Marko Pintera b0b6182dab Working OS cursor in DX11 12 лет назад
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Cocoa 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 лет назад
Win32 b0b6182dab Working OS cursor in DX11 12 лет назад
X11 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 лет назад
CmApplication.h b0b6182dab Working OS cursor in DX11 12 лет назад
CmBlendState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
CmBlendStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
CmCgProgram.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
CmCgProgramFactory.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
CmCgProgramRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
CmCommandQueue.h 1098318b19 Gotten rid of thread checks for synced deferred contexts 12 лет назад
CmCommonEnums.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
CmComponent.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
CmComponentRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
CmCoreObject.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
CmCoreObjectManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
CmCursor.h b0b6182dab Working OS cursor in DX11 12 лет назад
CmDeferredRenderContext.h 4980cef1bc Added synced CommandQueue and syced deferred context (WIP) 12 лет назад
CmDeferredRenderContextFwd.h 4980cef1bc Added synced CommandQueue and syced deferred context (WIP) 12 лет назад
CmDepthStencilState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
CmDepthStencilStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
CmFont.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
CmFontDesc.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
CmFontImportOptions.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
CmFontImportOptionsRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
CmFontManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
CmFontRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
CmGameObject.h d6b255dd18 Moved Camera/Renderable/Overlay/OverlayManager to Banshee 13 лет назад
CmGameObjectHandle.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
CmGameObjectRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
CmGpuBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
CmGpuBufferView.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
CmGpuParamBlock.h b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better 13 лет назад
CmGpuParamBlockBuffer.h b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better 13 лет назад
CmGpuParamDesc.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
CmGpuParams.h f0a6e829bf Fixed an issue where GpuParam copies weren't being destroyed on the deferred render context if the commands got cancelled 13 лет назад
CmGpuProgInclude.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
CmGpuProgIncludeImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
CmGpuProgram.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
CmGpuProgramImportOptions.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
CmGpuProgramImportOptionsRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
CmGpuProgramImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
CmGpuProgramManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
CmGpuProgramParams.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
CmGpuProgramRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
CmGpuResource.h 4980cef1bc Added synced CommandQueue and syced deferred context (WIP) 12 лет назад
CmGpuResourceData.h 71002238ae Added default internal buffer alloc for PixelData 12 лет назад
CmGpuResourceDataRTTI.h 470c1c979b PixelData inherits from GpuResourceData 13 лет назад
CmGpuResourceRTTI.h d0301de9c9 Starting work on better gpu resource updates 13 лет назад
CmHardwareBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
CmHardwareBufferManager.h b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better 13 лет назад
CmHighLevelGpuProgram.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
CmHighLevelGpuProgramManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
CmImportOptions.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
CmImportOptionsRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
CmImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
CmIndexBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
CmIndexData.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
CmInput.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
CmInputHandler.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
CmMaterial.h f0a6e829bf Fixed an issue where GpuParam copies weren't being destroyed on the deferred render context if the commands got cancelled 13 лет назад
CmMaterialManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
CmMaterialManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
CmMaterialRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
CmMemAllocCategories.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
CmMesh.h 606fd3a902 Fully ported Mesh to GpuResource and removed get/setMeshData methods 12 лет назад
CmMeshData.h e7f6d12486 Simplified MeshData public interface a bit 12 лет назад
CmMeshDataRTTI.h 606fd3a902 Fully ported Mesh to GpuResource and removed get/setMeshData methods 12 лет назад
CmMeshManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
CmMultiRenderTexture.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
CmOcclusionQuery.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
CmPass.h 4980cef1bc Added synced CommandQueue and syced deferred context (WIP) 12 лет назад
CmPassRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
CmPixelBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
CmPixelData.h b0b6182dab Working OS cursor in DX11 12 лет назад
CmPixelDataRTTI.h 470c1c979b PixelData inherits from GpuResourceData 13 лет назад
CmPixelUtil.h fb7c50e1b3 More PixelData refactor 13 лет назад
CmPrerequisites.h 66f2eb6b18 Added a global engine GUI style in EngineGUI 12 лет назад
CmRasterizerState.h acc4d601eb Fixed culling so it is consistent across all platforms (counterclockwise by default) 13 лет назад
CmRasterizerStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
CmRenderOperation.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
CmRenderStateManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
CmRenderSystem.h 1098318b19 Gotten rid of thread checks for synced deferred contexts 12 лет назад
CmRenderSystemCapabilities.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
CmRenderSystemFactory.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
CmRenderSystemManager.h aa46b8b57a Overhauled OpenGL context handling 13 лет назад
CmRenderTarget.h aeacd7b646 Ported swapBuffers so it now happens on the proper context 13 лет назад
CmRenderTexture.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
CmRenderWindow.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
CmRenderWindowManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
CmRenderer.h d6b255dd18 Moved Camera/Renderable/Overlay/OverlayManager to Banshee 13 лет назад
CmRendererFactory.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
CmRendererManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
CmResource.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
CmResourceHandle.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
CmResourceHandleRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
CmResourceRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
CmResources.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
CmResourcesRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
CmSamplerState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
CmSamplerStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
CmSceneManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
CmSceneObject.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
CmSceneObjectRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
CmShader.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
CmShaderRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
CmSpecificImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
CmTechnique.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
CmTechniqueRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
CmTexture.h 4980cef1bc Added synced CommandQueue and syced deferred context (WIP) 12 лет назад
CmTextureManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
CmTextureRTTI.h 4980cef1bc Added synced CommandQueue and syced deferred context (WIP) 12 лет назад
CmTextureView.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
CmVertexBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
CmVertexData.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
CmVertexDeclaration.h 7e4a997a35 Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData 12 лет назад
CmVertexDeclarationRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
CmViewport.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
CmWindowEventUtilities.h b0b6182dab Working OS cursor in DX11 12 лет назад
stdafx.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 лет назад
targetver.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 лет назад