BsMaterial.cpp 46 KB

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  1. #include "BsMaterial.h"
  2. #include "BsException.h"
  3. #include "BsShader.h"
  4. #include "BsTechnique.h"
  5. #include "BsPass.h"
  6. #include "BsRenderAPI.h"
  7. #include "BsHardwareBufferManager.h"
  8. #include "BsGpuProgram.h"
  9. #include "BsGpuParamBlockBuffer.h"
  10. #include "BsGpuParamDesc.h"
  11. #include "BsMaterialRTTI.h"
  12. #include "BsMaterialManager.h"
  13. #include "BsDebug.h"
  14. #include "BsResources.h"
  15. #include "BsFrameAlloc.h"
  16. #include "BsMatrixNxM.h"
  17. #include "BsVectorNI.h"
  18. #include "BsMemorySerializer.h"
  19. #include "BsMaterialParams.h"
  20. namespace BansheeEngine
  21. {
  22. struct ShaderBlockDesc
  23. {
  24. String name;
  25. GpuParamBlockUsage usage;
  26. int size;
  27. bool create;
  28. };
  29. enum MaterialLoadFlags
  30. {
  31. Load_None = 0,
  32. Load_Shader = 1,
  33. Load_All = 2
  34. };
  35. const UINT32 PassParameters::NUM_PARAMS = 6;
  36. const UINT32 PassParametersCore::NUM_PARAMS = 6;
  37. SPtr<PassParametersCore> convertParamsToCore(const SPtr<PassParameters>& passParams)
  38. {
  39. SPtr<PassParametersCore> passParameters = bs_shared_ptr_new<PassParametersCore>();
  40. if (passParams->mVertParams != nullptr)
  41. passParameters->mVertParams = passParams->mVertParams->getCore();
  42. else
  43. passParameters->mVertParams = nullptr;
  44. if (passParams->mFragParams != nullptr)
  45. passParameters->mFragParams = passParams->mFragParams->getCore();
  46. else
  47. passParameters->mFragParams = nullptr;
  48. if (passParams->mGeomParams != nullptr)
  49. passParameters->mGeomParams = passParams->mGeomParams->getCore();
  50. else
  51. passParameters->mGeomParams = nullptr;
  52. if (passParams->mHullParams != nullptr)
  53. passParameters->mHullParams = passParams->mHullParams->getCore();
  54. else
  55. passParameters->mHullParams = nullptr;
  56. if (passParams->mDomainParams != nullptr)
  57. passParameters->mDomainParams = passParams->mDomainParams->getCore();
  58. else
  59. passParameters->mDomainParams = nullptr;
  60. if (passParams->mComputeParams != nullptr)
  61. passParameters->mComputeParams = passParams->mComputeParams->getCore();
  62. else
  63. passParameters->mComputeParams = nullptr;
  64. return passParameters;
  65. }
  66. bool areParamsEqual(const GpuParamDataDesc& paramA, const GpuParamDataDesc& paramB, bool ignoreBufferOffsets)
  67. {
  68. bool equal = paramA.arraySize == paramB.arraySize && paramA.elementSize == paramB.elementSize
  69. && paramA.type == paramB.type && paramA.arrayElementStride == paramB.arrayElementStride;
  70. if (!ignoreBufferOffsets)
  71. equal &= paramA.cpuMemOffset == paramB.cpuMemOffset && paramA.gpuMemOffset == paramB.gpuMemOffset;
  72. return equal;
  73. }
  74. Map<String, const GpuParamDataDesc*> determineValidDataParameters(const Vector<GpuParamDescPtr>& paramDescs)
  75. {
  76. Map<String, const GpuParamDataDesc*> foundDataParams;
  77. Map<String, bool> validParams;
  78. for (auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
  79. {
  80. const GpuParamDesc& curDesc = **iter;
  81. // Check regular data params
  82. for (auto iter2 = curDesc.params.begin(); iter2 != curDesc.params.end(); ++iter2)
  83. {
  84. bool isParameterValid = true;
  85. const GpuParamDataDesc& curParam = iter2->second;
  86. auto dataFindIter = validParams.find(iter2->first);
  87. if (dataFindIter == validParams.end())
  88. {
  89. validParams[iter2->first] = true;
  90. foundDataParams[iter2->first] = &curParam;
  91. }
  92. else
  93. {
  94. if (validParams[iter2->first])
  95. {
