BearishSun 890c449b74 Refactor: SceneObject transform and non-component scene entities %!s(int64=8) %!d(string=hai) anos
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RTTI 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsFPhysXCollider.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsFPhysXCollider.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsFPhysXJoint.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsFPhysXJoint.h 266484ff97 WIP: Linux port %!s(int64=8) %!d(string=hai) anos
BsPhysX.cpp 266484ff97 WIP: Linux port %!s(int64=8) %!d(string=hai) anos
BsPhysX.h 266484ff97 WIP: Linux port %!s(int64=8) %!d(string=hai) anos
BsPhysXBoxCollider.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsPhysXBoxCollider.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsPhysXCapsuleCollider.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsPhysXCapsuleCollider.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsPhysXCharacterController.cpp 266484ff97 WIP: Linux port %!s(int64=8) %!d(string=hai) anos
BsPhysXCharacterController.h 266484ff97 WIP: Linux port %!s(int64=8) %!d(string=hai) anos
BsPhysXD6Joint.cpp 266484ff97 WIP: Linux port %!s(int64=8) %!d(string=hai) anos
BsPhysXD6Joint.h 266484ff97 WIP: Linux port %!s(int64=8) %!d(string=hai) anos
BsPhysXDistanceJoint.cpp 266484ff97 WIP: Linux port %!s(int64=8) %!d(string=hai) anos
BsPhysXDistanceJoint.h 266484ff97 WIP: Linux port %!s(int64=8) %!d(string=hai) anos
BsPhysXFixedJoint.cpp 266484ff97 WIP: Linux port %!s(int64=8) %!d(string=hai) anos
BsPhysXFixedJoint.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsPhysXHingeJoint.cpp 266484ff97 WIP: Linux port %!s(int64=8) %!d(string=hai) anos
BsPhysXHingeJoint.h 266484ff97 WIP: Linux port %!s(int64=8) %!d(string=hai) anos
BsPhysXMaterial.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsPhysXMaterial.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsPhysXMesh.cpp 266484ff97 WIP: Linux port %!s(int64=8) %!d(string=hai) anos
BsPhysXMesh.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsPhysXMeshCollider.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsPhysXMeshCollider.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsPhysXPlaneCollider.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsPhysXPlaneCollider.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsPhysXPlugin.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsPhysXPrerequisites.h 266484ff97 WIP: Linux port %!s(int64=8) %!d(string=hai) anos
BsPhysXRigidbody.cpp 890c449b74 Refactor: SceneObject transform and non-component scene entities %!s(int64=8) %!d(string=hai) anos
BsPhysXRigidbody.h f1062acc40 WIP: Script bindings %!s(int64=8) %!d(string=hai) anos
BsPhysXSliderJoint.cpp 266484ff97 WIP: Linux port %!s(int64=8) %!d(string=hai) anos
BsPhysXSliderJoint.h 266484ff97 WIP: Linux port %!s(int64=8) %!d(string=hai) anos
BsPhysXSphereCollider.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsPhysXSphereCollider.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsPhysXSphericalJoint.cpp 266484ff97 WIP: Linux port %!s(int64=8) %!d(string=hai) anos
BsPhysXSphericalJoint.h 266484ff97 WIP: Linux port %!s(int64=8) %!d(string=hai) anos
CMakeLists.txt 22215703c6 WIP Linux port: %!s(int64=8) %!d(string=hai) anos
CMakeSources.cmake 266484ff97 WIP: Linux port %!s(int64=8) %!d(string=hai) anos