BsRenderWindow.cpp 10.0 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "RenderAPI/BsRenderWindow.h"
  4. #include "CoreThread/BsCoreThread.h"
  5. #include "Managers/BsRenderWindowManager.h"
  6. #include "RenderAPI/BsViewport.h"
  7. #include "Platform/BsPlatform.h"
  8. namespace bs
  9. {
  10. RenderWindowProperties::RenderWindowProperties(const RENDER_WINDOW_DESC& desc)
  11. {
  12. width = desc.videoMode.getWidth();
  13. height = desc.videoMode.getHeight();
  14. hwGamma = desc.gamma;
  15. vsync = desc.vsync;
  16. vsyncInterval = desc.vsyncInterval;
  17. multisampleCount = desc.multisampleCount;
  18. left = desc.left;
  19. top = desc.top;
  20. isFullScreen = desc.fullscreen;
  21. isHidden = desc.hidden;
  22. isModal = desc.modal;
  23. isWindow = true;
  24. requiresTextureFlipping = false;
  25. }
  26. void RenderWindow::destroy()
  27. {
  28. RenderWindowManager::instance().notifyWindowDestroyed(this);
  29. RenderTarget::destroy();
  30. }
  31. RenderWindow::RenderWindow(const RENDER_WINDOW_DESC& desc, UINT32 windowId)
  32. :mDesc(desc), mWindowId(windowId)
  33. {
  34. }
  35. void RenderWindow::resize(UINT32 width, UINT32 height)
  36. {
  37. std::function<void(SPtr<ct::RenderWindow>, UINT32, UINT32)> resizeFunc =
  38. [](SPtr<ct::RenderWindow> renderWindow, UINT32 width, UINT32 height)
  39. {
  40. renderWindow->resize(width, height);
  41. };
  42. getMutableProperties().width = width;
  43. getMutableProperties().height = height;
  44. {
  45. ScopedSpinLock lock(getCore()->mLock);
  46. getCore()->getSyncedProperties().width = width;
  47. getCore()->getSyncedProperties().height = height;
  48. }
  49. ct::RenderWindowManager::instance().notifySyncDataDirty(getCore().get());
  50. onResized();
  51. gCoreThread().queueCommand(std::bind(resizeFunc, getCore(), width, height));
  52. }
  53. void RenderWindow::move(INT32 left, INT32 top)
  54. {
  55. std::function<void(SPtr<ct::RenderWindow>, INT32, INT32)> moveFunc =
  56. [](SPtr<ct::RenderWindow> renderWindow, INT32 left, INT32 top)
  57. {
  58. renderWindow->move(left, top);
  59. };
  60. getMutableProperties().left = left;
  61. getMutableProperties().top = top;
  62. {
  63. ScopedSpinLock lock(getCore()->mLock);
  64. getCore()->getSyncedProperties().left = left;
  65. getCore()->getSyncedProperties().top = top;
  66. }
  67. ct::RenderWindowManager::instance().notifySyncDataDirty(getCore().get());
  68. gCoreThread().queueCommand(std::bind(moveFunc, getCore(), left, top));
  69. }
  70. void RenderWindow::hide()
  71. {
  72. std::function<void(SPtr<ct::RenderWindow>)> hideFunc =
  73. [](SPtr<ct::RenderWindow> renderWindow)
  74. {
  75. renderWindow->setHidden(true);
  76. };
  77. getMutableProperties().isHidden = true;
  78. {
  79. ScopedSpinLock lock(getCore()->mLock);
  80. getCore()->getSyncedProperties().isHidden = true;
  81. }
  82. ct::RenderWindowManager::instance().notifySyncDataDirty(getCore().get());
  83. gCoreThread().queueCommand(std::bind(hideFunc, getCore()));
  84. }
  85. void RenderWindow::show()
  86. {
  87. std::function<void(SPtr<ct::RenderWindow>)> showFunc =
  88. [](SPtr<ct::RenderWindow> renderWindow)
  89. {
  90. renderWindow->setHidden(false);
  91. };
  92. getMutableProperties().isHidden = false;
  93. {
  94. ScopedSpinLock lock(getCore()->mLock);
  95. getCore()->getSyncedProperties().isHidden = false;
  96. }
  97. ct::RenderWindowManager::instance().notifySyncDataDirty(getCore().get());
  98. gCoreThread().queueCommand(std::bind(showFunc, getCore()));
  99. }
  100. void RenderWindow::minimize()
  101. {
  102. std::function<void(SPtr<ct::RenderWindow>)> minimizeFunc =
  103. [](SPtr<ct::RenderWindow> renderWindow)
  104. {
  105. renderWindow->minimize();
  106. };
  107. getMutableProperties().isMaximized = false;