  96. auto dataFindIter2 = foundDataParams.find(iter2->first);
  97. const GpuParamDataDesc* otherParam = dataFindIter2->second;
  98. if (!areParamsEqual(curParam, *otherParam, true))
  99. {
  100. validParams[iter2->first] = false;
  101. foundDataParams.erase(dataFindIter2);
  102. }
  103. }
  104. }
  105. }
  106. }
  107. return foundDataParams;
  108. }
  109. Vector<const GpuParamObjectDesc*> determineValidObjectParameters(const Vector<GpuParamDescPtr>& paramDescs)
  110. {
  111. Vector<const GpuParamObjectDesc*> validParams;
  112. for (auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
  113. {
  114. const GpuParamDesc& curDesc = **iter;
  115. // Check sampler params
  116. for (auto iter2 = curDesc.samplers.begin(); iter2 != curDesc.samplers.end(); ++iter2)
  117. {
  118. validParams.push_back(&iter2->second);
  119. }
  120. // Check texture params
  121. for (auto iter2 = curDesc.textures.begin(); iter2 != curDesc.textures.end(); ++iter2)
  122. {
  123. validParams.push_back(&iter2->second);
  124. }
  125. // Check buffer params
  126. for (auto iter2 = curDesc.buffers.begin(); iter2 != curDesc.buffers.end(); ++iter2)
  127. {
  128. validParams.push_back(&iter2->second);
  129. }
  130. }
  131. return validParams;
  132. }
  133. Set<String> determineValidShareableParamBlocks(const Vector<GpuParamDescPtr>& paramDescs)
  134. {
  135. // Make sure param blocks with the same name actually are the same
  136. Map<String, std::pair<String, GpuParamDescPtr>> uniqueParamBlocks;
  137. Map<String, bool> validParamBlocks;
  138. for (auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
  139. {
  140. const GpuParamDesc& curDesc = **iter;
  141. for (auto blockIter = curDesc.paramBlocks.begin(); blockIter != curDesc.paramBlocks.end(); ++blockIter)
  142. {
  143. bool isBlockValid = true;
  144. const GpuParamBlockDesc& curBlock = blockIter->second;
  145. if (!curBlock.isShareable) // Non-shareable buffers are handled differently, they're allowed same names
  146. continue;
  147. auto iterFind = uniqueParamBlocks.find(blockIter->first);
  148. if (iterFind == uniqueParamBlocks.end())
  149. {
  150. uniqueParamBlocks[blockIter->first] = std::make_pair(blockIter->first, *iter);
  151. validParamBlocks[blockIter->first] = true;
  152. continue;
  153. }
  154. String otherBlockName = iterFind->second.first;
  155. GpuParamDescPtr otherDesc = iterFind->second.second;
  156. for (auto myParamIter = curDesc.params.begin(); myParamIter != curDesc.params.end(); ++myParamIter)
  157. {
  158. const GpuParamDataDesc& myParam = myParamIter->second;
  159. if (myParam.paramBlockSlot != curBlock.slot)
  160. continue; // Param is in another block, so we will check it when its time for that block
  161. auto otherParamFind = otherDesc->params.find(myParamIter->first);
  162. // Cannot find other param, blocks aren't equal
  163. if (otherParamFind == otherDesc->params.end())
  164. {
  165. isBlockValid = false;
  166. break;
  167. }
  168. const GpuParamDataDesc& otherParam = otherParamFind->second;
  169. if (!areParamsEqual(myParam, otherParam, false) || curBlock.name != otherBlockName)
  170. {
  171. isBlockValid = false;
  172. break;
  173. }
  174. }
  175. if (!isBlockValid)
  176. {
  177. if (validParamBlocks[blockIter->first])
  178. {
  179. LOGWRN("Found two param blocks with the same name but different contents: " + blockIter->first);
  180. validParamBlocks[blockIter->first] = false;
  181. }
  182. }
  183. }
  184. }
  185. Set<String> validParamBlocksReturn;
  186. for (auto iter = validParamBlocks.begin(); iter != validParamBlocks.end(); ++iter)
  187. {
  188. if (iter->second)
  189. validParamBlocksReturn.insert(iter->first);
