Marko Pintera b0b6182dab Working OS cursor in DX11 vor 12 Jahren
..
Cocoa 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) vor 13 Jahren
Win32 b0b6182dab Working OS cursor in DX11 vor 12 Jahren
X11 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) vor 13 Jahren
CmApplication.cpp b0b6182dab Working OS cursor in DX11 vor 12 Jahren
CmBlendState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 13 Jahren
CmCgProgram.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 13 Jahren
CmCgProgramFactory.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 13 Jahren
CmCommandQueue.cpp 1098318b19 Gotten rid of thread checks for synced deferred contexts vor 12 Jahren
CmComponent.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 13 Jahren
CmCoreObject.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 13 Jahren
CmCoreObjectManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 13 Jahren
CmDeferredRenderContext.cpp 4980cef1bc Added synced CommandQueue and syced deferred context (WIP) vor 12 Jahren
CmDepthStencilState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 13 Jahren
CmFont.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 13 Jahren
CmFontImportOptions.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 13 Jahren
CmFontManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 13 Jahren
CmGameObject.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 13 Jahren
CmGameObjectHandle.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 13 Jahren
CmGpuBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 13 Jahren
CmGpuBufferView.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 13 Jahren
CmGpuParamBlock.cpp b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better vor 13 Jahren
CmGpuParamBlockBuffer.cpp b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better vor 13 Jahren
CmGpuParams.cpp f0a6e829bf Fixed an issue where GpuParam copies weren't being destroyed on the deferred render context if the commands got cancelled vor 13 Jahren
CmGpuProgInclude.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 13 Jahren
CmGpuProgIncludeImporter.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 13 Jahren
CmGpuProgram.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 13 Jahren
CmGpuProgramImportOptions.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 13 Jahren
CmGpuProgramImporter.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 13 Jahren
CmGpuProgramManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 13 Jahren
CmGpuProgramParams.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 13 Jahren
CmGpuResource.cpp d0301de9c9 Starting work on better gpu resource updates vor 13 Jahren
CmGpuResourceData.cpp 71002238ae Added default internal buffer alloc for PixelData vor 12 Jahren
CmHardwareBufferManager.cpp b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better vor 13 Jahren
CmHighLevelGpuProgram.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 13 Jahren
CmHighLevelGpuProgramManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 13 Jahren
CmImportOptions.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 13 Jahren
CmImporter.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 13 Jahren
CmIndexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 13 Jahren
CmIndexData.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 13 Jahren
CmInput.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 13 Jahren
CmMaterial.cpp f0a6e829bf Fixed an issue where GpuParam copies weren't being destroyed on the deferred render context if the commands got cancelled vor 13 Jahren
CmMaterialRTTI.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 13 Jahren
CmMesh.cpp 606fd3a902 Fully ported Mesh to GpuResource and removed get/setMeshData methods vor 12 Jahren
CmMeshData.cpp e7f6d12486 Simplified MeshData public interface a bit vor 12 Jahren
CmMeshManager.cpp 7e4a997a35 Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData vor 12 Jahren
CmMeshRTTI.h 606fd3a902 Fully ported Mesh to GpuResource and removed get/setMeshData methods vor 12 Jahren
CmMultiRenderTexture.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 13 Jahren
CmOcclusionQuery.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 13 Jahren
CmPass.cpp 4980cef1bc Added synced CommandQueue and syced deferred context (WIP) vor 12 Jahren
CmPixelBuffer.cpp 8c53fd844b Encapsulated PixelData::data vor 13 Jahren
CmPixelData.cpp 71002238ae Added default internal buffer alloc for PixelData vor 12 Jahren
CmPixelUtil.cpp b0b6182dab Working OS cursor in DX11 vor 12 Jahren
CmRasterizerState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 13 Jahren
CmRenderStateManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 13 Jahren
CmRenderSystem.cpp 1098318b19 Gotten rid of thread checks for synced deferred contexts vor 12 Jahren
CmRenderSystemCapabilities.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 13 Jahren
CmRenderSystemManager.cpp aa46b8b57a Overhauled OpenGL context handling vor 13 Jahren
CmRenderTarget.cpp aeacd7b646 Ported swapBuffers so it now happens on the proper context vor 13 Jahren
CmRenderTexture.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 13 Jahren
CmRenderWindow.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 13 Jahren
CmRenderWindowManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 13 Jahren
CmRendererManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 13 Jahren
CmResource.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 13 Jahren
CmResourceHandle.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 13 Jahren
CmResources.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 13 Jahren
CmSamplerState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 13 Jahren
CmSceneManager.cpp d6b255dd18 Moved Camera/Renderable/Overlay/OverlayManager to Banshee vor 13 Jahren
CmSceneObject.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 13 Jahren
CmShader.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 13 Jahren
CmSpecificImporter.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 13 Jahren
CmTechnique.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 13 Jahren
CmTexture.cpp 606fd3a902 Fully ported Mesh to GpuResource and removed get/setMeshData methods vor 12 Jahren
CmTextureManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 13 Jahren
CmTextureView.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 13 Jahren
CmVertexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 13 Jahren
CmVertexData.cpp 7e4a997a35 Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData vor 12 Jahren
CmVertexDeclaration.cpp b0b6182dab Working OS cursor in DX11 vor 12 Jahren
CmViewport.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 13 Jahren
CmWindowEventUtilities.cpp b0b6182dab Working OS cursor in DX11 vor 12 Jahren
stdafx.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) vor 13 Jahren