BsD3D11RenderWindow.cpp 21 KB

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  1. #include "BsD3D11RenderWindow.h"
  2. #include "BsCoreThread.h"
  3. #include "Win32/BsWin32Platform.h"
  4. #include "BsD3D11RenderAPI.h"
  5. #include "BsD3D11Device.h"
  6. #include "BsD3D11RenderTexture.h"
  7. #include "BsD3D11TextureView.h"
  8. #include "BsTextureManager.h"
  9. #include "BsD3D11DriverList.h"
  10. #include "BsD3D11Driver.h"
  11. #include "BsD3D11VideoModeInfo.h"
  12. #include "BsRenderStats.h"
  13. #include "BsInput.h"
  14. #include "BsException.h"
  15. #include "BsRenderWindowManager.h"
  16. #include "Win32/BsWin32Window.h"
  17. namespace BansheeEngine
  18. {
  19. D3D11RenderWindowProperties::D3D11RenderWindowProperties(const RENDER_WINDOW_DESC& desc)
  20. :RenderWindowProperties(desc)
  21. { }
  22. D3D11RenderWindowCore::D3D11RenderWindowCore(const RENDER_WINDOW_DESC& desc, UINT32 windowId, D3D11Device& device, IDXGIFactory* DXGIFactory)
  23. : RenderWindowCore(desc, windowId), mProperties(desc), mSyncedProperties(desc), mDevice(device), mDXGIFactory(DXGIFactory),
  24. mSizing(false), mRenderTargetView(nullptr), mBackBuffer(nullptr), mSwapChain(nullptr), mDepthStencilView(nullptr), mIsChild(false),
  25. mRefreshRateNumerator(0), mRefreshRateDenominator(0), mShowOnSwap(false), mWindow(nullptr)
  26. { }
  27. D3D11RenderWindowCore::~D3D11RenderWindowCore()
  28. {
  29. D3D11RenderWindowProperties& props = mProperties;
  30. props.mActive = false;
  31. SAFE_RELEASE(mSwapChain);
  32. BS_INC_RENDER_STAT_CAT(ResDestroyed, RenderStatObject_SwapChain);
  33. if (mWindow != nullptr)
  34. {
  35. bs_delete(mWindow);
  36. mWindow = nullptr;
  37. }
  38. if (mDepthStencilView != nullptr)
  39. {
  40. TextureCore::releaseView(mDepthStencilView);
  41. mDepthStencilView = nullptr;
  42. }
  43. destroySizeDependedD3DResources();
  44. }
  45. void D3D11RenderWindowCore::initialize()
  46. {
  47. RenderWindowCore::initialize();
  48. ZeroMemory(&mSwapChainDesc, sizeof(DXGI_SWAP_CHAIN_DESC));
  49. D3D11RenderWindowProperties& props = mProperties;
  50. mMultisampleType.Count = 1;
  51. mMultisampleType.Quality = 0;
  52. WINDOW_DESC windowDesc;
  53. windowDesc.border = mDesc.border;
  54. windowDesc.enableDoubleClick = mDesc.enableDoubleClick;
  55. windowDesc.fullscreen = mDesc.fullscreen;
  56. windowDesc.width = mDesc.videoMode.getWidth();
  57. windowDesc.height = mDesc.videoMode.getHeight();
  58. windowDesc.hidden = mDesc.hidden || mDesc.hideUntilSwap;
  59. windowDesc.left = mDesc.left;
  60. windowDesc.top = mDesc.top;
  61. windowDesc.outerDimensions = mDesc.outerDimensions;
  62. windowDesc.title = mDesc.title;
  63. windowDesc.toolWindow = mDesc.toolWindow;
  64. windowDesc.creationParams = this;
  65. NameValuePairList::const_iterator opt;
  66. opt = mDesc.platformSpecific.find("parentWindowHandle");
  67. if (opt != mDesc.platformSpecific.end())
  68. windowDesc.parent = (HWND)parseUnsignedInt(opt->second);
  69. opt = mDesc.platformSpecific.find("externalWindowHandle");
  70. if (opt != mDesc.platformSpecific.end())
  71. windowDesc.external = (HWND)parseUnsignedInt(opt->second);
  72. mIsChild = windowDesc.parent != nullptr;
  73. props.mIsFullScreen = mDesc.fullscreen && !mIsChild;
  74. props.mColorDepth = 32;
  75. props.mActive = true;
  76. if (mDesc.videoMode.isCustom())
  77. {