  190. }
  191. return validParamBlocksReturn;
  192. }
  193. Map<String, String> determineParameterToBlockMapping(const Vector<GpuParamDescPtr>& paramDescs)
  194. {
  195. Map<String, String> paramToParamBlock;
  196. for (auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
  197. {
  198. const GpuParamDesc& curDesc = **iter;
  199. for (auto iter2 = curDesc.params.begin(); iter2 != curDesc.params.end(); ++iter2)
  200. {
  201. const GpuParamDataDesc& curParam = iter2->second;
  202. auto iterFind = paramToParamBlock.find(curParam.name);
  203. if (iterFind != paramToParamBlock.end())
  204. continue;
  205. for (auto iterBlock = curDesc.paramBlocks.begin(); iterBlock != curDesc.paramBlocks.end(); ++iterBlock)
  206. {
  207. if (iterBlock->second.slot == curParam.paramBlockSlot)
  208. {
  209. paramToParamBlock[curParam.name] = iterBlock->second.name;
  210. break;
  211. }
  212. }
  213. }
  214. }
  215. return paramToParamBlock;
  216. }
  217. Map<String, String> determineParamMappings(const Vector<GpuParamDescPtr>& paramDescs,
  218. const Map<String, SHADER_DATA_PARAM_DESC>& dataParams,
  219. const Map<String, SHADER_OBJECT_PARAM_DESC>& textureParams,
  220. const Map<String, SHADER_OBJECT_PARAM_DESC>& bufferParams,
  221. const Map<String, SHADER_OBJECT_PARAM_DESC>& samplerParams)
  222. {
  223. Map<String, String> validParams;
  224. Map<String, const GpuParamDataDesc*> validDataParameters = determineValidDataParameters(paramDescs);
  225. Vector<const GpuParamObjectDesc*> validObjectParameters = determineValidObjectParameters(paramDescs);
  226. Map<String, String> paramToParamBlockMap = determineParameterToBlockMapping(paramDescs);
  227. // Create data param mappings
  228. for (auto iter = dataParams.begin(); iter != dataParams.end(); ++iter)
  229. {
  230. auto findIter = validDataParameters.find(iter->second.gpuVariableName);
  231. // Not valid so we skip it
  232. if (findIter == validDataParameters.end())
  233. continue;
  234. if (findIter->second->type != iter->second.type && !(iter->second.type == GPDT_COLOR && findIter->second->type == GPDT_FLOAT4))
  235. {
  236. LOGWRN("Ignoring shader parameter \"" + iter->first + "\". Type doesn't match the one defined in the gpu program. "
  237. + "Shader defined type: " + toString(iter->second.type) + " - Gpu program defined type: " + toString(findIter->second->type));
  238. continue;
  239. }
  240. if (findIter->second->arraySize != iter->second.arraySize)
  241. {
  242. LOGWRN("Ignoring shader parameter \"" + iter->first + "\". Array size doesn't match the one defined in the gpu program."
  243. + "Shader defined array size: " + toString(iter->second.arraySize) + " - Gpu program defined array size: " + toString(findIter->second->arraySize));
  244. continue;
  245. }
  246. auto findBlockIter = paramToParamBlockMap.find(iter->second.gpuVariableName);
  247. if (findBlockIter == paramToParamBlockMap.end())
  248. BS_EXCEPT(InternalErrorException, "Parameter doesn't exist in param to param block map but exists in valid param map.");
  249. validParams[iter->first] = iter->second.gpuVariableName;
  250. }
  251. // Create object param mappings
  252. auto determineObjectMappings = [&](const Map<String, SHADER_OBJECT_PARAM_DESC>& params)
  253. {
  254. for (auto iter = params.begin(); iter != params.end(); ++iter)
  255. {
  256. const Vector<String>& gpuVariableNames = iter->second.gpuVariableNames;
  257. for (auto iter2 = gpuVariableNames.begin(); iter2 != gpuVariableNames.end(); ++iter2)
  258. {
  259. for (auto iter3 = validObjectParameters.begin(); iter3 != validObjectParameters.end(); ++iter3)
  260. {
