BsScriptMesh.cpp 6.9 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsScriptMesh.h"
  4. #include "BsScriptResourceManager.h"
  5. #include "BsScriptMeta.h"
  6. #include "BsMonoField.h"
  7. #include "BsMonoClass.h"
  8. #include "BsMonoArray.h"
  9. #include "BsMonoManager.h"
  10. #include "BsCoreThread.h"
  11. #include "BsScriptSkeleton.h"
  12. #include "BsScriptMorphShapes.h"
  13. namespace BansheeEngine
  14. {
  15. ScriptSubMesh::ScriptSubMesh(MonoObject* instance)
  16. :ScriptObject(instance)
  17. { }
  18. void ScriptSubMesh::initRuntimeData()
  19. { }
  20. MonoObject* ScriptSubMesh::box(const SubMeshData& value)
  21. {
  22. // We're casting away const but it's fine since structs are passed by value anyway
  23. return MonoUtil::box(metaData.scriptClass->_getInternalClass(), (void*)&value);
  24. }
  25. SubMeshData ScriptSubMesh::unbox(MonoObject* obj)
  26. {
  27. return *(SubMeshData*)MonoUtil::unbox(obj);
  28. }
  29. ScriptMesh::ScriptMesh(MonoObject* instance, const HMesh& mesh)
  30. :TScriptResource(instance, mesh)
  31. {
  32. }
  33. void ScriptMesh::initRuntimeData()
  34. {
  35. metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptMesh::internal_CreateInstance);
  36. metaData.scriptClass->addInternalCall("Internal_CreateInstanceMeshData", &ScriptMesh::internal_CreateInstanceMeshData);
  37. metaData.scriptClass->addInternalCall("Internal_GetSubMeshes", &ScriptMesh::internal_GetSubMeshes);
  38. metaData.scriptClass->addInternalCall("Internal_GetSubMeshCount", &ScriptMesh::internal_GetSubMeshCount);
  39. metaData.scriptClass->addInternalCall("Internal_GetSkeleton", &ScriptMesh::internal_GetSkeleton);
  40. metaData.scriptClass->addInternalCall("Internal_GetMorphShapes", &ScriptMesh::internal_GetMorphShapes);
  41. metaData.scriptClass->addInternalCall("Internal_GetBounds", &ScriptMesh::internal_GetBounds);
  42. metaData.scriptClass->addInternalCall("Internal_GetMeshData", &ScriptMesh::internal_GetMeshData);
  43. metaData.scriptClass->addInternalCall("Internal_SetMeshData", &ScriptMesh::internal_SetMeshData);
  44. }
  45. void ScriptMesh::internal_CreateInstance(MonoObject* instance, int numVertices, int numIndices,
  46. MonoArray* subMeshes, MeshUsage usage, VertexLayout vertex, ScriptIndexType index)
  47. {
  48. IndexType indexType = IT_16BIT;
  49. if (index == ScriptIndexType::Index32)
  50. indexType = IT_32BIT;
  51. MESH_DESC desc;
  52. desc.numVertices = numVertices;
  53. desc.numIndices = numIndices;
  54. desc.vertexDesc = RendererMeshData::vertexLayoutVertexDesc(vertex);
  55. desc.subMeshes = monoToNativeSubMeshes(subMeshes);
  56. desc.usage = usage;
  57. desc.indexType = indexType;
  58. HMesh mesh = Mesh::create(desc);
  59. ScriptMesh* scriptInstance;
  60. ScriptResourceManager::instance().createScriptResource(instance, mesh, &scriptInstance);
  61. }
  62. void ScriptMesh::internal_CreateInstanceMeshData(MonoObject* instance, ScriptMeshData* data, MonoArray* subMeshes,
  63. MeshUsage usage)
  64. {
  65. SPtr<MeshData> meshData;
  66. if (data != nullptr)
  67. meshData = data->getInternalValue()->getData();
  68. MESH_DESC desc;
  69. desc.subMeshes = monoToNativeSubMeshes(subMeshes);
  70. desc.usage = usage;
  71. HMesh mesh = Mesh::create(meshData, desc);
  72. ScriptMesh* scriptInstance;
  73. ScriptResourceManager::instance().createScriptResource(instance, mesh, &scriptInstance);
  74. }
  75. MonoArray* ScriptMesh::internal_GetSubMeshes(ScriptMesh* thisPtr)
  76. {
  77. HMesh mesh = thisPtr->getHandle();
  78. UINT32 numSubMeshes = mesh->getProperties().getNumSubMeshes();
  79. ScriptArray subMeshArray = ScriptArray::create<ScriptSubMesh>(numSubMeshes);
  80. for (UINT32 i = 0; i < numSubMeshes; i++)
  81. {
  82. SubMesh curSubMesh = mesh->getProperties().getSubMesh(i);
  83. SubMeshData data;
  84. data.indexOffset = curSubMesh.indexOffset;
