BsD3D11RenderAPI.h 8.6 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsD3D11Prerequisites.h"
  5. #include "BsRenderAPI.h"
  6. namespace BansheeEngine
  7. {
  8. /** @addtogroup D3D11
  9. * @{
  10. */
  11. /** Implementation of a render system using DirectX 11. Provides abstracted access to various low level DX11 methods. */
  12. class BS_D3D11_EXPORT D3D11RenderAPI : public RenderAPICore
  13. {
  14. public:
  15. D3D11RenderAPI();
  16. ~D3D11RenderAPI();
  17. /** @copydoc RenderAPICore::getName */
  18. const StringID& getName() const override;
  19. /** @copydoc RenderAPICore::getShadingLanguageName */
  20. const String& getShadingLanguageName() const override;
  21. /** @copydoc RenderAPICore::setGraphicsPipeline */
  22. void setGraphicsPipeline(const SPtr<GpuPipelineStateCore>& pipelineState,
  23. const SPtr<CommandBuffer>& commandBuffer = nullptr) override;
  24. /** @copydoc RenderAPICore::setComputePipeline */
  25. void setComputePipeline(const SPtr<GpuProgramCore>& computeProgram,
  26. const SPtr<CommandBuffer>& commandBuffer = nullptr) override;
  27. /** @copydoc RenderAPICore::setSamplerState */
  28. void setSamplerState(GpuProgramType gptype, UINT16 texUnit, const SPtr<SamplerStateCore>& samplerState,
  29. const SPtr<CommandBuffer>& commandBuffer = nullptr) override;
  30. /** @copydoc RenderAPICore::setTexture */
  31. void setTexture(GpuProgramType gptype, UINT16 texUnit, const SPtr<TextureCore>& texture,
  32. const SPtr<CommandBuffer>& commandBuffer = nullptr) override;
  33. /** @copydoc RenderAPICore::setLoadStoreTexture */
  34. void setLoadStoreTexture(GpuProgramType gptype, UINT16 texUnit, const SPtr<TextureCore>& texture,
  35. const TextureSurface& surface, const SPtr<CommandBuffer>& commandBuffer = nullptr) override;
  36. /** @copydoc RenderAPICore::setBuffer */
  37. void setBuffer(GpuProgramType gptype, UINT16 unit, const SPtr<GpuBufferCore>& buffer, bool loadStore = false,
  38. const SPtr<CommandBuffer>& commandBuffer = nullptr) override;
  39. /** @copydoc RenderAPICore::beginFrame */
  40. void beginFrame(const SPtr<CommandBuffer>& commandBuffer = nullptr) override;
  41. /** @copydoc RenderAPICore::endFrame */
  42. void endFrame(const SPtr<CommandBuffer>& commandBuffer = nullptr) override;
  43. /** @copydoc RenderAPICore::clearRenderTarget */
  44. void clearRenderTarget(UINT32 buffers, const Color& color = Color::Black, float depth = 1.0f, UINT16 stencil = 0,
  45. UINT8 targetMask = 0xFF, const SPtr<CommandBuffer>& commandBuffer = nullptr) override;
  46. /** @copydoc RenderAPICore::clearViewport */
  47. void clearViewport(UINT32 buffers, const Color& color = Color::Black, float depth = 1.0f, UINT16 stencil = 0,
  48. UINT8 targetMask = 0xFF, const SPtr<CommandBuffer>& commandBuffer = nullptr) override;
  49. /** @copydoc RenderAPICore::setRenderTarget */
  50. void setRenderTarget(const SPtr<RenderTargetCore>& target, bool readOnlyDepthStencil = false,
  51. const SPtr<CommandBuffer>& commandBuffer = nullptr) override;
  52. /** @copydoc RenderAPICore::setViewport */
  53. void setViewport(const Rect2& area, const SPtr<CommandBuffer>& commandBuffer = nullptr) override;
  54. /** @copydoc RenderAPICore::setScissorRect */
  55. void setScissorRect(UINT32 left, UINT32 top, UINT32 right, UINT32 bottom,
  56. const SPtr<CommandBuffer>& commandBuffer = nullptr) override;
  57. /** @copydoc RenderAPICore::setStencilRef */
  58. void setStencilRef(UINT32 value, const SPtr<CommandBuffer>& commandBuffer = nullptr) override;
  59. /** @copydoc RenderAPICore::setVertexBuffers */
  60. void setVertexBuffers(UINT32 index, SPtr<VertexBufferCore>* buffers, UINT32 numBuffers,
  61. const SPtr<CommandBuffer>& commandBuffer = nullptr) override;
  62. /** @copydoc RenderAPICore::setIndexBuffer */
  63. void setIndexBuffer(const SPtr<IndexBufferCore>& buffer,
  64. const SPtr<CommandBuffer>& commandBuffer = nullptr) override;
  65. /** @copydoc RenderAPICore::setVertexDeclaration */
  66. void setVertexDeclaration(const SPtr<VertexDeclarationCore>& vertexDeclaration,
  67. const SPtr<CommandBuffer>& commandBuffer = nullptr) override;
  68. /** @copydoc RenderAPICore::setDrawOperation */
  69. void setDrawOperation(DrawOperationType op,
  70. const SPtr<CommandBuffer>& commandBuffer = nullptr) override;
  71. /** @copydoc RenderAPICore::draw */
  72. void draw(UINT32 vertexOffset, UINT32 vertexCount, UINT32 instanceCount = 0,
  73. const SPtr<CommandBuffer>& commandBuffer = nullptr) override;
