BearishSun 0e5e1e9c99 Properly handling input for handle sliders from multiple cameras преди 10 години
..
BsEngineScriptLibrary.h c369197bb8 Fixed an issue where event connections weren being properly released in some cases преди 10 години
BsGameResourceManager.h c62e06ed74 Refactored how resources are unloaded to allow more fine grained control преди 10 години
BsManagedComponent.h 22028f04e4 Clear prefab diffs when saving prefabs for build преди 10 години
BsManagedComponentRTTI.h 4e1e58c98b Saving/Loading scene now properly restore managed object values преди 10 години
BsManagedDiff.h 9a0e9b0b78 Linked native and managed diff преди 10 години
BsManagedResource.h 78355169a1 Resource handle refactor (part 4) преди 10 години
BsManagedResourceManager.h 78355169a1 Resource handle refactor (part 4) преди 10 години
BsManagedResourceMetaData.h 598f1785c6 Documentation преди 10 години
BsManagedResourceMetaDataRTTI.h 2c35a0c825 Removed all the unused allocators преди 10 години
BsManagedResourceRTTI.h eb562f23fc Documentation преди 10 години
BsManagedSerializableArray.h a9b0455b1c Documentation преди 10 години
BsManagedSerializableArrayRTTI.h 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance преди 10 години
BsManagedSerializableDictionary.h 4527457d2f Documentation преди 10 години
BsManagedSerializableDictionaryRTTI.h 6f6648e223 Lots of fixes related to list/dictionary GUI refactor преди 10 години
BsManagedSerializableDiff.h 145a44e4ca Duplicate in scene window now works преди 10 години
BsManagedSerializableDiffRTTI.h 2c35a0c825 Removed all the unused allocators преди 10 години
BsManagedSerializableField.h bb3af44595 Added a generic way to create new instance of serializable objects преди 10 години
BsManagedSerializableFieldRTTI.h c46c7f741a Finding resource dependencies will now properly consider resource handles that aren't loaded yet преди 10 години
BsManagedSerializableList.h 4527457d2f Documentation преди 10 години
BsManagedSerializableListRTTI.h 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance преди 10 години
BsManagedSerializableObject.h 809719519c Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated преди 10 години
BsManagedSerializableObjectInfo.h d3b00942e8 In-editor compilation преди 10 години
BsManagedSerializableObjectInfoRTTI.h 8042c0b9e3 Don't record an empty managed serializable diff if no changes are detected преди 10 години
BsManagedSerializableObjectRTTI.h 9a0e9b0b78 Linked native and managed diff преди 10 години
BsPlayInEditorManager.h 10b54dfe89 Getting Play/Pause to work преди 10 години
BsScriptAssemblyManager.h a92c1b167f Added GUIDictionaryField (WIP) преди 10 години
BsScriptAsyncOp.h 598f1785c6 Documentation преди 10 години
BsScriptBoneWeight.h 598f1785c6 Documentation преди 10 години
BsScriptBuiltin.h d8d5034b30 Added a way to add basic 3D primitives to the scene преди 10 години
BsScriptCamera.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls преди 10 години
BsScriptColor.h 598f1785c6 Documentation преди 10 години
BsScriptComponent.h 778de71b66 Reverting game object finalizer fix as another solution is needed преди 10 години
BsScriptContextMenu.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls преди 10 години
BsScriptCursor.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls преди 10 години
BsScriptDebug.h dd61a6d788 Update status bar when debug log contents are removed преди 10 години
BsScriptEnginePrerequisites.h b63918d2cc Removed templated version of ResourceRef as it was more confusing than useful преди 10 години
BsScriptFont.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload преди 10 години
BsScriptFontBitmap.h 098f8865e1 Font C# interface преди 10 години
BsScriptGUIButton.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls преди 10 години
BsScriptGUIContent.h 1755c6baeb Modified GUIContent so it can accept separate images for different GUI element states преди 10 години
BsScriptGUIContentImages.h 1755c6baeb Modified GUIContent so it can accept separate images for different GUI element states преди 10 години
BsScriptGUIElement.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls преди 10 години
BsScriptGUIElementStateStyle.h bb3af44595 Added a generic way to create new instance of serializable objects преди 10 години
BsScriptGUIElementStyle.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls преди 10 години
BsScriptGUIFixedSpace.h 9565409788 Documentation преди 10 години
BsScriptGUIFlexibleSpace.h 9565409788 Documentation преди 10 години
BsScriptGUIInputBox.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls преди 10 години
BsScriptGUILabel.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls преди 10 години
BsScriptGUILayout.h 770cb6bd2e Assembly refresh: преди 10 години
BsScriptGUILayoutUtility.h e3d3e734a2 Documentation преди 10 години
BsScriptGUIListBox.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls преди 10 години
BsScriptGUIProgressBar.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls преди 10 години
BsScriptGUIRenderTexture.h 0e5e1e9c99 Properly handling input for handle sliders from multiple cameras преди 10 години
