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- #pragma once
- #include "BsGLPrerequisites.h"
- #include "BsHardwareBufferManager.h"
- namespace BansheeEngine
- {
- /**
- * @brief Handles creation of OpenGL specific hardware buffers.
- */
- class BS_RSGL_EXPORT GLHardwareBufferManager : public HardwareBufferManager
- {
- protected:
- /** @copydoc HardwareBufferManager::createGpuParamBlockBufferImpl */
- GpuParamBlockBufferPtr createGpuParamBlockBufferImpl();
- /**
- * @copydoc HardwareBufferManager::createGenericBufferImpl
- */
- GpuBufferPtr createGpuBufferImpl(UINT32 elementCount, UINT32 elementSize,
- GpuBufferType type, GpuBufferUsage usage, bool randomGpuWrite = false, bool useCounter = false);
- };
- /**
- * @brief Handles creation of OpenGL specific hardware buffers.
- */
- class BS_RSGL_EXPORT GLHardwareBufferCoreManager : public HardwareBufferCoreManager
- {
- public:
- /**
- * @brief Converts engine buffer usage flags into OpenGL specific flags.
- */
- static GLenum getGLUsage(GpuBufferUsage usage);
- /**
- * @brief Converts vertex element type into OpenGL specific type.
- */
- static GLenum getGLType(VertexElementType type);
- protected:
- /**
- * @copydoc HardwareBufferCoreManager::createVertexBufferImpl
- */
- SPtr<VertexBufferCore> createVertexBufferImpl(UINT32 vertexSize,
- UINT32 numVerts, GpuBufferUsage usage, bool streamOut = false);
- /**
- * @copydoc HardwareBufferCoreManager::createIndexBufferImpl
- */
- SPtr<IndexBufferCore> createIndexBufferImpl(IndexType itype, UINT32 numIndexes, GpuBufferUsage usage);
- };
- }
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