. void Mesh::readSubresource(UINT32 subresourceIdx, GpuResourceData& data)
  136. {
  137. THROW_IF_NOT_CORE_THREAD;
  138. if(data.getTypeId() != TID_MeshData)
  139. BS_EXCEPT(InvalidParametersException, "Invalid GpuResourceData type. Only MeshData is supported.");
  140. IndexType indexType = IT_32BIT;
  141. if (mIndexBuffer)
  142. indexType = mIndexBuffer->getProperties().getType();
  143. MeshData& meshData = static_cast<MeshData&>(data);
  144. if(mIndexBuffer)
  145. {
  146. const IndexBufferProperties& ibProps = mIndexBuffer->getProperties();
  147. if (meshData.getIndexElementSize() != ibProps.getIndexSize())
  148. {
  149. BS_EXCEPT(InvalidParametersException, "Provided index size doesn't match meshes index size. Needed: " +
  150. toString(ibProps.getIndexSize()) + ". Got: " + toString(meshData.getIndexElementSize()));
  151. }
  152. UINT8* idxData = static_cast<UINT8*>(mIndexBuffer->lock(GBL_READ_ONLY));
  153. UINT32 idxElemSize = ibProps.getIndexSize();
  154. UINT8* indices = nullptr;
  155. if(indexType == IT_16BIT)
  156. indices = (UINT8*)meshData.getIndices16();
  157. else
  158. indices = (UINT8*)meshData.getIndices32();
  159. UINT32 numIndicesToCopy = std::min(mNumIndices, meshData.getNumIndices());
  160. UINT32 indicesSize = numIndicesToCopy * idxElemSize;
  161. if(indicesSize > meshData.getIndexBufferSize())
  162. BS_EXCEPT(InvalidParametersException, "Provided buffer doesn't have enough space to store mesh indices.");
  163. memcpy(indices, idxData, numIndicesToCopy * idxElemSize);
  164. mIndexBuffer->unlock();
  165. }
  166. if(mVertexData)
  167. {
  168. auto vertexBuffers = mVertexData->getBuffers();
  169. UINT32 streamIdx = 0;
  170. for(auto iter = vertexBuffers.begin(); iter != vertexBuffers.end() ; ++iter)
  171. {
  172. if(!meshData.getVertexDesc()->hasStream(streamIdx))
  173. continue;
  174. SPtr<VertexBufferCore> vertexBuffer = iter->second;
  175. const VertexBufferProperties& vbProps = vertexBuffer->getProperties();
  176. // Ensure both have the same sized vertices
  177. UINT32 myVertSize = mVertexDesc->getVertexStride(streamIdx);
  178. UINT32 otherVertSize = meshData.getVertexDesc()->getVertexStride(streamIdx);
  179. if(myVertSize != otherVertSize)
  180. {
  181. BS_EXCEPT(InvalidParametersException, "Provided vertex size for stream " + toString(streamIdx) + " doesn't match meshes vertex size. Needed: " +
  182. toString(myVertSize) + ". Got: " + toString(otherVertSize));
  183. }
  184. UINT32 numVerticesToCopy = meshData.getNumVertices();
  185. UINT32 bufferSize = vbProps.getVertexSize() * numVerticesToCopy;
  186. if(bufferSize > vertexBuffer->getSizeInBytes())
  187. BS_EXCEPT(InvalidParametersException, "Vertex buffer values for stream \"" + toString(streamIdx) + "\" are being read out of valid range.");
  188. UINT8* vertDataPtr = static_cast<UINT8*>(vertexBuffer->lock(GBL_READ_ONLY));
  189. UINT8* dest = meshData.getStreamData(streamIdx);
  190. memcpy(dest, vertDataPtr, bufferSize);
  191. vertexBuffer->unlock();
  192. streamIdx++;
  193. }
  194. }
  195. }
  196. MeshDataPtr Mesh::allocateSubresourceBuffer(UINT32 subresourceIdx) const
  197. {
  198. IndexType indexType = IT_32BIT;
  199. if(mIndexBuffer)
  200. indexType = mIndexBuffer->getProperties().getType();
  201. MeshDataPtr meshData = bs_shared_ptr<MeshData>(mVertexData->vertexCount, mNumIndices, mVertexDesc, indexType);
  202. return meshData;
  203. }
  204. std::shared_ptr<VertexData> Mesh::_getVertexData() const
  205. {
  206. THROW_IF_NOT_CORE_THREAD;
  207. return mVertexData;
  208. }
  209. SPtr<IndexBufferCore> Mesh::_getIndexBuffer() const
  210. {
  211. THROW_IF_NOT_CORE_THREAD;
  212. return mIndexBuffer;
  213. }
  214. void Mesh::initialize()
