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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsVulkanPrerequisites.h"
- #include "BsRenderAPI.h"
- namespace BansheeEngine
- {
- /** @addtogroup Vulkan
- * @{
- */
- /** Implementation of a render system using Vulkan. Provides abstracted access to various low level Vulkan methods. */
- class VulkanRenderAPI : public RenderAPICore
- {
- public:
- VulkanRenderAPI();
- ~VulkanRenderAPI();
- /** @copydoc RenderAPICore::getName */
- const StringID& getName() const override;
-
- /** @copydoc RenderAPICore::getShadingLanguageName */
- const String& getShadingLanguageName() const override;
- /** @copydoc RenderAPICore::setGraphicsPipeline */
- void setGraphicsPipeline(const SPtr<GpuPipelineStateCore>& pipelineState,
- const SPtr<CommandBuffer>& commandBuffer = nullptr) override;
- /** @copydoc RenderAPICore::setComputePipeline */
- void setComputePipeline(const SPtr<GpuProgramCore>& computeProgram,
- const SPtr<CommandBuffer>& commandBuffer = nullptr) override;
- /** @copydoc RenderAPICore::setGpuParams */
- void setGpuParams(const SPtr<GpuParamsCore>& gpuParams,
- const SPtr<CommandBuffer>& commandBuffer = nullptr) override;
- /** @copydoc RenderAPICore::beginFrame */
- void beginFrame(const SPtr<CommandBuffer>& commandBuffer = nullptr) override;
- /** @copydoc RenderAPICore::endFrame */
- void endFrame(const SPtr<CommandBuffer>& commandBuffer = nullptr) override;
- /** @copydoc RenderAPICore::clearRenderTarget */
- void clearRenderTarget(UINT32 buffers, const Color& color = Color::Black, float depth = 1.0f, UINT16 stencil = 0,
- UINT8 targetMask = 0xFF, const SPtr<CommandBuffer>& commandBuffer = nullptr) override;
- /** @copydoc RenderAPICore::clearViewport */
- void clearViewport(UINT32 buffers, const Color& color = Color::Black, float depth = 1.0f, UINT16 stencil = 0,
- UINT8 targetMask = 0xFF, const SPtr<CommandBuffer>& commandBuffer = nullptr) override;
- /** @copydoc RenderAPICore::setRenderTarget */
- void setRenderTarget(const SPtr<RenderTargetCore>& target, bool readOnlyDepthStencil = false,
- const SPtr<CommandBuffer>& commandBuffer = nullptr) override;
- /** @copydoc RenderAPICore::setViewport */
- void setViewport(const Rect2& area, const SPtr<CommandBuffer>& commandBuffer = nullptr) override;
- /** @copydoc RenderAPICore::setScissorRect */
- void setScissorRect(UINT32 left, UINT32 top, UINT32 right, UINT32 bottom,
- const SPtr<CommandBuffer>& commandBuffer = nullptr) override;
- /** @copydoc RenderAPICore::setStencilRef */
- void setStencilRef(UINT32 value, const SPtr<CommandBuffer>& commandBuffer = nullptr) override;
- /** @copydoc RenderAPICore::setVertexBuffers */
- void setVertexBuffers(UINT32 index, SPtr<VertexBufferCore>* buffers, UINT32 numBuffers,
- const SPtr<CommandBuffer>& commandBuffer = nullptr) override;
- /** @copydoc RenderAPICore::setIndexBuffer */
- void setIndexBuffer(const SPtr<IndexBufferCore>& buffer,
- const SPtr<CommandBuffer>& commandBuffer = nullptr) override;
- /** @copydoc RenderAPICore::setVertexDeclaration */
- void setVertexDeclaration(const SPtr<VertexDeclarationCore>& vertexDeclaration,
- const SPtr<CommandBuffer>& commandBuffer = nullptr) override;
- /** @copydoc RenderAPICore::setDrawOperation */
- void setDrawOperation(DrawOperationType op,
- const SPtr<CommandBuffer>& commandBuffer = nullptr) override;
- /** @copydoc RenderAPICore::draw */
- void draw(UINT32 vertexOffset, UINT32 vertexCount, UINT32 instanceCount = 0,
- const SPtr<CommandBuffer>& commandBuffer = nullptr) override;
- /** @copydoc RenderAPICore::drawIndexed */
- void drawIndexed(UINT32 startIndex, UINT32 indexCount, UINT32 vertexOffset, UINT32 vertexCount,
- UINT32 instanceCount = 0, const SPtr<CommandBuffer>& commandBuffer = nullptr) override;
- /** @copydoc RenderAPICore::dispatchCompute */
- void dispatchCompute(UINT32 numGroupsX, UINT32 numGroupsY = 1, UINT32 numGroupsZ = 1,
- const SPtr<CommandBuffer>& commandBuffer = nullptr) override;
- /** @copydoc RenderAPICore::swapBuffers() */
- void swapBuffers(const SPtr<RenderTargetCore>& target,
- const SPtr<CommandBuffer>& commandBuffer = nullptr) override;
- /** @copydoc RenderAPICore::addCommands() */
- void addCommands(const SPtr<CommandBuffer>& commandBuffer, const SPtr<CommandBuffer>& secondary) override;
- /** @copydoc RenderAPICore::executeCommands() */
- void executeCommands(const SPtr<CommandBuffer>& commandBuffer) override;
- /** @copydoc RenderAPICore::convertProjectionMatrix */
- void convertProjectionMatrix(const Matrix4& matrix, Matrix4& dest) override;
- /** @copydoc RenderAPICore::getAPIInfo */
- const RenderAPIInfo& getAPIInfo() const override;
- /** @copydoc RenderAPICore::generateParamBlockDesc() */
- GpuParamBlockDesc generateParamBlockDesc(const String& name, Vector<GpuParamDataDesc>& params) override;
- protected:
- friend class VulkanRenderAPIFactory;
- /** @copydoc RenderAPICore::initializePrepare */
- void initializePrepare() override;
- /** @copydoc RenderAPICore::initializeFinalize */
- void initializeFinalize(const SPtr<RenderWindowCore>& primaryWindow) override;
- /** @copydoc RenderAPICore::destroyCore */
- void destroyCore() override;
- private:
- };
- /** @} */
- }
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