Marko Pintera 42f50ced62 Added C# Renderable and Mesh interfaces 10 tahun lalu
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Win32 9699e887c4 Better handle input so that input events aren't skipped or in wrong order when window focus is changing 10 tahun lalu
BsBlendState.cpp 6b920a90d8 - Moved all shaders to BSL 10 tahun lalu
BsCommandQueue.cpp 1b1895f796 WIP VisualStudio project syncing 10 tahun lalu
BsComponent.cpp 734f25c36c Deferred destruction of game objects 11 tahun lalu
BsCoreApplication.cpp 43c78bc4d0 WIP shader includes 10 tahun lalu
BsCoreObject.cpp 550b861440 Individual core object syncing with dependencies 11 tahun lalu
BsCoreObjectCore.cpp 550b861440 Individual core object syncing with dependencies 11 tahun lalu
BsCoreObjectManager.cpp 550b861440 Individual core object syncing with dependencies 11 tahun lalu
BsCoreRenderer.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 tahun lalu
BsCoreSceneManager.cpp d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 tahun lalu
BsCoreThread.cpp 9277fddd48 Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used 10 tahun lalu
BsCoreThreadAccessor.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 tahun lalu
BsDeferredCallManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 tahun lalu
BsDepthStencilState.cpp 6b920a90d8 - Moved all shaders to BSL 10 tahun lalu
BsDrawList.cpp 4101088f37 Massive refactor due to work on Renderer 11 tahun lalu
BsDrawOps.cpp 17afc600a7 Massive Cm->Bs file rename 11 tahun lalu
BsEventQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 tahun lalu
BsFont.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 tahun lalu
BsFontImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename 11 tahun lalu
BsFontManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 tahun lalu
BsGameObject.cpp bf23b6d2e6 Assembly refresh working (all obvious issues resolved) 11 tahun lalu
BsGameObjectHandle.cpp 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) 11 tahun lalu
BsGameObjectManager.cpp 734f25c36c Deferred destruction of game objects 11 tahun lalu
BsGpuBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 tahun lalu
BsGpuBufferView.cpp 1b1895f796 WIP VisualStudio project syncing 10 tahun lalu
BsGpuParam.cpp d0793ab046 Shader default values (untested) 10 tahun lalu
BsGpuParamBlockBuffer.cpp 3f94468a9f Material refactor WIP, it compiles 11 tahun lalu
BsGpuParams.cpp d0793ab046 Shader default values (untested) 10 tahun lalu
BsGpuProgram.cpp 43c78bc4d0 WIP shader includes 10 tahun lalu
BsGpuProgramManager.cpp 43c78bc4d0 WIP shader includes 10 tahun lalu
BsGpuResourceData.cpp 17afc600a7 Massive Cm->Bs file rename 11 tahun lalu
BsHardwareBufferManager.cpp 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design 11 tahun lalu
BsIResourceListener.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 tahun lalu
BsImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename 11 tahun lalu
BsImporter.cpp 43c78bc4d0 WIP shader includes 10 tahun lalu
BsIndexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 tahun lalu
BsInput.cpp 9699e887c4 Better handle input so that input events aren't skipped or in wrong order when window focus is changing 10 tahun lalu
BsMaterial.cpp d0793ab046 Shader default values (untested) 10 tahun lalu
BsMaterialManager.cpp 05ad4ecf2d Shaders are now referenced via resource handle instead directly 11 tahun lalu
BsMaterialParam.cpp d0793ab046 Shader default values (untested) 10 tahun lalu
BsMaterialRTTI.cpp d0793ab046 Shader default values (untested) 10 tahun lalu
BsMesh.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 tahun lalu
BsMeshBase.cpp 550b861440 Individual core object syncing with dependencies 11 tahun lalu
BsMeshData.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 tahun lalu
BsMeshHeap.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 tahun lalu
BsMeshImportOptions.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 tahun lalu
BsMeshManager.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 tahun lalu
BsMeshRTTI.h 42f50ced62 Added C# Renderable and Mesh interfaces 10 tahun lalu
BsMultiRenderTexture.cpp 550b861440 Individual core object syncing with dependencies 11 tahun lalu
BsOSInputHandler.cpp ad79f66da3 Scene view refactor (moving it to C#) 11 tahun lalu
BsOcclusionQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 tahun lalu
BsPass.cpp 6b920a90d8 - Moved all shaders to BSL 10 tahun lalu
BsPixelBuffer.cpp 17afc600a7 Massive Cm->Bs file rename 11 tahun lalu
BsPixelData.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 tahun lalu
BsPixelUtil.cpp 6c74a3d7c0 Added cached CPU data to Texture 11 tahun lalu
BsPixelVolume.cpp 17afc600a7 Massive Cm->Bs file rename 11 tahun lalu
BsPlatform.cpp 17afc600a7 Massive Cm->Bs file rename 11 tahun lalu
BsProfilerCPU.cpp 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation 10 tahun lalu
BsProfilerGPU.cpp 5d7e93aeee Fixed an issue with GUI layout calculation 11 tahun lalu
BsProfilingManager.cpp 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 tahun lalu
BsQueryManager.cpp 6dc2337e53 Solved some more problems with freeing core objects on shutdown 11 tahun lalu
BsRasterizerState.cpp 6b920a90d8 - Moved all shaders to BSL 10 tahun lalu
BsRenderAPI.cpp 550b861440 Individual core object syncing with dependencies 11 tahun lalu
BsRenderAPICapabilities.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 tahun lalu
BsRenderAPIManager.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 tahun lalu
BsRenderStateManager.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 tahun lalu
BsRenderTarget.cpp 550b861440 Individual core object syncing with dependencies 11 tahun lalu
BsRenderTexture.cpp 550b861440 Individual core object syncing with dependencies 11 tahun lalu
BsRenderWindow.cpp 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation 10 tahun lalu
BsRenderWindowManager.cpp 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation 10 tahun lalu
BsRendererManager.cpp ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 tahun lalu
BsResource.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 tahun lalu
BsResourceHandle.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 tahun lalu
BsResourceListenerManager.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 tahun lalu
BsResourceManifest.cpp 1b1895f796 WIP VisualStudio project syncing 10 tahun lalu
BsResourceMetaData.cpp c449f37a13 Added ability to set up custom meta-data per resource 11 tahun lalu
BsResources.cpp fbbe8659aa Refactored how builtin resources are processed and loaded 10 tahun lalu
BsSamplerState.cpp 6b920a90d8 - Moved all shaders to BSL 10 tahun lalu
BsSavedResourceData.cpp 0824fc2e46 Advanced resource loading WIP stage 2 11 tahun lalu
BsSceneObject.cpp 2f7095dbd2 Improvements to SceneObject transform 11 tahun lalu
BsShader.cpp ecfe9ff397 Project library dependant resource import (untested) 10 tahun lalu
BsShaderInclude.cpp 43c78bc4d0 WIP shader includes 10 tahun lalu
BsShaderIncludeImporter.cpp 43c78bc4d0 WIP shader includes 10 tahun lalu
BsShaderManager.cpp 43c78bc4d0 WIP shader includes 10 tahun lalu
BsSpecificImporter.cpp 17afc600a7 Massive Cm->Bs file rename 11 tahun lalu
BsTechnique.cpp ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 tahun lalu
BsTextData.cpp 3c85332fe8 When word wrapping text with word break, use only word break if word wrap is not possible 10 tahun lalu
BsTexture.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 tahun lalu
BsTextureImportOptions.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 tahun lalu
BsTextureManager.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 tahun lalu
BsTextureView.cpp 1b1895f796 WIP VisualStudio project syncing 10 tahun lalu
BsTimerQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 tahun lalu
BsTransientMesh.cpp 6e60df9371 MeshHeap refactored to comply with new CoreObject design 11 tahun lalu
BsUUID.cpp 17afc600a7 Massive Cm->Bs file rename 11 tahun lalu
BsUtility.cpp f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference 11 tahun lalu
BsVertexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 tahun lalu
BsVertexData.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 tahun lalu
BsVertexDataDesc.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 tahun lalu
BsVertexDeclaration.cpp 1b1895f796 WIP VisualStudio project syncing 10 tahun lalu
BsVideoModeInfo.cpp 90e94fb9b2 Fixed issue with HString parameter placement 11 tahun lalu
BsViewport.cpp 2026432fe7 Add core object dependencies 11 tahun lalu