  215. {
  216. if (mTempInitialMeshData != nullptr)
  217. {
  218. updateBounds(*mTempInitialMeshData);
  219. }
  220. MeshBase::initialize();
  221. }
  222. void Mesh::initialize_internal()
  223. {
  224. THROW_IF_NOT_CORE_THREAD;
  225. mIndexBuffer = HardwareBufferCoreManager::instance().createIndexBuffer(mIndexType,
  226. mNumIndices, mBufferType == MeshBufferType::Dynamic ? GBU_DYNAMIC : GBU_STATIC);
  227. mVertexData = std::shared_ptr<VertexData>(bs_new<VertexData, PoolAlloc>());
  228. mVertexData->vertexCount = mNumVertices;
  229. mVertexData->vertexDeclaration = mVertexDesc->createDeclaration();
  230. for(UINT32 i = 0; i <= mVertexDesc->getMaxStreamIdx(); i++)
  231. {
  232. if(!mVertexDesc->hasStream(i))
  233. continue;
  234. SPtr<VertexBufferCore> vertexBuffer = HardwareBufferCoreManager::instance().createVertexBuffer(
  235. mVertexData->vertexDeclaration->getVertexSize(i),
  236. mVertexData->vertexCount,
  237. mBufferType == MeshBufferType::Dynamic ? GBU_DYNAMIC : GBU_STATIC);
  238. mVertexData->setBuffer(i, vertexBuffer);
  239. }
  240. // TODO Low priority - DX11 (and maybe OpenGL)? allow an optimization that allows you to set
  241. // buffer data upon buffer construction, instead of setting it in a second step like I do here
  242. if(mTempInitialMeshData != nullptr)
  243. {
  244. writeSubresource(0, *mTempInitialMeshData, mBufferType == MeshBufferType::Dynamic);
  245. mTempInitialMeshData = nullptr;
  246. }
  247. MeshBase::initialize_internal();
  248. }
  249. void Mesh::destroy_internal()
  250. {
  251. THROW_IF_NOT_CORE_THREAD;
  252. if (mVertexData != nullptr)
  253. {
  254. for (UINT32 i = 0; i < mVertexData->getBufferCount(); i++)
  255. {
  256. if (mVertexData->getBuffer(i) != nullptr)
  257. mVertexData->getBuffer(i)->destroy();
  258. }
  259. }
  260. if (mIndexBuffer != nullptr)
  261. mIndexBuffer->destroy();
  262. mVertexData = nullptr;
  263. mIndexBuffer = nullptr;
  264. mVertexDesc = nullptr;
  265. mTempInitialMeshData = nullptr;
  266. MeshBase::destroy_internal();
  267. }
  268. void Mesh::updateBounds(const MeshData& meshData)
  269. {
  270. VertexDataDescPtr vertexDesc = meshData.getVertexDesc();
  271. for (UINT32 i = 0; i < vertexDesc->getNumElements(); i++)
  272. {
  273. const VertexElement& curElement = vertexDesc->getElement(i);
  274. if (curElement.getSemantic() != VES_POSITION || (curElement.getType() != VET_FLOAT3 && curElement.getType() != VET_FLOAT4))
  275. continue;
  276. UINT8* data = meshData.getElementData(curElement.getSemantic(), curElement.getSemanticIdx(), curElement.getStreamIdx());
  277. UINT32 stride = vertexDesc->getVertexStride(curElement.getStreamIdx());
  278. mBounds = calculateBounds((UINT8*)data, mTempInitialMeshData->getNumVertices(), stride);
  279. markCoreDirty();
  280. break;
  281. }
  282. }
  283. Bounds Mesh::calculateBounds(UINT8* verticesPtr, UINT32 numVertices, UINT32 stride) const
  284. {
  285. Bounds bounds;
  286. if (mNumVertices > 0)
  287. {
  288. Vector3 accum;
  289. Vector3 min;
  290. Vector3 max;
  291. Vector3 curPosition = *(Vector3*)verticesPtr;
  292. accum = curPosition;
  293. min = curPosition;
  294. max = curPosition;
  295. for (UINT32 i = 1; i < mNumVertices; i++)
  296. {
  297. curPosition = *(Vector3*)(verticesPtr + stride * i);
  298. accum += curPosition;
  299. min = Vector3::min(min, curPosition);
  300. max = Vector3::max(max, curPosition);
  301. }
  302. Vector3 center = accum / (float)mNumVertices;
  303. float radiusSqrd = 0.0f;
  304. for (UINT32 i = 0; i < mNumVertices; i++)
  305. {
  306. curPosition = *(Vector3*)(verticesPtr + stride * i);
  307. float dist = center.squaredDistance(curPosition);
  308. if (dist > radiusSqrd)