  261. if ((*iter3)->name == (*iter2) && (*iter3)->type == iter->second.type)
  262. {
  263. validParams[iter->first] = *iter2;
  264. break;
  265. }
  266. }
  267. }
  268. }
  269. };
  270. determineObjectMappings(textureParams);
  271. determineObjectMappings(samplerParams);
  272. determineObjectMappings(bufferParams);
  273. return validParams;
  274. }
  275. Vector<ShaderBlockDesc> determineShaderBlockData(const Set<String>& paramBlocks, const Vector<GpuParamDescPtr>& paramDescs,
  276. const Map<String, SHADER_PARAM_BLOCK_DESC>& shaderDesc)
  277. {
  278. Vector<ShaderBlockDesc> output;
  279. for (auto iter = paramBlocks.begin(); iter != paramBlocks.end(); ++iter)
  280. {
  281. ShaderBlockDesc shaderBlockDesc;
  282. shaderBlockDesc.create = true;
  283. shaderBlockDesc.usage = GPBU_STATIC;
  284. shaderBlockDesc.size = 0;
  285. shaderBlockDesc.name = *iter;
  286. auto iterFind = shaderDesc.find(*iter);
  287. if (iterFind != shaderDesc.end())
  288. {
  289. shaderBlockDesc.create = !iterFind->second.shared && iterFind->second.rendererSemantic == StringID::NONE;
  290. shaderBlockDesc.usage = iterFind->second.usage;
  291. }
  292. for (auto iter2 = paramDescs.begin(); iter2 != paramDescs.end(); ++iter2)
  293. {
  294. auto findParamBlockDesc = (*iter2)->paramBlocks.find(*iter);
  295. if (findParamBlockDesc != (*iter2)->paramBlocks.end())
  296. {
  297. shaderBlockDesc.size = findParamBlockDesc->second.blockSize * sizeof(UINT32);
  298. break;
  299. }
  300. }
  301. output.push_back(shaderBlockDesc);
  302. }
  303. return output;
  304. }
  305. template<class T>
  306. bool isShaderValid(const T& shader) { return false; }
  307. template<>
  308. bool isShaderValid(const HShader& shader) { return shader.isLoaded(); }
  309. template<>
  310. bool isShaderValid(const SPtr<ShaderCore>& shader) { return shader != nullptr; }
  311. Vector<GpuParamDescPtr> MaterialBase::getAllParamDescs(const SPtr<Technique>& technique)
  312. {
  313. Vector<GpuParamDescPtr> allParamDescs;
  314. // Make sure all gpu programs are fully loaded
  315. for (UINT32 i = 0; i < technique->getNumPasses(); i++)
  316. {
  317. PassPtr curPass = technique->getPass(i);
  318. GpuProgramPtr vertProgram = curPass->getVertexProgram();
  319. if (vertProgram)
  320. {
  321. vertProgram->blockUntilCoreInitialized();
  322. allParamDescs.push_back(vertProgram->getParamDesc());
  323. }
  324. GpuProgramPtr fragProgram = curPass->getFragmentProgram();
  325. if (fragProgram)
  326. {
  327. fragProgram->blockUntilCoreInitialized();
  328. allParamDescs.push_back(fragProgram->getParamDesc());
  329. }
  330. GpuProgramPtr geomProgram = curPass->getGeometryProgram();
  331. if (geomProgram)
  332. {
  333. geomProgram->blockUntilCoreInitialized();
  334. allParamDescs.push_back(geomProgram->getParamDesc());
  335. }
  336. GpuProgramPtr hullProgram = curPass->getHullProgram();
  337. if (hullProgram)
  338. {
  339. hullProgram->blockUntilCoreInitialized();
  340. allParamDescs.push_back(hullProgram->getParamDesc());
  341. }
  342. GpuProgramPtr domainProgram = curPass->getDomainProgram();
  343. if (domainProgram)
  344. {
  345. domainProgram->blockUntilCoreInitialized();
  346. allParamDescs.push_back(domainProgram->getParamDesc());
  347. }
  348. GpuProgramPtr computeProgram = curPass->getComputeProgram();
  349. if (computeProgram)
  350. {
  351. computeProgram->blockUntilCoreInitialized();
  352. allParamDescs.push_back(computeProgram->getParamDesc());
  353. }
  354. }
  355. return allParamDescs;
  356. }
  357. Vector<GpuParamDescPtr> MaterialBase::getAllParamDescs(const SPtr<TechniqueCore>& technique)
  358. {
  359. Vector<GpuParamDescPtr> allParamDescs;
