BsVulkanRenderTexture.cpp 733 B

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsVulkanRenderTexture.h"
  4. namespace BansheeEngine
  5. {
  6. VulkanRenderTextureCore::VulkanRenderTextureCore(const RENDER_TEXTURE_DESC_CORE& desc, GpuDeviceFlags deviceMask)
  7. :RenderTextureCore(desc, deviceMask), mProperties(desc, false)
  8. {
  9. }
  10. void VulkanRenderTextureCore::getCustomAttribute(const String& name, void* data) const
  11. {
  12. }
  13. VulkanRenderTexture::VulkanRenderTexture(const RENDER_TEXTURE_DESC& desc)
  14. :RenderTexture(desc), mProperties(desc, false)
  15. {
  16. }
  17. }