  78. mRefreshRateNumerator = Math::roundToInt(mDesc.videoMode.getRefreshRate());
  79. mRefreshRateDenominator = 1;
  80. }
  81. else
  82. {
  83. const D3D11VideoMode& d3d11videoMode = static_cast<const D3D11VideoMode&>(mDesc.videoMode);
  84. mRefreshRateNumerator = d3d11videoMode.getRefreshRateNumerator();
  85. mRefreshRateDenominator = d3d11videoMode.getRefreshRateDenominator();
  86. }
  87. const D3D11VideoOutputInfo* outputInfo = nullptr;
  88. const D3D11VideoModeInfo& videoModeInfo = static_cast<const D3D11VideoModeInfo&>(RenderAPICore::instance().getVideoModeInfo());
  89. UINT32 numOutputs = videoModeInfo.getNumOutputs();
  90. if (numOutputs > 0)
  91. {
  92. UINT32 actualMonitorIdx = std::min(mDesc.videoMode.getOutputIdx(), numOutputs - 1);
  93. outputInfo = static_cast<const D3D11VideoOutputInfo*>(&videoModeInfo.getOutputInfo(actualMonitorIdx));
  94. DXGI_OUTPUT_DESC desc;
  95. outputInfo->getDXGIOutput()->GetDesc(&desc);
  96. windowDesc.monitor = desc.Monitor;
  97. }
  98. if (!windowDesc.external)
  99. {
  100. mShowOnSwap = mDesc.hideUntilSwap;
  101. props.mHidden = mDesc.hideUntilSwap || mDesc.hidden;
  102. }
  103. mWindow = bs_new<Win32Window>(windowDesc);
  104. props.mWidth = mWindow->getWidth();
  105. props.mHeight = mWindow->getHeight();
  106. props.mTop = mWindow->getTop();
  107. props.mLeft = mWindow->getLeft();
  108. createSwapChain();
  109. if (props.isFullScreen())
  110. {
  111. if (outputInfo != nullptr)
  112. mSwapChain->SetFullscreenState(true, outputInfo->getDXGIOutput());
  113. else
  114. mSwapChain->SetFullscreenState(true, nullptr);
  115. }
  116. createSizeDependedD3DResources();
  117. mDXGIFactory->MakeWindowAssociation(mWindow->getHWnd(), NULL);
  118. {
  119. ScopedSpinLock lock(mLock);
  120. mSyncedProperties = props;
  121. }
  122. RenderWindowManager::instance().notifySyncDataDirty(this);
  123. }
  124. void D3D11RenderWindowCore::swapBuffers()
  125. {
  126. THROW_IF_NOT_CORE_THREAD;
  127. if (mShowOnSwap)
  128. setHidden(false);
  129. if(mDevice.getD3D11Device() != nullptr)
  130. {
  131. HRESULT hr = mSwapChain->Present(getProperties().getVSync() ? getProperties().getVSyncInterval() : 0, 0);
  132. if( FAILED(hr) )
  133. BS_EXCEPT(RenderingAPIException, "Error Presenting surfaces");
  134. }
  135. }
  136. void D3D11RenderWindowCore::move(INT32 top, INT32 left)
  137. {
  138. THROW_IF_NOT_CORE_THREAD;
  139. D3D11RenderWindowProperties& props = mProperties;
  140. if (!props.mIsFullScreen)
  141. {
  142. mWindow->move(top, left);
  143. props.mTop = mWindow->getTop();
  144. props.mLeft = mWindow->getLeft();
  145. {
  146. ScopedSpinLock lock(mLock);
  147. mSyncedProperties.mTop = props.mTop;
  148. mSyncedProperties.mLeft = props.mLeft;
  149. }
  150. RenderWindowManager::instance().notifySyncDataDirty(this);
  151. }
  152. }
  153. void D3D11RenderWindowCore::resize(UINT32 width, UINT32 height)
  154. {
  155. THROW_IF_NOT_CORE_THREAD;
  156. D3D11RenderWindowProperties& props = mProperties;
  157. if (!props.mIsFullScreen)
  158. {
  159. mWindow->resize(width, height);
  160. props.mWidth = mWindow->getWidth();
  161. props.mHeight = mWindow->getHeight();
  162. {
  163. ScopedSpinLock lock(mLock);
  164. mSyncedProperties.mWidth = props.mWidth;
  165. mSyncedProperties.mHeight = props.mHeight;
  166. }
  167. RenderWindowManager::instance().notifySyncDataDirty(this);
  168. }
