| 123456789101112131415161718 |
- #include "BsFCollider.h"
- #include "BsRigidbody.h"
- namespace BansheeEngine
- {
- FCollider::~FCollider()
- { }
- void FCollider::setMaterial(const HPhysicsMaterial& material)
- {
- mMaterial = material;
- }
- void FCollider::setLayer(UINT64 layer)
- {
- mLayer = layer;
- }
- }
|