BsScriptGUIScrollArea.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls преди 10 години
BsScriptGUISkin.h dba1e7bfba Multiple assembly reload works преди 10 години
BsScriptGUISlider.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls преди 10 години
BsScriptGUITexture.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls преди 10 години
BsScriptGUIToggle.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls преди 10 години
BsScriptGUIToggleGroup.h 8cc7fecd61 Saving a scene properly re-loads the scene преди 10 години
BsScriptGameObject.h 778de71b66 Reverting game object finalizer fix as another solution is needed преди 10 години
BsScriptGameObjectManager.h b492b132a2 Added a way to specify application taskbar icon преди 10 години
BsScriptHString.h fedd162d57 Various bug fixes relating to new project loading system: преди 10 години
BsScriptInput.h 8dbbf30c09 Documentation преди 10 години
BsScriptInputConfiguration.h 8dbbf30c09 Documentation преди 10 години
BsScriptLight.h fdb3896efc Fixed crash that occurred when deleting a light from the scene преди 10 години
BsScriptLogEntry.h bd06130f5d Console window now displays entries that were added to the log before the window was opened преди 10 години
BsScriptManagedResource.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload преди 10 години
BsScriptMaterial.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls преди 10 години
BsScriptMesh.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload преди 10 години
BsScriptMeshData.h a2831fc54b Documentation преди 10 години
BsScriptObject.h 778de71b66 Reverting game object finalizer fix as another solution is needed преди 10 години
BsScriptObjectImpl.h a2831fc54b Documentation преди 10 години
BsScriptObjectManager.h e1eaa8bfe2 Modified managed assembly loading so it's possible to reload it on project reload преди 10 години
BsScriptPixelData.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls преди 10 години
BsScriptPixelUtility.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls преди 10 години
BsScriptPlainText.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload преди 10 години
BsScriptPrefab.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload преди 10 години
BsScriptProfilerOverlayInternal.h 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names преди 10 години
BsScriptRenderTarget.h a2831fc54b Documentation преди 10 години
BsScriptRenderTexture.h a2831fc54b Documentation преди 10 години
BsScriptRenderTexture2D.h a2831fc54b Documentation преди 10 години
BsScriptRenderable.h 7ce45604fb Properly clean up Renderable/Camera/Light on assembly refresh преди 10 години
BsScriptResource.h c62e06ed74 Refactored how resources are unloaded to allow more fine grained control преди 10 години
BsScriptResourceManager.h c62e06ed74 Refactored how resources are unloaded to allow more fine grained control преди 10 години
BsScriptResourceRef.h 15f45489c8 Fixed drop targets so they are properly destroyed before new ones are added преди 10 години
BsScriptResources.h c62e06ed74 Refactored how resources are unloaded to allow more fine grained control преди 10 години
BsScriptScene.h 952c2e7ca0 Scene name and UUID are no longer lost after assembly refresh преди 10 години
BsScriptSceneObject.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls преди 10 години
BsScriptScriptCode.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload преди 10 години
BsScriptSerializableArray.h 6d0bba2023 Documentation преди 10 години
BsScriptSerializableDictionary.h 6d0bba2023 Documentation преди 10 години
BsScriptSerializableField.h 6d0bba2023 Documentation преди 10 години
BsScriptSerializableList.h 6d0bba2023 Documentation преди 10 години
BsScriptSerializableObject.h 6d0bba2023 Documentation преди 10 години
BsScriptSerializableProperty.h 6f6648e223 Lots of fixes related to list/dictionary GUI refactor преди 10 години
BsScriptSerializableUtility.h bb3af44595 Added a generic way to create new instance of serializable objects преди 10 години
BsScriptShader.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload преди 10 години
BsScriptShaderInclude.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload преди 10 години
BsScriptSpriteTexture.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls преди 10 години
BsScriptStringTable.h dba1e7bfba Multiple assembly reload works преди 10 години
BsScriptStringTableManager.h 6d0bba2023 Documentation преди 10 години
BsScriptTexture.h 6d0bba2023 Documentation преди 10 години
BsScriptTexture2D.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload преди 10 години
BsScriptTexture3D.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload преди 10 години
BsScriptTextureCube.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload преди 10 години
BsScriptTime.h e92ee3b052 IsPlaying/IsPaused/FrameStep interface exposed to API преди 10 години
BsScriptVector.h 6d0bba2023 Documentation преди 10 години
BsScriptVector2I.h 6d0bba2023 Documentation преди 10 години
BsScriptVirtualButton.h 6d0bba2023 Documentation преди 10 години
BsScriptVirtualInput.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls преди 10 години