  169. }
  170. void D3D11RenderWindowCore::setActive(bool state)
  171. {
  172. THROW_IF_NOT_CORE_THREAD;
  173. D3D11RenderWindowProperties& props = mProperties;
  174. mWindow->setActive(state);
  175. if (mSwapChain)
  176. {
  177. if (state)
  178. mSwapChain->SetFullscreenState(props.mIsFullScreen, nullptr);
  179. else
  180. mSwapChain->SetFullscreenState(FALSE, nullptr);
  181. }
  182. RenderWindowCore::setActive(state);
  183. }
  184. void D3D11RenderWindowCore::setHidden(bool hidden)
  185. {
  186. THROW_IF_NOT_CORE_THREAD;
  187. mShowOnSwap = false;
  188. mWindow->setHidden(hidden);
  189. RenderWindowCore::setHidden(hidden);
  190. }
  191. void D3D11RenderWindowCore::minimize()
  192. {
  193. THROW_IF_NOT_CORE_THREAD;
  194. mWindow->minimize();
  195. }
  196. void D3D11RenderWindowCore::maximize()
  197. {
  198. THROW_IF_NOT_CORE_THREAD;
  199. mWindow->maximize();
  200. }
  201. void D3D11RenderWindowCore::restore()
  202. {
  203. THROW_IF_NOT_CORE_THREAD;
  204. mWindow->restore();
  205. }
  206. void D3D11RenderWindowCore::setFullscreen(UINT32 width, UINT32 height, float refreshRate, UINT32 monitorIdx)
  207. {
  208. THROW_IF_NOT_CORE_THREAD;
  209. if (mIsChild)
  210. return;
  211. const D3D11VideoModeInfo& videoModeInfo = static_cast<const D3D11VideoModeInfo&>(RenderAPICore::instance().getVideoModeInfo());
  212. UINT32 numOutputs = videoModeInfo.getNumOutputs();
  213. if (numOutputs == 0)
  214. return;
  215. UINT32 actualMonitorIdx = std::min(monitorIdx, numOutputs - 1);
  216. const D3D11VideoOutputInfo& outputInfo = static_cast<const D3D11VideoOutputInfo&>(videoModeInfo.getOutputInfo(actualMonitorIdx));
  217. DXGI_MODE_DESC modeDesc;
  218. ZeroMemory(&modeDesc, sizeof(modeDesc));
  219. modeDesc.Width = width;
  220. modeDesc.Height = height;
  221. modeDesc.RefreshRate.Numerator = Math::roundToInt(refreshRate);
  222. modeDesc.RefreshRate.Denominator = 1;
  223. modeDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
  224. modeDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED;
  225. modeDesc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED;
  226. DXGI_MODE_DESC nearestMode;
  227. ZeroMemory(&nearestMode, sizeof(nearestMode));
  228. outputInfo.getDXGIOutput()->FindClosestMatchingMode(&modeDesc, &nearestMode, nullptr);
  229. mProperties.mIsFullScreen = true;
  230. mProperties.mWidth = width;
  231. mProperties.mHeight = height;
  232. mSwapChain->ResizeTarget(&nearestMode);
  233. mSwapChain->SetFullscreenState(true, outputInfo.getDXGIOutput());
  234. {
  235. ScopedSpinLock lock(mLock);
  236. mSyncedProperties.mTop = mProperties.mTop;
  237. mSyncedProperties.mLeft = mProperties.mLeft;
  238. mSyncedProperties.mWidth = mProperties.mWidth;
  239. mSyncedProperties.mHeight = mProperties.mHeight;
  240. }
  241. RenderWindowManager::instance().notifySyncDataDirty(this);
  242. RenderWindowManager::instance().notifyMovedOrResized(this);
  243. }
  244. void D3D11RenderWindowCore::setFullscreen(const VideoMode& mode)
  245. {
  246. THROW_IF_NOT_CORE_THREAD;
  247. if (mIsChild)
  248. return;
  249. if (mode.isCustom())
  250. {
  251. setFullscreen(mode.getWidth(), mode.getHeight(), mode.getRefreshRate(), mode.getOutputIdx());
  252. return;
  253. }
  254. const D3D11VideoModeInfo& videoModeInfo = static_cast<const D3D11VideoModeInfo&>(RenderAPICore::instance().getVideoModeInfo());