  74. /** @copydoc RenderAPICore::drawIndexed */
  75. void drawIndexed(UINT32 startIndex, UINT32 indexCount, UINT32 vertexOffset, UINT32 vertexCount,
  76. UINT32 instanceCount = 0, const SPtr<CommandBuffer>& commandBuffer = nullptr) override;
  77. /** @copydoc RenderAPICore::dispatchCompute */
  78. void dispatchCompute(UINT32 numGroupsX, UINT32 numGroupsY = 1, UINT32 numGroupsZ = 1,
  79. const SPtr<CommandBuffer>& commandBuffer = nullptr) override;
  80. /** @copydoc RenderAPICore::swapBuffers() */
  81. void swapBuffers(const SPtr<RenderTargetCore>& target,
  82. const SPtr<CommandBuffer>& commandBuffer = nullptr) override;
  83. /** @copydoc RenderAPICore::setParamBuffer */
  84. void setParamBuffer(GpuProgramType gptype, UINT32 slot, const SPtr<GpuParamBlockBufferCore>& buffer,
  85. const SPtr<GpuParamDesc>& paramDesc, const SPtr<CommandBuffer>& commandBuffer = nullptr) override;
  86. /** @copydoc RenderAPICore::addCommands() */
  87. void addCommands(const SPtr<CommandBuffer>& commandBuffer, const SPtr<CommandBuffer>& secondary) override;
  88. /** @copydoc RenderAPICore::executeCommands() */
  89. void executeCommands(const SPtr<CommandBuffer>& commandBuffer) override;
  90. /** @copydoc RenderAPICore::convertProjectionMatrix */
  91. void convertProjectionMatrix(const Matrix4& matrix, Matrix4& dest) override;
  92. /** @copydoc RenderAPICore::getAPIInfo */
  93. const RenderAPIInfo& getAPIInfo() const override;
  94. /** @copydoc RenderAPICore::generateParamBlockDesc() */
  95. GpuParamBlockDesc generateParamBlockDesc(const String& name, Vector<GpuParamDataDesc>& params) override;
  96. /************************************************************************/
  97. /* Internal use by DX11 RenderSystem only */
  98. /************************************************************************/
  99. /**
  100. * Determines DXGI multisample settings from the provided parameters.
  101. *
  102. * @param[in] multisampleCount Number of requested samples.
  103. * @param[in] format Pixel format used by the render target.
  104. * @param[out] outputSampleDesc Output structure that will contain the requested multisample settings.
  105. */
  106. void determineMultisampleSettings(UINT32 multisampleCount, DXGI_FORMAT format, DXGI_SAMPLE_DESC* outputSampleDesc);
  107. /** Returns the main DXGI factory object. */
  108. IDXGIFactory* getDXGIFactory() const { return mDXGIFactory; }
  109. /** Returns the primary DX11 device object. */
  110. D3D11Device& getPrimaryDevice() const { return *mDevice; }
  111. /** Returns information describing all available drivers. */
  112. D3D11DriverList* getDriverList() const { return mDriverList; }
  113. protected:
  114. friend class D3D11RenderAPIFactory;
  115. /** @copydoc RenderAPICore::initializePrepare */
  116. void initializePrepare() override;
  117. /** @copydoc RenderAPICore::initializeFinalize */
  118. void initializeFinalize(const SPtr<RenderWindowCore>& primaryWindow) override;
  119. /** @copydoc RenderAPICore::destroyCore */
  120. void destroyCore() override;
  121. /**
  122. * Creates or retrieves a proper input layout depending on the currently set vertex shader and vertex buffer.
  123. *
  124. * Applies the input layout to the pipeline.
  125. */
  126. void applyInputLayout();
  127. /**
  128. * Recalculates actual viewport dimensions based on currently set viewport normalized dimensions and render target
  129. * and applies them for further rendering.
  130. */
  131. void applyViewport();
  132. /** Creates and populates a set of render system capabilities describing which functionality is available. */
  133. RenderAPICapabilities* createRenderSystemCapabilities() const;
  134. private:
  135. IDXGIFactory* mDXGIFactory;
  136. D3D11Device* mDevice;
  137. D3D11DriverList* mDriverList;
  138. D3D11Driver* mActiveD3DDriver;
  139. D3D_FEATURE_LEVEL mFeatureLevel;
  140. D3D11HLSLProgramFactory* mHLSLFactory;
  141. D3D11InputLayoutManager* mIAManager;
  142. std::pair<SPtr<TextureCore>, SPtr<TextureView>> mBoundUAVs[D3D11_PS_CS_UAV_REGISTER_COUNT];
  143. UINT32 mStencilRef;
  144. Rect2 mViewportNorm;
  145. D3D11_VIEWPORT mViewport;
  146. D3D11_RECT mScissorRect;
  147. SPtr<VertexDeclarationCore> mActiveVertexDeclaration;
  148. SPtr<D3D11GpuProgramCore> mActiveVertexShader;
  149. SPtr<D3D11DepthStencilStateCore> mActiveDepthStencilState;
  150. DrawOperationType mActiveDrawOp;
  151. };
  152. /** @} */
  153. }