BsFCollider.cpp 284 B

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  1. #include "BsFCollider.h"
  2. #include "BsRigidbody.h"
  3. namespace BansheeEngine
  4. {
  5. FCollider::~FCollider()
  6. { }
  7. void FCollider::setMaterial(const HPhysicsMaterial& material)
  8. {
  9. mMaterial = material;
  10. }
  11. void FCollider::setLayer(UINT64 layer)
  12. {
  13. mLayer = layer;
  14. }
  15. }