  255. UINT32 numOutputs = videoModeInfo.getNumOutputs();
  256. if (numOutputs == 0)
  257. return;
  258. UINT32 actualMonitorIdx = std::min(mode.getOutputIdx(), numOutputs - 1);
  259. const D3D11VideoOutputInfo& outputInfo = static_cast<const D3D11VideoOutputInfo&>(videoModeInfo.getOutputInfo(actualMonitorIdx));
  260. const D3D11VideoMode& videoMode = static_cast<const D3D11VideoMode&>(mode);
  261. mProperties.mIsFullScreen = true;
  262. mProperties.mWidth = mode.getWidth();
  263. mProperties.mHeight = mode.getHeight();
  264. mSwapChain->ResizeTarget(&videoMode.getDXGIModeDesc());
  265. mSwapChain->SetFullscreenState(true, outputInfo.getDXGIOutput());
  266. {
  267. ScopedSpinLock lock(mLock);
  268. mSyncedProperties.mTop = mProperties.mTop;
  269. mSyncedProperties.mLeft = mProperties.mLeft;
  270. mSyncedProperties.mWidth = mProperties.mWidth;
  271. mSyncedProperties.mHeight = mProperties.mHeight;
  272. }
  273. RenderWindowManager::instance().notifySyncDataDirty(this);
  274. RenderWindowManager::instance().notifyMovedOrResized(this);
  275. }
  276. void D3D11RenderWindowCore::setWindowed(UINT32 width, UINT32 height)
  277. {
  278. THROW_IF_NOT_CORE_THREAD;
  279. mProperties.mWidth = width;
  280. mProperties.mHeight = height;
  281. mProperties.mIsFullScreen = false;
  282. mSwapChainDesc.Windowed = true;
  283. mSwapChainDesc.BufferDesc.RefreshRate.Numerator = 0;
  284. mSwapChainDesc.BufferDesc.RefreshRate.Denominator = 0;
  285. mSwapChainDesc.BufferDesc.Width = width;
  286. mSwapChainDesc.BufferDesc.Height = height;
  287. DXGI_MODE_DESC modeDesc;
  288. ZeroMemory(&modeDesc, sizeof(modeDesc));
  289. modeDesc.Width = width;
  290. modeDesc.Height = height;
  291. modeDesc.RefreshRate.Numerator = 0;
  292. modeDesc.RefreshRate.Denominator = 0;
  293. modeDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
  294. mSwapChain->SetFullscreenState(false, nullptr);
  295. mSwapChain->ResizeTarget(&modeDesc);
  296. {
  297. ScopedSpinLock lock(mLock);
  298. mSyncedProperties.mTop = mProperties.mTop;
  299. mSyncedProperties.mLeft = mProperties.mLeft;
  300. mSyncedProperties.mWidth = mProperties.mWidth;
  301. mSyncedProperties.mHeight = mProperties.mHeight;
  302. }
  303. RenderWindowManager::instance().notifySyncDataDirty(this);
  304. RenderWindowManager::instance().notifyMovedOrResized(this);
  305. }
  306. HWND D3D11RenderWindowCore::_getWindowHandle() const
  307. {
  308. return mWindow->getHWnd();
  309. }
  310. void D3D11RenderWindowCore::getCustomAttribute(const String& name, void* pData) const
  311. {
  312. if(name == "WINDOW")
  313. {
  314. UINT64 *pWnd = (UINT64*)pData;
  315. *pWnd = (UINT64)mWindow->getHWnd();
  316. return;
  317. }
  318. if(name == "RTV")
  319. {
  320. *static_cast<ID3D11RenderTargetView**>(pData) = mRenderTargetView;
  321. return;
  322. }
  323. else if(name == "DSV")
  324. {
  325. if (mDepthStencilView != nullptr)
  326. {
  327. D3D11TextureView* d3d11TextureView = static_cast<D3D11TextureView*>(mDepthStencilView.get());
  328. *static_cast<ID3D11DepthStencilView**>(pData) = d3d11TextureView->getDSV();
  329. }
  330. else
  331. {
  332. *static_cast<ID3D11DepthStencilView**>(pData) = nullptr;
  333. }
  334. return;
  335. }
  336. RenderWindowCore::getCustomAttribute(name, pData);
  337. }
  338. void D3D11RenderWindowCore::copyToMemory(PixelData &dst, FrameBuffer buffer)
