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- #include "BsSceneViewHandler.h"
- #include "BsRendererManager.h"
- #include "BsRenderer.h"
- #include "BsGizmoManager.h"
- #include "BsHandleManager.h"
- #include "BsSceneGrid.h"
- #include "BsSelection.h"
- #include "BsScenePicking.h"
- #include "BsCameraHandler.h"
- #include "BsEditorApplication.h"
- #include "BsEditorWidget.h"
- #include "BsEditorWindowBase.h"
- #include "BsRenderWindow.h"
- #include "BsCursor.h"
- using namespace std::placeholders;
- namespace BansheeEngine
- {
- SceneViewHandler::SceneViewHandler(EditorWidgetBase* parentWidget, const SPtr<CameraHandler>& camera)
- :mCamera(camera), mSceneGrid(nullptr), mParentWidget(parentWidget)
- {
- mRenderCallback = RendererManager::instance().getActive()->onRenderViewport.connect(std::bind(&SceneViewHandler::render, this, _1, _2));
- mSceneGrid = bs_new<SceneGrid>();
- mSceneGrid->setSettings(gEditorApplication().getEditorSettings());
- HandleManager::instance().setSettings(gEditorApplication().getEditorSettings());
- }
- SceneViewHandler::~SceneViewHandler()
- {
- bs_delete(mSceneGrid);
- mRenderCallback.disconnect();
- if (GizmoManager::isStarted()) // If not active, we don't care
- GizmoManager::instance().clearRenderData();
- }
- void SceneViewHandler::update(const Vector2I& position, const Vector2I& delta)
- {
- if (HandleManager::instance().isHandleActive())
- wrapCursorToWindow();
- GizmoManager::instance().update(mCamera);
- HandleManager::instance().update(mCamera, position, delta);
- mSceneGrid->update();
- }
- void SceneViewHandler::trySelectHandle(const Vector2I& position)
- {
- HandleManager::instance().trySelect(mCamera, position);
- }
- bool SceneViewHandler::isHandleActive() const
- {
- return HandleManager::instance().isHandleActive();
- }
- void SceneViewHandler::clearHandleSelection()
- {
- HandleManager::instance().clearSelection();
- }
- void SceneViewHandler::pickObject(const Vector2I& position, bool additive)
- {
- // TODO - Handle multi-selection (i.e. selection rectangle when dragging)
- HSceneObject pickedObject = ScenePicking::instance().pickClosestObject(mCamera, position, Vector2I(1, 1));
- if (pickedObject)
- {
- if (additive) // Append to existing selection
- {
- Vector<HSceneObject> selectedSOs = Selection::instance().getSceneObjects();
- auto iterFind = std::find_if(selectedSOs.begin(), selectedSOs.end(),
- [&](const HSceneObject& obj) { return obj == pickedObject; }
- );
- if (iterFind != selectedSOs.end())
- selectedSOs.push_back(pickedObject);
- Selection::instance().setSceneObjects(selectedSOs);
- }
- else
- {
- Vector<HSceneObject> selectedSOs = { pickedObject };
- Selection::instance().setSceneObjects(selectedSOs);
- }
- }
- else
- Selection::instance().clearSceneSelection();
- }
- void SceneViewHandler::render(const Viewport* viewport, DrawList& drawList)
- {
- if (mCamera == nullptr)
- return;
- if (mCamera->getViewport().get() != viewport)
- return;
- mSceneGrid->render(mCamera, drawList);
- }
- void SceneViewHandler::wrapCursorToWindow()
- {
- RenderWindowPtr parentWindow = mParentWidget->getParentWindow()->_getRenderWindow();
- Vector2I windowPos = parentWindow->screenToWindowPos(Cursor::instance().getScreenPosition());
- const RenderWindowProperties& rwProps = parentWindow->getProperties();
- if (windowPos.x < 0)
- windowPos.x += rwProps.getWidth();
- else if (windowPos.x >= (INT32)rwProps.getWidth())
- windowPos.x -= rwProps.getWidth();
- if (windowPos.y < 0)
- windowPos.y += rwProps.getHeight();
- else if (windowPos.y >= (INT32)rwProps.getHeight())
- windowPos.y -= rwProps.getHeight();
- Vector2I wrappedScreenPos = parentWindow->windowToScreenPos(windowPos);
- Cursor::instance().setScreenPosition(wrappedScreenPos);
- }
- }
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