BearishSun 775b9c4431 Vulkan up and running on the unified shader platform 8 rokov pred
..
BasePass.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 rokov pred
GBufferInput.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 rokov pred
GBufferOutput.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 rokov pred
ImageBasedLighting.bslinc d4c19836b5 Initial support for unified shading language across all render APIs 8 rokov pred
LightGridCommon.bslinc d4c19836b5 Initial support for unified shading language across all render APIs 8 rokov pred
LightingCommon.bslinc d4c19836b5 Initial support for unified shading language across all render APIs 8 rokov pred
NormalVertexInput.bslinc 775b9c4431 Vulkan up and running on the unified shader platform 8 rokov pred
PPBase.bslinc adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 rokov pred
PPTonemapCommon.bslinc adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 rokov pred
PPWhiteBalance.bslinc adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 rokov pred
PerCameraData.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 rokov pred
PerObjectData.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 rokov pred
ReflectionCubemapCommon.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 rokov pred
ResolveCommon.bslinc 775b9c4431 Vulkan up and running on the unified shader platform 8 rokov pred
SHCommon.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 rokov pred
SkinnedVertexInput.bslinc 775b9c4431 Vulkan up and running on the unified shader platform 8 rokov pred
SpriteImage.bslinc adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 rokov pred
Surface.bslinc adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 rokov pred
SurfaceData.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 rokov pred
VolumeRenderBase.bslinc adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 rokov pred