BearishSun 23561ee03b Refactored GUI so it generates all of it's GPU param buffers before rendering, instead of updating them before every draw call há 9 anos atrás
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BansheeCore 23561ee03b Refactored GUI so it generates all of it's GPU param buffers before rendering, instead of updating them before every draw call há 9 anos atrás
BansheeD3D11RenderAPI 6b749fa064 Added a way to create multiple variations of Vulkan framebuffer há 9 anos atrás
BansheeEditor 1f02116511 Fixing an issue where layout file wasn't properly copied when creating a new project while another project was currently open há 9 anos atrás
BansheeEditorExec aa226e61ce Massive namespace rename BansheeEngine -> bs há 9 anos atrás
BansheeEngine 23561ee03b Refactored GUI so it generates all of it's GPU param buffers before rendering, instead of updating them before every draw call há 9 anos atrás
BansheeFBXImporter aa226e61ce Massive namespace rename BansheeEngine -> bs há 9 anos atrás
BansheeFMOD aa226e61ce Massive namespace rename BansheeEngine -> bs há 9 anos atrás
BansheeFontImporter 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use há 9 anos atrás
BansheeFreeImgImporter 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use há 9 anos atrás
BansheeGLRenderAPI 23561ee03b Refactored GUI so it generates all of it's GPU param buffers before rendering, instead of updating them before every draw call há 9 anos atrás
BansheeMono aa226e61ce Massive namespace rename BansheeEngine -> bs há 9 anos atrás
BansheeOISInput aa226e61ce Massive namespace rename BansheeEngine -> bs há 9 anos atrás
BansheeOpenAudio aa226e61ce Massive namespace rename BansheeEngine -> bs há 9 anos atrás
BansheePhysX aa226e61ce Massive namespace rename BansheeEngine -> bs há 9 anos atrás
BansheeSL aa226e61ce Massive namespace rename BansheeEngine -> bs há 9 anos atrás
BansheeUtility 6b749fa064 Added a way to create multiple variations of Vulkan framebuffer há 9 anos atrás
BansheeVulkanRenderAPI 349e9002be Vulkan: When locking/unlocking texture access masks are now properly determined from their layout há 9 anos atrás
CMake b019758427 Added CPUReadable flag to meshes and textures since this is no longer assumed by default (due to Vulkan usage flags) há 9 anos atrás
ExampleProject 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use há 9 anos atrás
Game 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use há 9 anos atrás
MBansheeEditor 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use há 9 anos atrás
MBansheeEngine b019758427 Added CPUReadable flag to meshes and textures since this is no longer assumed by default (due to Vulkan usage flags) há 9 anos atrás
RenderBeast 7832d7d165 Refactoring renderer so renderable parameter buffers are populated on renderable change, instead of every frame há 9 anos atrás
SBansheeEditor 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use há 9 anos atrás
SBansheeEngine 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use há 9 anos atrás
CMakeLists.txt b019758427 Added CPUReadable flag to meshes and textures since this is no longer assumed by default (due to Vulkan usage flags) há 9 anos atrás