BsTechnique.cpp 4.9 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsTechnique.h"
  4. #include "BsException.h"
  5. #include "BsRenderAPI.h"
  6. #include "BsRendererManager.h"
  7. #include "BsPass.h"
  8. #include "BsCoreRenderer.h"
  9. #include "BsFrameAlloc.h"
  10. #include "BsTechniqueRTTI.h"
  11. namespace BansheeEngine
  12. {
  13. TechniqueBase::TechniqueBase(const StringID& renderAPI, const StringID& renderer, const Vector<StringID>& tags)
  14. :mRenderAPI(renderAPI), mRenderer(renderer), mTags(tags)
  15. {
  16. }
  17. bool TechniqueBase::isSupported() const
  18. {
  19. if ((RenderAPICore::instancePtr()->getName() == mRenderAPI ||
  20. RenderAPIAny == mRenderAPI) &&
  21. (RendererManager::instance().getActive()->getName() == mRenderer ||
  22. RendererAny == mRenderer))
  23. {
  24. return true;
  25. }
  26. return false;
  27. }
  28. bool TechniqueBase::hasTag(const StringID& tag)
  29. {
  30. for(auto& entry : mTags)
  31. {
  32. if (entry == tag)
  33. return true;
  34. }
  35. return false;
  36. }
  37. template<bool Core>
  38. TTechnique<Core>::TTechnique(const StringID& renderAPI, const StringID& renderer, const Vector<StringID>& tags,
  39. const Vector<SPtr<PassType>>& passes)
  40. : TechniqueBase(renderAPI, renderer, tags), mPasses(passes)
  41. { }
  42. template<bool Core>
  43. TTechnique<Core>::TTechnique()
  44. : TechniqueBase("", "", {})
  45. { }
  46. template<bool Core>
  47. SPtr<typename TTechnique<Core>::PassType> TTechnique<Core>::getPass(UINT32 idx) const
  48. {
  49. if (idx < 0 || idx >= (UINT32)mPasses.size())
  50. BS_EXCEPT(InvalidParametersException, "Index out of range: " + toString(idx));
  51. return mPasses[idx];
  52. }
  53. template class TTechnique < false > ;
  54. template class TTechnique < true >;
  55. TechniqueCore::TechniqueCore(const StringID& renderAPI, const StringID& renderer, const Vector<StringID>& tags,
  56. const Vector<SPtr<PassCore>>& passes)
  57. :TTechnique(renderAPI, renderer, tags, passes)
  58. { }
  59. SPtr<TechniqueCore> TechniqueCore::create(const StringID& renderAPI, const StringID& renderer,
  60. const Vector<SPtr<PassCore>>& passes)
  61. {
  62. TechniqueCore* technique = new (bs_alloc<TechniqueCore>()) TechniqueCore(renderAPI, renderer, {}, passes);
  63. SPtr<TechniqueCore> techniquePtr = bs_shared_ptr<TechniqueCore>(technique);
  64. techniquePtr->_setThisPtr(techniquePtr);
  65. techniquePtr->initialize();
  66. return techniquePtr;
  67. }
  68. SPtr<TechniqueCore> TechniqueCore::create(const StringID& renderAPI, const StringID& renderer,
  69. const Vector<StringID>& tags, const Vector<SPtr<PassCore>>& passes)
  70. {
  71. TechniqueCore* technique = new (bs_alloc<TechniqueCore>()) TechniqueCore(renderAPI, renderer, tags, passes);
  72. SPtr<TechniqueCore> techniquePtr = bs_shared_ptr<TechniqueCore>(technique);
  73. techniquePtr->_setThisPtr(techniquePtr);
  74. techniquePtr->initialize();
  75. return techniquePtr;
  76. }
  77. Technique::Technique(const StringID& renderAPI, const StringID& renderer, const Vector<StringID>& tags,
  78. const Vector<SPtr<Pass>>& passes)
  79. :TTechnique(renderAPI, renderer, tags, passes)
  80. { }
  81. Technique::Technique()
  82. : TTechnique()
  83. { }
  84. SPtr<TechniqueCore> Technique::getCore() const
  85. {
  86. return std::static_pointer_cast<TechniqueCore>(mCoreSpecific);
  87. }
  88. SPtr<CoreObjectCore> Technique::createCore() const
  89. {
  90. Vector<SPtr<PassCore>> passes;
  91. for (auto& pass : mPasses)
  92. passes.push_back(pass->getCore());
  93. TechniqueCore* technique = new (bs_alloc<TechniqueCore>()) TechniqueCore(mRenderAPI, mRenderer, mTags, passes);
  94. SPtr<TechniqueCore> techniquePtr = bs_shared_ptr<TechniqueCore>(technique);
  95. techniquePtr->_setThisPtr(techniquePtr);
  96. return techniquePtr;
  97. }
  98. void Technique::getCoreDependencies(Vector<CoreObject*>& dependencies)
  99. {
  100. for (auto& pass : mPasses)
  101. dependencies.push_back(pass.get());
  102. }
  103. SPtr<Technique> Technique::create(const StringID& renderAPI, const StringID& renderer, const Vector<SPtr<Pass>>& passes)
  104. {
  105. Technique* technique = new (bs_alloc<Technique>()) Technique(renderAPI, renderer, {}, passes);
  106. SPtr<Technique> techniquePtr = bs_core_ptr<Technique>(technique);
  107. techniquePtr->_setThisPtr(techniquePtr);
  108. techniquePtr->initialize();
  109. return techniquePtr;
  110. }
  111. SPtr<Technique> Technique::create(const StringID& renderAPI, const StringID& renderer, const Vector<StringID>& tags,
  112. const Vector<SPtr<Pass>>& passes)
  113. {
  114. Technique* technique = new (bs_alloc<Technique>()) Technique(renderAPI, renderer, tags, passes);
  115. SPtr<Technique> techniquePtr = bs_core_ptr<Technique>(technique);
  116. techniquePtr->_setThisPtr(techniquePtr);
  117. techniquePtr->initialize();
  118. return techniquePtr;
  119. }
  120. SPtr<Technique> Technique::createEmpty()
  121. {
  122. Technique* technique = new (bs_alloc<Technique>()) Technique();
  123. SPtr<Technique> techniquePtr = bs_core_ptr<Technique>(technique);
  124. techniquePtr->_setThisPtr(techniquePtr);
  125. return techniquePtr;
  126. }
  127. RTTITypeBase* Technique::getRTTIStatic()
  128. {
  129. return TechniqueRTTI::instance();
  130. }
  131. RTTITypeBase* Technique::getRTTI() const
  132. {
  133. return Technique::getRTTIStatic();
  134. }
  135. }