BsCoreObjectManager.cpp 11 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408
  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "CoreThread/BsCoreObjectManager.h"
  4. #include "CoreThread/BsCoreObject.h"
  5. #include "CoreThread/BsCoreObjectCore.h"
  6. #include "Error/BsException.h"
  7. #include "Math/BsMath.h"
  8. #include "CoreThread/BsCoreThread.h"
  9. namespace bs
  10. {
  11. CoreObjectManager::CoreObjectManager()
  12. :mNextAvailableID(1)
  13. {
  14. }
  15. CoreObjectManager::~CoreObjectManager()
  16. {
  17. #if BS_DEBUG_MODE
  18. Lock lock(mObjectsMutex);
  19. if(mObjects.size() > 0)
  20. {
  21. // All objects MUST be destroyed at this point, otherwise there might be memory corruption.
  22. // (Reason: This is called on application shutdown and at that point we also unload any dynamic libraries,
  23. // which will invalidate any pointers to objects created from those libraries. Therefore we require of the user to
  24. // clean up all objects manually before shutting down the application).
  25. BS_EXCEPT(InternalErrorException, "Core object manager shut down, but not all objects were released. Application must release ALL " \
  26. "engine objects before shutdown.");
  27. }
  28. #endif
  29. }
  30. UINT64 CoreObjectManager::registerObject(CoreObject* object)
  31. {
  32. assert(object != nullptr);
  33. Lock lock(mObjectsMutex);
  34. mObjects[mNextAvailableID] = object;
  35. mDirtyObjects[mNextAvailableID] = { object, -1 };
  36. return mNextAvailableID++;
  37. }
  38. void CoreObjectManager::unregisterObject(CoreObject* object)
  39. {
  40. assert(object != nullptr);
  41. UINT64 internalId = object->getInternalID();
  42. // If dirty, we generate sync data before it is destroyed
  43. {
  44. Lock lock(mObjectsMutex);
  45. bool isDirty = object->isCoreDirty() || (mDirtyObjects.find(internalId) != mDirtyObjects.end());
  46. if (isDirty)
  47. {
  48. SPtr<ct::CoreObject> coreObject = object->getCore();
  49. if (coreObject != nullptr)
  50. {
  51. CoreSyncData objSyncData = object->syncToCore(gCoreThread().getFrameAlloc());
  52. mDestroyedSyncData.push_back(CoreStoredSyncObjData(coreObject, internalId, objSyncData));
  53. DirtyObjectData& dirtyObjData = mDirtyObjects[internalId];
  54. dirtyObjData.syncDataId = (INT32)mDestroyedSyncData.size() - 1;
  55. dirtyObjData.object = nullptr;
  56. }
  57. else
  58. {
  59. DirtyObjectData& dirtyObjData = mDirtyObjects[internalId];
  60. dirtyObjData.syncDataId = -1;
  61. dirtyObjData.object = nullptr;
  62. }
  63. }
  64. mObjects.erase(internalId);
  65. }
  66. updateDependencies(object, nullptr);
  67. // Clear dependencies from dependants
  68. {
  69. Lock lock(mObjectsMutex);
  70. auto iterFind = mDependants.find(internalId);
  71. if (iterFind != mDependants.end())
  72. {
  73. Vector<CoreObject*>& dependants = iterFind->second;
  74. for (auto& entry : dependants)
  75. {
  76. auto iterFind2 = mDependencies.find(entry->getInternalID());
  77. if (iterFind2 != mDependencies.end())
  78. {
  79. Vector<CoreObject*>& dependencies = iterFind2->second;
  80. auto iterFind3 = std::find(dependencies.begin(), dependencies.end(), object);
  81. if (iterFind3 != dependencies.end())
  82. dependencies.erase(iterFind3);
  83. if (dependencies.size() == 0)
  84. mDependencies.erase(iterFind2);
  85. }
  86. }
  87. mDependants.erase(iterFind);
  88. }
  89. mDependencies.erase(internalId);
  90. }
  91. }
  92. void CoreObjectManager::notifyCoreDirty(CoreObject* object)
  93. {
  94. UINT64 id = object->getInternalID();