  360. // Make sure all gpu programs are fully loaded
  361. for (UINT32 i = 0; i < technique->getNumPasses(); i++)
  362. {
  363. SPtr<PassCore> curPass = technique->getPass(i);
  364. SPtr<GpuProgramCore> vertProgram = curPass->getVertexProgram();
  365. if (vertProgram)
  366. allParamDescs.push_back(vertProgram->getParamDesc());
  367. SPtr<GpuProgramCore> fragProgram = curPass->getFragmentProgram();
  368. if (fragProgram)
  369. allParamDescs.push_back(fragProgram->getParamDesc());
  370. SPtr<GpuProgramCore> geomProgram = curPass->getGeometryProgram();
  371. if (geomProgram)
  372. allParamDescs.push_back(geomProgram->getParamDesc());
  373. SPtr<GpuProgramCore> hullProgram = curPass->getHullProgram();
  374. if (hullProgram)
  375. allParamDescs.push_back(hullProgram->getParamDesc());
  376. SPtr<GpuProgramCore> domainProgram = curPass->getDomainProgram();
  377. if (domainProgram)
  378. allParamDescs.push_back(domainProgram->getParamDesc());
  379. SPtr<GpuProgramCore> computeProgram = curPass->getComputeProgram();
  380. if (computeProgram)
  381. allParamDescs.push_back(computeProgram->getParamDesc());
  382. }
  383. return allParamDescs;
  384. }
  385. template<bool Core>
  386. UINT32 TMaterial<Core>::getNumPasses() const
  387. {
  388. if (mShader == nullptr)
  389. return 0;
  390. return mShader->getBestTechnique()->getNumPasses();
  391. }
  392. template<bool Core>
  393. typename TMaterial<Core>::PassType TMaterial<Core>::getPass(UINT32 passIdx) const
  394. {
  395. if (passIdx < 0 || passIdx >= mShader->getBestTechnique()->getNumPasses())
  396. BS_EXCEPT(InvalidParametersException, "Invalid pass index.");
  397. return mShader->getBestTechnique()->getPass(passIdx);
  398. }
  399. template<bool Core>
  400. TMaterialParamStruct<Core> TMaterial<Core>::getParamStruct(const String& name) const
  401. {
  402. throwIfNotInitialized();
  403. SPtr<Vector<TGpuParamStruct<Core>>> gpuParams;
  404. auto iterFind = mValidParams.find(name);
  405. if (iterFind != mValidParams.end())
  406. {
  407. const String& gpuVarName = iterFind->second;
  408. gpuParams = bs_shared_ptr_new<Vector<TGpuParamStruct<Core>>>();
  409. for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  410. {
  411. SPtr<PassParamsType> params = *iter;
  412. for (UINT32 i = 0; i < PassParamsType::NUM_PARAMS; i++)
  413. {
  414. GpuParamsType& paramPtr = params->getParamByIdx(i);
  415. if (paramPtr)
  416. {
  417. if (paramPtr->hasParam(gpuVarName))
  418. {
  419. gpuParams->push_back(TGpuParamStruct<Core>());
  420. paramPtr->getStructParam(gpuVarName, gpuParams->back());
  421. }
  422. }
  423. }
  424. }
  425. }
  426. return createStructParam(name, gpuParams);
  427. }
  428. template<bool Core>
  429. TMaterialParamTexture<Core> TMaterial<Core>::getParamTexture(const String& name) const
  430. {
  431. throwIfNotInitialized();
  432. SPtr<Vector<TGpuParamTexture<Core>>> gpuParams;
  433. auto iterFind = mValidParams.find(name);
  434. if (iterFind != mValidParams.end())
  435. {
  436. const String& gpuVarName = iterFind->second;
  437. gpuParams = bs_shared_ptr_new<Vector<TGpuParamTexture<Core>>>();
  438. for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  439. {
  440. SPtr<PassParamsType> params = *iter;
  441. for (UINT32 i = 0; i < PassParamsType::NUM_PARAMS; i++)
  442. {
  443. GpuParamsType& paramPtr = params->getParamByIdx(i);
  444. if (paramPtr)
  445. {
  446. if (paramPtr->hasTexture(gpuVarName))
  447. {
  448. gpuParams->push_back(TGpuParamTexture<Core>());
  449. paramPtr->getTextureParam(gpuVarName, gpuParams->back());
  450. }
  451. }
  452. }
  453. }
  454. }