  85. data.indexCount = curSubMesh.indexCount;
  86. data.topology = drawOpToMeshTopology(curSubMesh.drawOp);
  87. subMeshArray.set(i, data);
  88. }
  89. return subMeshArray.getInternal();
  90. }
  91. UINT32 ScriptMesh::internal_GetSubMeshCount(ScriptMesh* thisPtr)
  92. {
  93. HMesh mesh = thisPtr->getHandle();
  94. return mesh->getProperties().getNumSubMeshes();
  95. }
  96. MonoObject* ScriptMesh::internal_GetSkeleton(ScriptMesh* thisPtr)
  97. {
  98. HMesh mesh = thisPtr->getHandle();
  99. SPtr<Skeleton> skeleton = mesh->getSkeleton();
  100. if (skeleton == nullptr)
  101. return nullptr;
  102. return ScriptSkeleton::create(skeleton);
  103. }
  104. MonoObject* ScriptMesh::internal_GetMorphShapes(ScriptMesh* thisPtr)
  105. {
  106. HMesh mesh = thisPtr->getHandle();
  107. SPtr<MorphShapes> morphShapes = mesh->getMorphShapes();
  108. if (morphShapes == nullptr)
  109. return nullptr;
  110. return ScriptMorphShapes::create(morphShapes);
  111. }
  112. void ScriptMesh::internal_GetBounds(ScriptMesh* thisPtr, AABox* box, Sphere* sphere)
  113. {
  114. HMesh mesh = thisPtr->getHandle();
  115. Bounds bounds = mesh->getProperties().getBounds();
  116. *box = bounds.getBox();
  117. *sphere = bounds.getSphere();
  118. }
  119. MonoObject* ScriptMesh::internal_GetMeshData(ScriptMesh* thisPtr)
  120. {
  121. HMesh mesh = thisPtr->getHandle();
  122. SPtr<MeshData> meshData = mesh->allocateSubresourceBuffer(0);
  123. mesh->readData(*meshData);
  124. return ScriptMeshData::create(meshData);
  125. }
  126. void ScriptMesh::internal_SetMeshData(ScriptMesh* thisPtr, ScriptMeshData* value)
  127. {
  128. HMesh mesh = thisPtr->getHandle();
  129. if (value != nullptr)
  130. {
  131. SPtr<MeshData> meshData = value->getInternalValue()->getData();
  132. mesh->writeSubresource(gCoreAccessor(), 0, meshData, true);
  133. }
  134. }
  135. MonoObject* ScriptMesh::createInstance()
  136. {
  137. return metaData.scriptClass->createInstance();
  138. }
  139. DrawOperationType ScriptMesh::meshTopologyToDrawOp(MeshTopology topology)
  140. {
  141. switch (topology)
  142. {
  143. case MeshTopology::PointList:
  144. return DOT_POINT_LIST;
  145. case MeshTopology::LineList:
  146. return DOT_LINE_LIST;
  147. case MeshTopology::LineStrip:
  148. return DOT_LINE_STRIP;
  149. case MeshTopology::TriangleList:
  150. return DOT_TRIANGLE_LIST;
  151. case MeshTopology::TriangleStrip:
  152. return DOT_TRIANGLE_STRIP;
  153. case MeshTopology::TriangleFan:
  154. return DOT_TRIANGLE_FAN;
  155. }
  156. return DOT_TRIANGLE_LIST;
  157. }
  158. MeshTopology ScriptMesh::drawOpToMeshTopology(DrawOperationType drawOp)
  159. {
  160. switch (drawOp)
  161. {
  162. case DOT_POINT_LIST:
  163. return MeshTopology::PointList;
  164. case DOT_LINE_LIST:
  165. return MeshTopology::TriangleList;
  166. case DOT_LINE_STRIP:
  167. return MeshTopology::TriangleStrip;
  168. case DOT_TRIANGLE_LIST:
  169. return MeshTopology::TriangleList;
  170. case DOT_TRIANGLE_STRIP:
  171. return MeshTopology::TriangleStrip;
  172. case DOT_TRIANGLE_FAN:
  173. return MeshTopology::TriangleFan;
  174. }
  175. return MeshTopology::TriangleList;
  176. }
  177. Vector<SubMesh> ScriptMesh::monoToNativeSubMeshes(MonoArray* subMeshes)
  178. {
  179. Vector<SubMesh> nativeSubMeshes;
  180. if (subMeshes != nullptr)
  181. {
  182. ScriptArray subMeshArray(subMeshes);
  183. UINT32 numSubMeshes = subMeshArray.size();
  184. for (UINT32 i = 0; i < numSubMeshes; i++)
  185. {
  186. SubMeshData curData = subMeshArray.get<SubMeshData>(i);
  187. SubMesh subMesh;
  188. subMesh.indexOffset = curData.indexOffset;
  189. subMesh.indexCount = curData.indexCount;
  190. subMesh.drawOp = meshTopologyToDrawOp(curData.topology);
  191. nativeSubMeshes.push_back(subMesh);
  192. }
  193. }
  194. return nativeSubMeshes;
  195. }
  196. }