  95. Lock lock(mObjectsMutex);
  96. mDirtyObjects[id] = { object, -1 };
  97. }
  98. void CoreObjectManager::notifyDependenciesDirty(CoreObject* object)
  99. {
  100. Vector<CoreObject*> dependencies;
  101. object->getCoreDependencies(dependencies);
  102. updateDependencies(object, &dependencies);
  103. }
  104. void CoreObjectManager::updateDependencies(CoreObject* object, Vector<CoreObject*>* dependencies)
  105. {
  106. UINT64 id = object->getInternalID();
  107. bs_frame_mark();
  108. {
  109. FrameVector<CoreObject*> toRemove;
  110. FrameVector<CoreObject*> toAdd;
  111. Lock lock(mObjectsMutex);
  112. // Add dependencies and clear old dependencies from dependants
  113. {
  114. if (dependencies != nullptr)
  115. std::sort(dependencies->begin(), dependencies->end());
  116. auto iterFind = mDependencies.find(id);
  117. if (iterFind != mDependencies.end())
  118. {
  119. const Vector<CoreObject*>& oldDependencies = iterFind->second;
  120. if (dependencies != nullptr)
  121. {
  122. std::set_difference(oldDependencies.begin(), oldDependencies.end(),
  123. dependencies->begin(), dependencies->end(), std::inserter(toRemove, toRemove.begin()));
  124. std::set_difference(dependencies->begin(), dependencies->end(),
  125. oldDependencies.begin(), oldDependencies.end(), std::inserter(toAdd, toAdd.begin()));
  126. }
  127. else
  128. {
  129. for (auto& dependency : oldDependencies)
  130. toRemove.push_back(dependency);
  131. }
  132. for (auto& dependency : toRemove)
  133. {
  134. UINT64 dependencyId = dependency->getInternalID();
  135. auto iterFind2 = mDependants.find(dependencyId);
  136. if (iterFind2 != mDependants.end())
  137. {
  138. Vector<CoreObject*>& dependants = iterFind2->second;
  139. auto findIter3 = std::find(dependants.begin(), dependants.end(), object);
  140. dependants.erase(findIter3);
  141. if (dependants.size() == 0)
  142. mDependants.erase(iterFind2);
  143. }
  144. }
  145. if (dependencies != nullptr && dependencies->size() > 0)
  146. mDependencies[id] = *dependencies;
  147. else
  148. mDependencies.erase(id);
  149. }
  150. else
  151. {
  152. if (dependencies != nullptr && dependencies->size() > 0)
  153. {
  154. for (auto& dependency : *dependencies)
  155. toAdd.push_back(dependency);
  156. mDependencies[id] = *dependencies;
  157. }
  158. }
  159. }
  160. // Register dependants
  161. {
  162. for (auto& dependency : toAdd)
  163. {
  164. UINT64 dependencyId = dependency->getInternalID();
  165. Vector<CoreObject*>& dependants = mDependants[dependencyId];
  166. dependants.push_back(object);
  167. }
  168. }
  169. }
  170. bs_frame_clear();
  171. }
  172. void CoreObjectManager::syncToCore()
  173. {
  174. syncDownload(gCoreThread().getFrameAlloc());
  175. gCoreThread().queueCommand(std::bind(&CoreObjectManager::syncUpload, this));
  176. }
  177. void CoreObjectManager::syncToCore(CoreObject* object)
  178. {
  179. struct IndividualCoreSyncData
  180. {
  181. SPtr<ct::CoreObject> destination;
  182. CoreSyncData syncData;
  183. FrameAlloc* allocator;
  184. };
  185. Lock lock(mObjectsMutex);
  186. FrameAlloc* allocator = gCoreThread().getFrameAlloc();
  187. Vector<IndividualCoreSyncData> syncData;
  188. std::function<void(CoreObject*)> syncObject = [&](CoreObject* curObj)
  189. {
  190. if (!curObj->isCoreDirty())
  191. return; // We already processed it as some other object's dependency
  192. // Sync dependencies before dependants
  193. // Note: I don't check for recursion. Possible infinite loop if two objects
  194. // are dependent on one another.
