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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #include "BsD3D9RenderTexture.h"
- #include "BsD3D9Texture.h"
- #include "BsD3D9PixelBuffer.h"
- #include "BsD3D9RenderAPI.h"
- #include "BsTextureView.h"
- namespace BansheeEngine
- {
- D3D9RenderTextureCore::D3D9RenderTextureCore(const RENDER_TEXTURE_CORE_DESC& desc)
- :RenderTextureCore(desc), mProperties(desc, false), mDX9ColorSurface(nullptr),
- mDX9DepthStencilSurface(nullptr), mIsBindableToShader(false)
- { }
- D3D9RenderTextureCore::~D3D9RenderTextureCore()
- { }
- void D3D9RenderTextureCore::initialize()
- {
- RenderTextureCore::initialize();
- initializeSurfaces();
- }
- void D3D9RenderTextureCore::initializeSurfaces()
- {
- D3D9TextureCore* d3d9texture = static_cast<D3D9TextureCore*>(mColorSurface->getTexture().get());
- D3D9PixelBuffer* pixelBuffer = static_cast<D3D9PixelBuffer*>(
- d3d9texture->getBuffer(mColorSurface->getFirstArraySlice(), mColorSurface->getMostDetailedMip()).get());
- mDX9ColorSurface = pixelBuffer->getSurface(D3D9RenderAPI::getActiveD3D9Device());
- D3D9TextureCore* d3d9DepthStencil = static_cast<D3D9TextureCore*>(mDepthStencilSurface->getTexture().get());
- D3D9PixelBuffer* depthStencilBuffer = static_cast<D3D9PixelBuffer*>(
- d3d9DepthStencil->getBuffer(mDepthStencilSurface->getFirstArraySlice(), mDepthStencilSurface->getMostDetailedMip()).get());
- mDX9DepthStencilSurface = depthStencilBuffer->getSurface(D3D9RenderAPI::getActiveD3D9Device());
- }
- void D3D9RenderTextureCore::releaseSurfaces()
- {
- // All actual releasing happens in the color and depth textures.
- mDX9ColorSurface = nullptr;
- mDX9DepthStencilSurface = nullptr;
- }
- void D3D9RenderTextureCore::getCustomAttribute(const String& name, void* pData) const
- {
- if(name == "DDBACKBUFFER")
- {
- IDirect3DSurface9 ** pSurf = (IDirect3DSurface9 **)pData;
- *pSurf = mDX9ColorSurface;
- return;
- }
- else if(name == "D3DZBUFFER")
- {
- IDirect3DSurface9 ** pSurf = (IDirect3DSurface9 **)pData;
- *pSurf = mDX9DepthStencilSurface;
- return;
- }
- else if(name == "HWND")
- {
- HWND *pHwnd = (HWND*)pData;
- *pHwnd = NULL;
- return;
- }
- }
- void D3D9RenderTextureCore::notifyOnDeviceCreate(IDirect3DDevice9* d3d9Device)
- {
- initializeSurfaces();
- }
- void D3D9RenderTextureCore::notifyOnDeviceDestroy(IDirect3DDevice9* d3d9Device)
- {
- releaseSurfaces();
- }
- void D3D9RenderTextureCore::notifyOnDeviceLost(IDirect3DDevice9* d3d9Device)
- {
- releaseSurfaces();
- }
- void D3D9RenderTextureCore::notifyOnDeviceReset(IDirect3DDevice9* d3d9Device)
- {
- initializeSurfaces();
- }
- D3D9RenderTexture::D3D9RenderTexture(const RENDER_TEXTURE_DESC& desc)
- :RenderTexture(desc), mProperties(desc, false)
- {
- }
- }
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