  339. {
  340. THROW_IF_NOT_CORE_THREAD;
  341. if(mBackBuffer == nullptr)
  342. return;
  343. // Get the backbuffer desc
  344. D3D11_TEXTURE2D_DESC BBDesc;
  345. mBackBuffer->GetDesc(&BBDesc);
  346. ID3D11Texture2D* backbuffer = nullptr;
  347. if(BBDesc.SampleDesc.Quality > 0)
  348. {
  349. D3D11_TEXTURE2D_DESC desc = BBDesc;
  350. desc.Usage = D3D11_USAGE_DEFAULT;
  351. desc.CPUAccessFlags = 0;
  352. desc.BindFlags = 0;
  353. desc.SampleDesc.Quality = 0;
  354. desc.SampleDesc.Count = 1;
  355. HRESULT hr = mDevice.getD3D11Device()->CreateTexture2D(&desc, nullptr, &backbuffer);
  356. if (FAILED(hr) || mDevice.hasError())
  357. {
  358. String errorDescription = mDevice.getErrorDescription();
  359. BS_EXCEPT(RenderingAPIException, "Error creating texture\nError Description:" + errorDescription);
  360. }
  361. mDevice.getImmediateContext()->ResolveSubresource(backbuffer, D3D11CalcSubresource(0, 0, 1), mBackBuffer, D3D11CalcSubresource(0, 0, 1), desc.Format);
  362. }
  363. // Change the parameters of the texture so we can read it
  364. BBDesc.Usage = D3D11_USAGE_STAGING;
  365. BBDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
  366. BBDesc.BindFlags = 0;
  367. BBDesc.SampleDesc.Quality = 0;
  368. BBDesc.SampleDesc.Count = 1;
  369. // Create a temp buffer to copy to
  370. ID3D11Texture2D* tempTexture;
  371. HRESULT hr = mDevice.getD3D11Device()->CreateTexture2D(&BBDesc, nullptr, &tempTexture);
  372. if (FAILED(hr) || mDevice.hasError())
  373. {
  374. String errorDescription = mDevice.getErrorDescription();
  375. BS_EXCEPT(RenderingAPIException, "Error creating texture\nError Description:" + errorDescription);
  376. }
  377. // Copy the back buffer
  378. mDevice.getImmediateContext()->CopyResource(tempTexture, backbuffer != NULL ? backbuffer : mBackBuffer);
  379. // Map the copied texture
  380. D3D11_MAPPED_SUBRESOURCE mappedTex2D;
  381. mDevice.getImmediateContext()->Map(tempTexture, 0,D3D11_MAP_READ, 0, &mappedTex2D);
  382. // Copy the the texture to the dest
  383. PixelData src(getProperties().getWidth(), getProperties().getHeight(), 1, PF_A8B8G8R8);
  384. src.setExternalBuffer((UINT8*)mappedTex2D.pData);
  385. PixelUtil::bulkPixelConversion(src, dst);
  386. // Unmap the temp buffer
  387. mDevice.getImmediateContext()->Unmap(tempTexture, 0);
  388. // Release the temp buffer
  389. SAFE_RELEASE(tempTexture);
  390. SAFE_RELEASE(backbuffer);
  391. }
  392. void D3D11RenderWindowCore::_windowMovedOrResized()
  393. {
  394. THROW_IF_NOT_CORE_THREAD;
  395. if (!mWindow)
  396. return;
  397. D3D11RenderWindowProperties& props = mProperties;
  398. resizeSwapChainBuffers(mWindow->getWidth(), mWindow->getHeight());
  399. mWindow->_windowMovedOrResized();
  400. props.mTop = mWindow->getTop();
  401. props.mLeft = mWindow->getLeft();
  402. RenderWindowCore::_windowMovedOrResized();
  403. }
  404. void D3D11RenderWindowCore::createSwapChain()
  405. {
  406. ZeroMemory(&mSwapChainDesc, sizeof(DXGI_SWAP_CHAIN_DESC));
  407. D3D11RenderWindowProperties& props = mProperties;
  408. IDXGIDevice* pDXGIDevice = queryDxgiDevice();
  409. ZeroMemory(&mSwapChainDesc, sizeof(DXGI_SWAP_CHAIN_DESC));
  410. DXGI_FORMAT format = DXGI_FORMAT_R8G8B8A8_UNORM;
  411. mSwapChainDesc.OutputWindow = mWindow->getHWnd();
  412. mSwapChainDesc.BufferDesc.Width = props.mWidth;
  413. mSwapChainDesc.BufferDesc.Height = props.mHeight;