  455. return createTextureParam(name, gpuParams);
  456. }
  457. template<bool Core>
  458. TMaterialParamLoadStoreTexture<Core> TMaterial<Core>::getParamLoadStoreTexture(const String& name) const
  459. {
  460. throwIfNotInitialized();
  461. SPtr<Vector<TGpuParamLoadStoreTexture<Core>>> gpuParams;
  462. auto iterFind = mValidParams.find(name);
  463. if (iterFind != mValidParams.end())
  464. {
  465. const String& gpuVarName = iterFind->second;
  466. gpuParams = bs_shared_ptr_new<Vector<TGpuParamLoadStoreTexture<Core>>>();
  467. for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  468. {
  469. SPtr<PassParamsType> params = *iter;
  470. for (UINT32 i = 0; i < PassParamsType::NUM_PARAMS; i++)
  471. {
  472. GpuParamsType& paramPtr = params->getParamByIdx(i);
  473. if (paramPtr)
  474. {
  475. if (paramPtr->hasTexture(gpuVarName))
  476. {
  477. gpuParams->push_back(TGpuParamLoadStoreTexture<Core>());
  478. paramPtr->getLoadStoreTextureParam(gpuVarName, gpuParams->back());
  479. }
  480. }
  481. }
  482. }
  483. }
  484. return createLoadStoreTextureParam(name, gpuParams);
  485. }
  486. template<bool Core>
  487. TMaterialParamSampState<Core> TMaterial<Core>::getParamSamplerState(const String& name) const
  488. {
  489. throwIfNotInitialized();
  490. SPtr<Vector<TGpuParamSampState<Core>>> gpuParams;
  491. auto iterFind = mValidParams.find(name);
  492. if (iterFind != mValidParams.end())
  493. {
  494. const String& gpuVarName = iterFind->second;
  495. gpuParams = bs_shared_ptr_new<Vector<TGpuParamSampState<Core>>>();
  496. for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  497. {
  498. SPtr<PassParamsType> params = *iter;
  499. for (UINT32 i = 0; i < PassParamsType::NUM_PARAMS; i++)
  500. {
  501. GpuParamsType& paramPtr = params->getParamByIdx(i);
  502. if (paramPtr)
  503. {
  504. if (paramPtr->hasSamplerState(gpuVarName))
  505. {
  506. gpuParams->push_back(TGpuParamSampState<Core>());
  507. paramPtr->getSamplerStateParam(gpuVarName, gpuParams->back());
  508. }
  509. }
  510. }
  511. }
  512. }
  513. return createSamplerStateParam(name, gpuParams);
  514. }
  515. template<bool Core>
  516. void TMaterial<Core>::setParamBlockBuffer(const String& name, const ParamBlockPtrType& paramBlock)
  517. {
  518. auto iterFind = mValidShareableParamBlocks.find(name);
  519. if (iterFind == mValidShareableParamBlocks.end())
  520. {
  521. LOGWRN_VERBOSE("Material doesn't have a parameter block named " + name);
  522. return;
  523. }
  524. for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  525. {
  526. SPtr<PassParamsType> params = *iter;
  527. for (UINT32 i = 0; i < PassParamsType::NUM_PARAMS; i++)
  528. {
  529. GpuParamsType& paramPtr = params->getParamByIdx(i);
  530. if (paramPtr)
  531. {
  532. if (paramPtr->hasParamBlock(name))
  533. paramPtr->setParamBlockBuffer(name, paramBlock);
  534. }
  535. }
  536. }
  537. }
  538. template<bool Core>
  539. void TMaterial<Core>::initBestTechnique()
  540. {
  541. mBestTechnique = nullptr;
  542. mParametersPerPass.clear();
  543. if (isShaderValid(mShader))
  544. {
  545. createCachedParams(mShader);
  546. mBestTechnique = mShader->getBestTechnique();
  547. if (mBestTechnique == nullptr)
  548. return;
  549. mValidShareableParamBlocks.clear();
  550. Vector<GpuParamDescPtr> allParamDescs = getAllParamDescs(mBestTechnique);
  551. mValidParams = determineParamMappings(allParamDescs, mShader->getDataParams(), mShader->getTextureParams(),
  552. mShader->getBufferParams(), mShader->getSamplerParams());
  553. // Fill out various helper structures
  554. Set<String> validShareableParamBlocks = determineValidShareableParamBlocks(allParamDescs);
