BsD3D11RenderWindowManager.cpp 978 B

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  1. #include "BsD3D11RenderWindowManager.h"
  2. #include "BsD3D11RenderSystem.h"
  3. #include "BsD3D11RenderWindow.h"
  4. #include "BsAsyncOp.h"
  5. namespace BansheeEngine
  6. {
  7. D3D11RenderWindowManager::D3D11RenderWindowManager(D3D11RenderSystem* renderSystem)
  8. :mRenderSystem(renderSystem)
  9. {
  10. assert(mRenderSystem != nullptr);
  11. }
  12. RenderWindowPtr D3D11RenderWindowManager::createImpl(RENDER_WINDOW_DESC& desc, RenderWindowPtr parentWindow)
  13. {
  14. RenderSystem* rs = RenderSystem::instancePtr();
  15. D3D11RenderSystem* d3d11rs = static_cast<D3D11RenderSystem*>(rs);
  16. if(parentWindow != nullptr)
  17. {
  18. HWND hWnd;
  19. parentWindow->getCustomAttribute("WINDOW", &hWnd);
  20. desc.platformSpecific["parentWindowHandle"] = toString((UINT64)hWnd);
  21. }
  22. // Create the window
  23. D3D11RenderWindow* renderWindow = new (bs_alloc<D3D11RenderWindow, PoolAlloc>()) D3D11RenderWindow(d3d11rs->getPrimaryDevice(), d3d11rs->getDXGIFactory());
  24. return bs_core_ptr<D3D11RenderWindow, PoolAlloc>(renderWindow);
  25. }
  26. }