  108. {
  109. ScopedSpinLock lock(getCore()->mLock);
  110. getCore()->getSyncedProperties().isMaximized = false;
  111. }
  112. ct::RenderWindowManager::instance().notifySyncDataDirty(getCore().get());
  113. gCoreThread().queueCommand(std::bind(minimizeFunc, getCore()));
  114. }
  115. void RenderWindow::maximize()
  116. {
  117. std::function<void(SPtr<ct::RenderWindow>)> maximizeFunc =
  118. [](SPtr<ct::RenderWindow> renderWindow)
  119. {
  120. renderWindow->maximize();
  121. };
  122. getMutableProperties().isMaximized = true;
  123. {
  124. ScopedSpinLock lock(getCore()->mLock);
  125. getCore()->getSyncedProperties().isMaximized = true;
  126. }
  127. ct::RenderWindowManager::instance().notifySyncDataDirty(getCore().get());
  128. gCoreThread().queueCommand(std::bind(maximizeFunc, getCore()));
  129. }
  130. void RenderWindow::restore()
  131. {
  132. std::function<void(SPtr<ct::RenderWindow>)> restoreFunc =
  133. [](SPtr<ct::RenderWindow> renderWindow)
  134. {
  135. renderWindow->restore();
  136. };
  137. getMutableProperties().isMaximized = false;
  138. {
  139. ScopedSpinLock lock(getCore()->mLock);
  140. getCore()->getSyncedProperties().isMaximized = false;
  141. }
  142. ct::RenderWindowManager::instance().notifySyncDataDirty(getCore().get());
  143. gCoreThread().queueCommand(std::bind(restoreFunc, getCore()));
  144. }
  145. void RenderWindow::setFullscreen(UINT32 width, UINT32 height, float refreshRate, UINT32 monitorIdx)
  146. {
  147. std::function<void(SPtr<ct::RenderWindow>, UINT32, UINT32, float, UINT32)> fullscreenFunc =
  148. [](SPtr<ct::RenderWindow> renderWindow, UINT32 width, UINT32 height, float refreshRate, UINT32 monitorIdx)
  149. {
  150. renderWindow->setFullscreen(width, height, refreshRate, monitorIdx);
  151. };
  152. gCoreThread().queueCommand(std::bind(fullscreenFunc, getCore(), width, height, refreshRate, monitorIdx));
  153. }
  154. void RenderWindow::setFullscreen(const VideoMode& mode)
  155. {
  156. std::function<void(SPtr<ct::RenderWindow>, const VideoMode&)> fullscreenFunc =
  157. [](SPtr<ct::RenderWindow> renderWindow, const VideoMode& mode)
  158. {
  159. renderWindow->setFullscreen(mode);
  160. };
  161. gCoreThread().queueCommand(std::bind(fullscreenFunc, getCore(), std::cref(mode)));
  162. }
  163. void RenderWindow::setWindowed(UINT32 width, UINT32 height)
  164. {
  165. std::function<void(SPtr<ct::RenderWindow>, UINT32, UINT32)> windowedFunc =
  166. [](SPtr<ct::RenderWindow> renderWindow, UINT32 width, UINT32 height)
  167. {
  168. renderWindow->setWindowed(width, height);
  169. };
  170. gCoreThread().queueCommand(std::bind(windowedFunc, getCore(), width, height));
  171. }
  172. SPtr<ct::RenderWindow> RenderWindow::getCore() const
  173. {
  174. return std::static_pointer_cast<ct::RenderWindow>(mCoreSpecific);
  175. }
  176. SPtr<ct::CoreObject> RenderWindow::createCore() const
  177. {
  178. RENDER_WINDOW_DESC desc = mDesc;
  179. return ct::RenderWindowManager::instance().createInternal(desc, mWindowId);
  180. }
  181. SPtr<RenderWindow> RenderWindow::create(RENDER_WINDOW_DESC& desc, SPtr<RenderWindow> parentWindow)
  182. {
  183. return RenderWindowManager::instance().create(desc, parentWindow);
  184. }
  185. RenderWindowProperties& RenderWindow::getMutableProperties()
  186. {
  187. return const_cast<RenderWindowProperties&>(getProperties());
  188. }
  189. const RenderWindowProperties& RenderWindow::getProperties() const
  190. {
  191. return static_cast<const RenderWindowProperties&>(getPropertiesInternal());
  192. }
  193. namespace ct
  194. {
  195. RenderWindow::RenderWindow(const RENDER_WINDOW_DESC& desc, UINT32 windowId)
  196. :mDesc(desc), mWindowId(windowId)
  197. {
  198. }
  199. RenderWindow::~RenderWindow()
