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BsScriptCursor.h 1.0 KB

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "BsScriptObject.h"
  4. #include "BsRect2I.h"
  5. #include "BsVector2I.h"
  6. namespace BansheeEngine
  7. {
  8. class BS_SCR_BE_EXPORT ScriptCursor : public ScriptObject <ScriptCursor>
  9. {
  10. public:
  11. SCRIPT_OBJ(BansheeEngineAssemblyName, "BansheeEngine", "Cursor")
  12. private:
  13. static void internal_getScreenPosition(Vector2I* value);
  14. static void internal_setScreenPosition(Vector2I value);
  15. static void internal_hide();
  16. static void internal_show();
  17. static void internal_clipToRect(Rect2I value);
  18. static void internal_clipDisable();
  19. static void internal_setCursorStr(MonoString* name);
  20. static void internal_setCursor(CursorType cursor);
  21. static void internal_setCursorIconStr(MonoString* name, MonoObject* iconData, Vector2I hotspot);
  22. static void internal_setCursorIcon(CursorType cursor, MonoObject* iconData, Vector2I hotspot);
  23. static void internal_clearCursorIconStr(MonoString* name);
  24. static void internal_clearCursorIcon(CursorType cursor);
  25. ScriptCursor(MonoObject* instance);
  26. };
  27. }