  309. radiusSqrd = dist;
  310. }
  311. float radius = Math::sqrt(radiusSqrd);
  312. bounds = Bounds(AABox(min, max), Sphere(center, radius));
  313. }
  314. return bounds;
  315. }
  316. MeshProxyPtr Mesh::_createProxy(UINT32 subMeshIdx)
  317. {
  318. MeshProxyPtr coreProxy = bs_shared_ptr<MeshProxy>();
  319. coreProxy->mesh = std::static_pointer_cast<MeshBase>(getThisPtr());
  320. coreProxy->bounds = mBounds;
  321. coreProxy->subMesh = getSubMesh(subMeshIdx);
  322. coreProxy->submeshIdx = subMeshIdx;
  323. return coreProxy;
  324. }
  325. HMesh Mesh::dummy()
  326. {
  327. return MeshManager::instance().getDummyMesh();
  328. }
  329. /************************************************************************/
  330. /* SERIALIZATION */
  331. /************************************************************************/
  332. RTTITypeBase* Mesh::getRTTIStatic()
  333. {
  334. return MeshRTTI::instance();
  335. }
  336. RTTITypeBase* Mesh::getRTTI() const
  337. {
  338. return Mesh::getRTTIStatic();
  339. }
  340. /************************************************************************/
  341. /* STATICS */
  342. /************************************************************************/
  343. HMesh Mesh::create(UINT32 numVertices, UINT32 numIndices, const VertexDataDescPtr& vertexDesc,
  344. MeshBufferType bufferType, DrawOperationType drawOp, IndexType indexType)
  345. {
  346. MeshPtr meshPtr = _createPtr(numVertices, numIndices, vertexDesc, bufferType, drawOp, indexType);
  347. return static_resource_cast<Mesh>(gResources()._createResourceHandle(meshPtr));
  348. }
  349. HMesh Mesh::create(UINT32 numVertices, UINT32 numIndices, const VertexDataDescPtr& vertexDesc,
  350. const Vector<SubMesh>& subMeshes, MeshBufferType bufferType, IndexType indexType)
  351. {
  352. MeshPtr meshPtr = _createPtr(numVertices, numIndices, vertexDesc, subMeshes, bufferType, indexType);
  353. return static_resource_cast<Mesh>(gResources()._createResourceHandle(meshPtr));
  354. }
  355. HMesh Mesh::create(const MeshDataPtr& initialMeshData, MeshBufferType bufferType, DrawOperationType drawOp)
  356. {
  357. MeshPtr meshPtr = _createPtr(initialMeshData, bufferType, drawOp);
  358. return static_resource_cast<Mesh>(gResources()._createResourceHandle(meshPtr));
  359. }
  360. HMesh Mesh::create(const MeshDataPtr& initialMeshData, const Vector<SubMesh>& subMeshes, MeshBufferType bufferType)
  361. {
  362. MeshPtr meshPtr = _createPtr(initialMeshData, subMeshes, bufferType);
  363. return static_resource_cast<Mesh>(gResources()._createResourceHandle(meshPtr));
  364. }
  365. MeshPtr Mesh::_createPtr(UINT32 numVertices, UINT32 numIndices, const VertexDataDescPtr& vertexDesc,
  366. MeshBufferType bufferType, DrawOperationType drawOp, IndexType indexType)
  367. {
  368. return MeshManager::instance().create(numVertices, numIndices, vertexDesc, bufferType, drawOp, indexType);
  369. }
  370. MeshPtr Mesh::_createPtr(UINT32 numVertices, UINT32 numIndices, const VertexDataDescPtr& vertexDesc,
  371. const Vector<SubMesh>& subMeshes, MeshBufferType bufferType, IndexType indexType)
  372. {
  373. return MeshManager::instance().create(numVertices, numIndices, vertexDesc, subMeshes, bufferType, indexType);
  374. }
  375. MeshPtr Mesh::_createPtr(const MeshDataPtr& initialMeshData, MeshBufferType bufferType, DrawOperationType drawOp)
  376. {
  377. return MeshManager::instance().create(initialMeshData, bufferType, drawOp);
  378. }
  379. MeshPtr Mesh::_createPtr(const MeshDataPtr& initialMeshData, const Vector<SubMesh>& subMeshes, MeshBufferType bufferType)
  380. {
  381. return MeshManager::instance().create(initialMeshData, subMeshes, bufferType);
  382. }
  383. }