  200. {
  201. RenderWindowManager::instance().windowDestroyed(this);
  202. }
  203. void RenderWindow::setHidden(bool hidden)
  204. {
  205. THROW_IF_NOT_CORE_THREAD;
  206. RenderWindowProperties& props = const_cast<RenderWindowProperties&>(getProperties());
  207. props.isHidden = hidden;
  208. {
  209. ScopedSpinLock lock(mLock);
  210. getSyncedProperties().isHidden = hidden;
  211. }
  212. bs::RenderWindowManager::instance().notifySyncDataDirty(this);
  213. }
  214. void RenderWindow::setActive(bool state)
  215. {
  216. THROW_IF_NOT_CORE_THREAD;
  217. }
  218. void RenderWindow::_windowMovedOrResized()
  219. {
  220. THROW_IF_NOT_CORE_THREAD;
  221. RenderWindowProperties& props = const_cast<RenderWindowProperties&>(getProperties());
  222. {
  223. ScopedSpinLock lock(mLock);
  224. getSyncedProperties().top = props.top;
  225. getSyncedProperties().left = props.left;
  226. getSyncedProperties().width = props.width;
  227. getSyncedProperties().height = props.height;
  228. }
  229. bs::RenderWindowManager::instance().notifySyncDataDirty(this);
  230. bs::RenderWindowManager::instance().notifyMovedOrResized(this);
  231. }
  232. void RenderWindow::_windowFocusReceived()
  233. {
  234. THROW_IF_NOT_CORE_THREAD;
  235. RenderWindowProperties& properties = const_cast<RenderWindowProperties&>(getProperties());
  236. properties.hasFocus = true;
  237. {
  238. ScopedSpinLock lock(mLock);
  239. getSyncedProperties().hasFocus = true;
  240. }
  241. bs::RenderWindowManager::instance().notifySyncDataDirty(this);
  242. bs::RenderWindowManager::instance().notifyFocusReceived(this);
  243. }
  244. void RenderWindow::_windowFocusLost()
  245. {
  246. THROW_IF_NOT_CORE_THREAD;
  247. RenderWindowProperties& properties = const_cast<RenderWindowProperties&>(getProperties());
  248. properties.hasFocus = false;
  249. {
  250. ScopedSpinLock lock(mLock);
  251. getSyncedProperties().hasFocus = false;
  252. }
  253. bs::RenderWindowManager::instance().notifySyncDataDirty(this);
  254. bs::RenderWindowManager::instance().notifyFocusLost(this);
  255. }
  256. void RenderWindow::_notifyMaximized()
  257. {
  258. THROW_IF_NOT_CORE_THREAD;
  259. RenderWindowProperties& props = const_cast<RenderWindowProperties&>(getProperties());
  260. props.isMaximized = true;
  261. {
  262. ScopedSpinLock lock(mLock);
  263. getSyncedProperties().isMaximized = true;
  264. }
  265. bs::RenderWindowManager::instance().notifySyncDataDirty(this);
  266. }
  267. void RenderWindow::_notifyMinimized()
  268. {
  269. THROW_IF_NOT_CORE_THREAD;
  270. RenderWindowProperties& props = const_cast<RenderWindowProperties&>(getProperties());
  271. props.isMaximized = false;
  272. {
  273. ScopedSpinLock lock(mLock);
  274. getSyncedProperties().isMaximized = false;
  275. }
  276. bs::RenderWindowManager::instance().notifySyncDataDirty(this);
  277. }
  278. void RenderWindow::_notifyRestored()
  279. {
  280. THROW_IF_NOT_CORE_THREAD;
  281. RenderWindowProperties& props = const_cast<RenderWindowProperties&>(getProperties());
  282. props.isMaximized = false;
  283. {
  284. ScopedSpinLock lock(mLock);
  285. getSyncedProperties().isMaximized = false;
  286. }
  287. bs::RenderWindowManager::instance().notifySyncDataDirty(this);
  288. }
  289. void RenderWindow::_notifyMouseLeft()
  290. {
  291. THROW_IF_NOT_CORE_THREAD;
  292. bs::RenderWindowManager::instance().notifyMouseLeft(this);
  293. }
  294. void RenderWindow::_notifyCloseRequested()
  295. {
  296. THROW_IF_NOT_CORE_THREAD;
  297. bs::RenderWindowManager::instance().notifyCloseRequested(this);
  298. }
  299. const RenderWindowProperties& RenderWindow::getProperties() const
  300. {
  301. return static_cast<const RenderWindowProperties&>(getPropertiesInternal());
  302. }
  303. }
  304. }