Marko Pintera 17e7648476 Work on handles: пре 11 година
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Win32 24f99ac96e Various fixes in order to get handles operational пре 11 година
BsBlendState.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread пре 11 година
BsCommandQueue.cpp d7d2e26f5e Added BlockUntilComplete to AsyncOp пре 11 година
BsComponent.cpp 734f25c36c Deferred destruction of game objects пре 11 година
BsCoreApplication.cpp d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables пре 11 година
BsCoreObject.cpp 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread пре 11 година
BsCoreObjectCore.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread пре 11 година
BsCoreObjectManager.cpp b55e52c112 Camera & Viewport refactored and working somewhat (fixes and re-test needed) пре 11 година
BsCoreRenderer.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread пре 11 година
BsCoreSceneManager.cpp d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables пре 11 година
BsCoreThread.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread пре 11 година
BsCoreThreadAccessor.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI пре 11 година
BsDeferredCallManager.cpp 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsDepthStencilState.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread пре 11 година
BsDrawList.cpp 4101088f37 Massive refactor due to work on Renderer пре 11 година
BsDrawOps.cpp 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsEventQuery.cpp 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsFont.cpp d231b89e53 Fixed OpenGL texture binding пре 11 година
BsFontImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsFontManager.cpp 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsGameObject.cpp 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) пре 11 година
BsGameObjectHandle.cpp 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) пре 11 година
BsGameObjectManager.cpp 734f25c36c Deferred destruction of game objects пре 11 година
BsGpuBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI пре 11 година
BsGpuBufferView.cpp 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design пре 11 година
BsGpuParam.cpp 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread пре 11 година
BsGpuParamBlockBuffer.cpp 3f94468a9f Material refactor WIP, it compiles пре 11 година
BsGpuParams.cpp 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread пре 11 година
BsGpuProgInclude.cpp 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsGpuProgIncludeImporter.cpp c449f37a13 Added ability to set up custom meta-data per resource пре 11 година
BsGpuProgram.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI пре 11 година
BsGpuProgramImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsGpuProgramImporter.cpp 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread пре 11 година
BsGpuProgramManager.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI пре 11 година
BsGpuResourceData.cpp 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsHardwareBufferManager.cpp 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design пре 11 година
BsIResourceListener.cpp 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread пре 11 година
BsImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsImporter.cpp 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsIndexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI пре 11 година
BsInput.cpp 17e7648476 Work on handles: пре 11 година
BsMaterial.cpp 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread пре 11 година
BsMaterialManager.cpp 4fdb3da864 Made Pass/Shader/Technique immutable пре 11 година
BsMaterialParam.cpp 5251cd9fa3 More work on Material refactor. Moved template implementations to source files for better clarity. пре 11 година
BsMaterialRTTI.cpp 4fdb3da864 Made Pass/Shader/Technique immutable пре 11 година
BsMesh.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI пре 11 година
BsMeshBase.cpp 2870e2266b Refactored Mesh for use with the new CoreObject design пре 11 година
BsMeshData.cpp 2870e2266b Refactored Mesh for use with the new CoreObject design пре 11 година
BsMeshHeap.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread пре 11 година
BsMeshManager.cpp dbdd6a60f8 Refactored Index and Vertex buffers to work with new CoreObject system пре 11 година
BsMeshRTTI.h 2870e2266b Refactored Mesh for use with the new CoreObject design пре 11 година
BsMultiRenderTexture.cpp 93e2eff9b6 Added C# RenderTarget пре 11 година
BsOSInputHandler.cpp ad79f66da3 Scene view refactor (moving it to C#) пре 11 година
BsOcclusionQuery.cpp 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsPass.cpp 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread пре 11 година
BsPixelBuffer.cpp 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsPixelData.cpp d5d2171319 Added C# PixelData пре 11 година
BsPixelUtil.cpp 6c74a3d7c0 Added cached CPU data to Texture пре 11 година
BsPixelVolume.cpp 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsPlatform.cpp 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsProfilerCPU.cpp 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive пре 11 година
BsProfilerGPU.cpp 5d7e93aeee Fixed an issue with GUI layout calculation пре 11 година
BsProfilingManager.cpp 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive пре 11 година
BsQueryManager.cpp 6dc2337e53 Solved some more problems with freeing core objects on shutdown пре 11 година
BsRasterizerState.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread пре 11 година
BsRenderAPI.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI пре 11 година
BsRenderAPICapabilities.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI пре 11 година
BsRenderAPIManager.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI пре 11 година
BsRenderStateManager.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread пре 11 година
BsRenderTarget.cpp af7981f618 Properly sync window resize/move events from core to sim thread пре 11 година
BsRenderTexture.cpp e77069ae0e Removed CoreObjectCore::destroy and using destructor instead пре 11 година
BsRenderWindow.cpp af7981f618 Properly sync window resize/move events from core to sim thread пре 11 година
BsRenderWindowManager.cpp af7981f618 Properly sync window resize/move events from core to sim thread пре 11 година
BsRendererManager.cpp acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) пре 11 година
BsResource.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI пре 11 година
BsResourceHandle.cpp 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread пре 11 година
BsResourceListenerManager.cpp 1792480359 Add render target to C# camera and fixed a recursive mutex lock in resource listener пре 11 година
BsResourceManifest.cpp 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsResourceMetaData.cpp c449f37a13 Added ability to set up custom meta-data per resource пре 11 година
BsResources.cpp 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread пре 11 година
BsSamplerState.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread пре 11 година
BsSceneObject.cpp d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables пре 11 година
BsShader.cpp 4fdb3da864 Made Pass/Shader/Technique immutable пре 11 година
BsSpecificImporter.cpp 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsTechnique.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI пре 11 година
BsTextData.cpp 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsTexture.cpp 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design пре 11 година
BsTextureImportOptions.cpp 47b7a6fdfe Added documentation to example project пре 11 година
BsTextureManager.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI пре 11 година
BsTextureView.cpp 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design пре 11 година
BsTimerQuery.cpp 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsTransientMesh.cpp 6e60df9371 MeshHeap refactored to comply with new CoreObject design пре 11 година
BsUUID.cpp 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsVertexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI пре 11 година
BsVertexData.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI пре 11 година
BsVertexDataDesc.cpp 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design пре 11 година
BsVertexDeclaration.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI пре 11 година
BsVideoModeInfo.cpp 90e94fb9b2 Fixed issue with HString parameter placement пре 11 година
BsViewport.cpp ad79f66da3 Scene view refactor (moving it to C#) пре 11 година