  414. mSwapChainDesc.BufferDesc.Format = format;
  415. if (props.mIsFullScreen)
  416. {
  417. mSwapChainDesc.BufferDesc.RefreshRate.Numerator = mRefreshRateNumerator;
  418. mSwapChainDesc.BufferDesc.RefreshRate.Denominator = mRefreshRateDenominator;
  419. }
  420. else
  421. {
  422. mSwapChainDesc.BufferDesc.RefreshRate.Numerator = 0;
  423. mSwapChainDesc.BufferDesc.RefreshRate.Denominator = 0;
  424. }
  425. mSwapChainDesc.BufferDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED;
  426. mSwapChainDesc.BufferDesc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED;
  427. mSwapChainDesc.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH ;
  428. mSwapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
  429. mSwapChainDesc.BufferCount = 1;
  430. mSwapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD ;
  431. mSwapChainDesc.Windowed = true;
  432. D3D11RenderAPI* rs = static_cast<D3D11RenderAPI*>(RenderAPICore::instancePtr());
  433. rs->determineMultisampleSettings(props.mMultisampleCount, format, &mMultisampleType);
  434. mSwapChainDesc.SampleDesc.Count = mMultisampleType.Count;
  435. mSwapChainDesc.SampleDesc.Quality = mMultisampleType.Quality;
  436. HRESULT hr;
  437. // Create swap chain
  438. hr = mDXGIFactory->CreateSwapChain(pDXGIDevice, &mSwapChainDesc, &mSwapChain);
  439. if (FAILED(hr))
  440. {
  441. // Try a second time, may fail the first time due to back buffer count,
  442. // which will be corrected by the runtime
  443. hr = mDXGIFactory->CreateSwapChain(pDXGIDevice, &mSwapChainDesc, &mSwapChain);
  444. }
  445. SAFE_RELEASE(pDXGIDevice);
  446. if (FAILED(hr))
  447. BS_EXCEPT(RenderingAPIException, "Unable to create swap chain");
  448. BS_INC_RENDER_STAT_CAT(ResCreated, RenderStatObject_SwapChain);
  449. }
  450. void D3D11RenderWindowCore::createSizeDependedD3DResources()
  451. {
  452. SAFE_RELEASE(mBackBuffer);
  453. HRESULT hr = mSwapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), (LPVOID*)&mBackBuffer);
  454. if(FAILED(hr))
  455. BS_EXCEPT(RenderingAPIException, "Unable to Get Back Buffer for swap chain");
  456. assert(mBackBuffer && !mRenderTargetView);
  457. D3D11_TEXTURE2D_DESC BBDesc;
  458. mBackBuffer->GetDesc(&BBDesc);
  459. D3D11_RENDER_TARGET_VIEW_DESC RTVDesc;
  460. ZeroMemory( &RTVDesc, sizeof(RTVDesc) );
  461. RTVDesc.Format = BBDesc.Format;
  462. RTVDesc.ViewDimension = getProperties().getMultisampleCount() > 1 ? D3D11_RTV_DIMENSION_TEXTURE2DMS : D3D11_RTV_DIMENSION_TEXTURE2D;
  463. RTVDesc.Texture2D.MipSlice = 0;
  464. hr = mDevice.getD3D11Device()->CreateRenderTargetView(mBackBuffer, &RTVDesc, &mRenderTargetView);
  465. if(FAILED(hr))
  466. {
  467. String errorDescription = mDevice.getErrorDescription();
  468. BS_EXCEPT(RenderingAPIException, "Unable to create rendertagert view\nError Description:" + errorDescription);
  469. }
  470. if (mDepthStencilView != nullptr)
  471. {
  472. TextureCore::releaseView(mDepthStencilView);
  473. mDepthStencilView = nullptr;
  474. }
  475. if (mDesc.depthBuffer)
  476. {
  477. mDepthStencilBuffer = TextureCoreManager::instance().createTexture(TEX_TYPE_2D,
  478. BBDesc.Width, BBDesc.Height, 0, 0, PF_D24S8, TU_DEPTHSTENCIL, false,
  479. getProperties().getMultisampleCount());
  480. mDepthStencilView = TextureCore::requestView(mDepthStencilBuffer, 0, 1, 0, 1, GVU_DEPTHSTENCIL);
  481. }
