BsBoxCollider.cpp 326 B

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  1. #include "BsBoxCollider.h"
  2. #include "BsPhysics.h"
  3. namespace BansheeEngine
  4. {
  5. BoxCollider::BoxCollider()
  6. { }
  7. SPtr<BoxCollider> BoxCollider::create(const Vector3& extents,
  8. const Vector3& position, const Quaternion& rotation)
  9. {
  10. return Physics::instance().createBoxCollider(extents, position, rotation);
  11. }
  12. }