  195. UINT64 id = curObj->getInternalID();
  196. auto iterFind = mDependencies.find(id);
  197. if (iterFind != mDependencies.end())
  198. {
  199. const Vector<CoreObject*>& dependencies = iterFind->second;
  200. for (auto& dependency : dependencies)
  201. syncObject(dependency);
  202. }
  203. SPtr<ct::CoreObject> objectCore = curObj->getCore();
  204. if (objectCore == nullptr)
  205. {
  206. curObj->markCoreClean();
  207. mDirtyObjects.erase(id);
  208. return;
  209. }
  210. syncData.push_back(IndividualCoreSyncData());
  211. IndividualCoreSyncData& data = syncData.back();
  212. data.allocator = allocator;
  213. data.destination = objectCore;
  214. data.syncData = curObj->syncToCore(allocator);
  215. curObj->markCoreClean();
  216. mDirtyObjects.erase(id);
  217. };
  218. syncObject(object);
  219. std::function<void(const Vector<IndividualCoreSyncData>&)> callback =
  220. [](const Vector<IndividualCoreSyncData>& data)
  221. {
  222. // Traverse in reverse to sync dependencies before dependants
  223. for (auto riter = data.rbegin(); riter != data.rend(); ++riter)
  224. {
  225. const IndividualCoreSyncData& entry = *riter;
  226. entry.destination->syncToCore(entry.syncData);
  227. UINT8* dataPtr = entry.syncData.getBuffer();
  228. if (dataPtr != nullptr)
  229. entry.allocator->free(dataPtr);
  230. }
  231. };
  232. if (syncData.size() > 0)
  233. gCoreThread().queueCommand(std::bind(callback, syncData));
  234. }
  235. void CoreObjectManager::syncDownload(FrameAlloc* allocator)
  236. {
  237. Lock lock(mObjectsMutex);
  238. mCoreSyncData.push_back(CoreStoredSyncData());
  239. CoreStoredSyncData& syncData = mCoreSyncData.back();
  240. syncData.alloc = allocator;
  241. // Add all objects dependant on the dirty objects
  242. bs_frame_mark();
  243. {
  244. FrameSet<CoreObject*> dirtyDependants;
  245. for (auto& objectData : mDirtyObjects)
  246. {
  247. auto iterFind = mDependants.find(objectData.first);
  248. if (iterFind != mDependants.end())
  249. {
  250. const Vector<CoreObject*>& dependants = iterFind->second;
  251. for (auto& dependant : dependants)
  252. {
  253. if (!dependant->isCoreDirty())
  254. {
  255. dependant->mCoreDirtyFlags |= 0xFFFFFFFF; // To ensure the loop below doesn't skip it
  256. dirtyDependants.insert(dependant);
  257. }
  258. }
  259. }
  260. }
  261. for (auto& dirtyDependant : dirtyDependants)
  262. {
  263. UINT64 id = dirtyDependant->getInternalID();
  264. mDirtyObjects[id] = { dirtyDependant, -1 };
  265. }
  266. }
  267. bs_frame_clear();
  268. // Order in which objects are recursed in matters, ones with lower ID will have been created before
  269. // ones with higher ones and should be updated first.
  270. for (auto& objectData : mDirtyObjects)
  271. {
  272. std::function<void(CoreObject*)> syncObject = [&](CoreObject* curObj)
  273. {
  274. if (!curObj->isCoreDirty())
  275. return; // We already processed it as some other object's dependency
  276. // Sync dependencies before dependants
  277. // Note: I don't check for recursion. Possible infinite loop if two objects
  278. // are dependent on one another.
  279. UINT64 id = curObj->getInternalID();
  280. auto iterFind = mDependencies.find(id);
  281. if (iterFind != mDependencies.end())
  282. {
  283. const Vector<CoreObject*>& dependencies = iterFind->second;
  284. for (auto& dependency : dependencies)
  285. syncObject(dependency);
  286. }
  287. SPtr<ct::CoreObject> objectCore = curObj->getCore();
  288. if (objectCore == nullptr)
  289. {
  290. curObj->markCoreClean();
  291. return;
  292. }
  293. CoreSyncData objSyncData = curObj->syncToCore(allocator);
  294. curObj->markCoreClean();
  295. syncData.entries.push_back(CoreStoredSyncObjData(objectCore,
  296. curObj->getInternalID(), objSyncData));
  297. };
  298. CoreObject* object = objectData.second.object;
  299. if (object != nullptr)
  300. syncObject(object);
  301. else
  302. {
  303. // Object was destroyed but we still need to sync its modifications before it was destroyed
  304. if (objectData.second.syncDataId != -1)
  305. syncData.entries.push_back(mDestroyedSyncData[objectData.second.syncDataId]);
  306. }
  307. }
  308. mDirtyObjects.clear();
  309. mDestroyedSyncData.clear();
  310. }
  311. void CoreObjectManager::syncUpload()
  312. {
  313. Lock lock(mObjectsMutex);
  314. if (mCoreSyncData.size() == 0)
  315. return;
  316. CoreStoredSyncData& syncData = mCoreSyncData.front();
  317. for (auto& objSyncData : syncData.entries)
  318. {
  319. SPtr<ct::CoreObject> destinationObj = objSyncData.destinationObj;
  320. if (destinationObj != nullptr)
  321. destinationObj->syncToCore(objSyncData.syncData);
  322. UINT8* data = objSyncData.syncData.getBuffer();
  323. if (data != nullptr)
  324. syncData.alloc->free(data);
  325. }
  326. syncData.entries.clear();
  327. mCoreSyncData.pop_front();
  328. }
  329. }