  482. else
  483. mDepthStencilBuffer = nullptr;
  484. }
  485. void D3D11RenderWindowCore::destroySizeDependedD3DResources()
  486. {
  487. SAFE_RELEASE(mBackBuffer);
  488. SAFE_RELEASE(mRenderTargetView);
  489. mDepthStencilBuffer = nullptr;
  490. }
  491. void D3D11RenderWindowCore::resizeSwapChainBuffers(UINT32 width, UINT32 height)
  492. {
  493. destroySizeDependedD3DResources();
  494. UINT Flags = mProperties.isFullScreen() ? DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH : 0;
  495. HRESULT hr = mSwapChain->ResizeBuffers(mSwapChainDesc.BufferCount, width, height, mSwapChainDesc.BufferDesc.Format, Flags);
  496. if(hr != S_OK)
  497. BS_EXCEPT(InternalErrorException, "Call to ResizeBuffers failed.");
  498. mSwapChain->GetDesc(&mSwapChainDesc);
  499. mProperties.mWidth = mSwapChainDesc.BufferDesc.Width;
  500. mProperties.mHeight = mSwapChainDesc.BufferDesc.Height;
  501. mProperties.mIsFullScreen = (0 == mSwapChainDesc.Windowed); // Alt-Enter together with SetWindowAssociation() can change this state
  502. createSizeDependedD3DResources();
  503. mDevice.getImmediateContext()->OMSetRenderTargets(0, 0, 0);
  504. }
  505. IDXGIDevice* D3D11RenderWindowCore::queryDxgiDevice()
  506. {
  507. if (mDevice.getD3D11Device() == nullptr)
  508. {
  509. BS_EXCEPT(RenderingAPIException, "D3D11Device is null.");
  510. }
  511. IDXGIDevice* pDXGIDevice = nullptr;
  512. HRESULT hr = mDevice.getD3D11Device()->QueryInterface(__uuidof(IDXGIDevice), (void**)&pDXGIDevice);
  513. if(FAILED(hr))
  514. BS_EXCEPT(RenderingAPIException, "Unable to query a DXGIDevice.");
  515. return pDXGIDevice;
  516. }
  517. void D3D11RenderWindowCore::syncProperties()
  518. {
  519. ScopedSpinLock lock(mLock);
  520. mProperties = mSyncedProperties;
  521. }
  522. D3D11RenderWindow::D3D11RenderWindow(const RENDER_WINDOW_DESC& desc, UINT32 windowId, D3D11Device& device, IDXGIFactory* DXGIFactory)
  523. :RenderWindow(desc, windowId), mProperties(desc), mDevice(device), mDXGIFactory(DXGIFactory)
  524. {
  525. }
  526. void D3D11RenderWindow::getCustomAttribute(const String& name, void* pData) const
  527. {
  528. if (name == "WINDOW")
  529. {
  530. UINT64 *pHwnd = (UINT64*)pData;
  531. *pHwnd = (UINT64)getHWnd();
  532. return;
  533. }
  534. }
  535. Vector2I D3D11RenderWindow::screenToWindowPos(const Vector2I& screenPos) const
  536. {
  537. POINT pos;
  538. pos.x = screenPos.x;
  539. pos.y = screenPos.y;
  540. ScreenToClient(getHWnd(), &pos);
  541. return Vector2I(pos.x, pos.y);
  542. }
  543. Vector2I D3D11RenderWindow::windowToScreenPos(const Vector2I& windowPos) const
  544. {
  545. POINT pos;
  546. pos.x = windowPos.x;
  547. pos.y = windowPos.y;
  548. ClientToScreen(getHWnd(), &pos);
  549. return Vector2I(pos.x, pos.y);
  550. }
  551. SPtr<D3D11RenderWindowCore> D3D11RenderWindow::getCore() const
  552. {
  553. return std::static_pointer_cast<D3D11RenderWindowCore>(mCoreSpecific);
  554. }
  555. HWND D3D11RenderWindow::getHWnd() const
  556. {
  557. // HACK: I'm accessing core method from sim thread, which means an invalid handle
  558. // could be returned here if requested too soon after initialization.
  559. return getCore()->_getWindowHandle();
  560. }
  561. void D3D11RenderWindow::syncProperties()
  562. {
  563. ScopedSpinLock lock(getCore()->mLock);
  564. mProperties = getCore()->mSyncedProperties;
  565. }
  566. }