Marko Pintera 24f99ac96e Various fixes in order to get handles operational 11 lat temu
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GLSL 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 lat temu
win32 21e4301182 More documentation 11 lat temu
BsGLContext.cpp 21e4301182 More documentation 11 lat temu
BsGLEventQuery.cpp 19a14f5940 GPU profiler working 11 lat temu
BsGLFrameBufferObject.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 lat temu
BsGLGpuBuffer.cpp e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 lat temu
BsGLGpuParamBlockBuffer.cpp e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 lat temu
BsGLHardwareBufferManager.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 lat temu
BsGLIndexBuffer.cpp e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 lat temu
BsGLMultiRenderTexture.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 lat temu
BsGLOcclusionQuery.cpp 19a14f5940 GPU profiler working 11 lat temu
BsGLPixelBuffer.cpp a328c6e377 OpenGL render texture depth buffer is properly hooked up 11 lat temu
BsGLPixelFormat.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 lat temu
BsGLQueryManager.cpp 4460630297 Fixed Renderer by properly updating dirty parameters and properly handling DrawList items 11 lat temu
BsGLRenderAPI.cpp 5bfcb3bde6 Fixed an exception due to sim object getting destroyed on core thread 11 lat temu
BsGLRenderAPIFactory.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 lat temu
BsGLRenderTexture.cpp e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 lat temu
BsGLRenderWindowManager.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 lat temu
BsGLSLParamParser.cpp 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 lat temu
BsGLSupport.cpp b23fbf3bad Renderer working as normal 11 lat temu
BsGLTexture.cpp d61a7ecffd A lot more work on C# scene window 11 lat temu
BsGLTextureManager.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 lat temu
BsGLTimerQuery.cpp 19a14f5940 GPU profiler working 11 lat temu
BsGLVertexArrayObjectManager.cpp 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 lat temu
BsGLVertexBuffer.cpp e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 lat temu
BsWin32GLSupport.cpp 24f99ac96e Various fixes in order to get handles operational 11 lat temu
BsWin32VideoModeInfo.cpp 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 lat temu
BsWin32Window.cpp 24f99ac96e Various fixes in order to get handles operational 11 lat temu
glew.cpp 17afc600a7 Massive Cm->Bs file rename 11 lat temu