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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #include "BsVulkanRenderTexture.h"
- namespace BansheeEngine
- {
- VulkanRenderTextureCore::VulkanRenderTextureCore(const RENDER_TEXTURE_DESC_CORE& desc, GpuDeviceFlags deviceMask)
- :RenderTextureCore(desc, deviceMask), mProperties(desc, false)
- {
-
- }
- void VulkanRenderTextureCore::getCustomAttribute(const String& name, void* data) const
- {
-
- }
- VulkanRenderTexture::VulkanRenderTexture(const RENDER_TEXTURE_DESC& desc)
- :RenderTexture(desc), mProperties(desc, false)
- {
- }
- }
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