  555. Vector<ShaderBlockDesc> paramBlockData = determineShaderBlockData(validShareableParamBlocks, allParamDescs, mShader->getParamBlocks());
  556. Map<String, ParamBlockPtrType> paramBlockBuffers;
  557. // Create param blocks
  558. for (auto& paramBlock : paramBlockData)
  559. {
  560. ParamBlockPtrType newParamBlockBuffer;
  561. if (paramBlock.create)
  562. {
  563. newParamBlockBuffer = ParamBlockType::create(paramBlock.size, paramBlock.usage);
  564. }
  565. paramBlockBuffers[paramBlock.name] = newParamBlockBuffer;
  566. mValidShareableParamBlocks.insert(paramBlock.name);
  567. }
  568. for (UINT32 i = 0; i < mBestTechnique->getNumPasses(); i++)
  569. {
  570. PassType curPass = mBestTechnique->getPass(i);
  571. SPtr<PassParamsType> params = SPtr<PassParamsType>(new PassParamsType());
  572. GpuProgramType vertProgram = curPass->getVertexProgram();
  573. if (vertProgram)
  574. params->mVertParams = vertProgram->createParameters();
  575. GpuProgramType fragProgram = curPass->getFragmentProgram();
  576. if (fragProgram)
  577. params->mFragParams = fragProgram->createParameters();
  578. GpuProgramType geomProgram = curPass->getGeometryProgram();
  579. if (geomProgram)
  580. params->mGeomParams = geomProgram->createParameters();
  581. GpuProgramType hullProgram = curPass->getHullProgram();
  582. if (hullProgram)
  583. params->mHullParams = hullProgram->createParameters();
  584. GpuProgramType domainProgram = curPass->getDomainProgram();
  585. if (domainProgram)
  586. params->mDomainParams = domainProgram->createParameters();
  587. GpuProgramType computeProgram = curPass->getComputeProgram();
  588. if (computeProgram)
  589. params->mComputeParams = computeProgram->createParameters();
  590. mParametersPerPass.push_back(params);
  591. }
  592. // Assign param block buffers
  593. for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  594. {
  595. SPtr<PassParamsType> params = *iter;
  596. for (UINT32 i = 0; i < PassParamsType::NUM_PARAMS; i++)
  597. {
  598. GpuParamsType& paramPtr = params->getParamByIdx(i);
  599. if (paramPtr)
  600. {
  601. // Assign shareable buffers
  602. for (auto iterBlock = mValidShareableParamBlocks.begin(); iterBlock != mValidShareableParamBlocks.end(); ++iterBlock)
  603. {
  604. const String& paramBlockName = *iterBlock;
  605. if (paramPtr->hasParamBlock(paramBlockName))
  606. {
  607. ParamBlockPtrType blockBuffer = paramBlockBuffers[paramBlockName];
  608. paramPtr->setParamBlockBuffer(paramBlockName, blockBuffer);
  609. }
  610. }
  611. // Create non-shareable ones
  612. const GpuParamDesc& desc = paramPtr->getParamDesc();
  613. for (auto iterBlockDesc = desc.paramBlocks.begin(); iterBlockDesc != desc.paramBlocks.end(); ++iterBlockDesc)
  614. {
  615. if (!iterBlockDesc->second.isShareable)
  616. {
  617. ParamBlockPtrType newParamBlockBuffer = ParamBlockType::create(iterBlockDesc->second.blockSize * sizeof(UINT32));
  618. paramPtr->setParamBlockBuffer(iterBlockDesc->first, newParamBlockBuffer);
  619. }
  620. }
  621. }
  622. }
  623. }
  624. // Assign default parameters
  625. initDefaultParameters();
  626. }
  627. _markDependenciesDirty();
  628. }
  629. template <bool Core>
  630. template <typename T>
  631. void TMaterial<Core>::setParamValue(const String& name, UINT8* buffer, UINT32 numElements)
  632. {
  633. TMaterialDataParam<T, Core> param;
  634. getParam(name, param);
  635. T* ptr = (T*)buffer;
  636. for (UINT32 i = 0; i < numElements; i++)
  637. param.set(ptr[i], i);
  638. }
  639. template <bool Core>
  640. void TMaterial<Core>::initDefaultParameters()
  641. {
  642. const Map<String, SHADER_DATA_PARAM_DESC>& dataParams = mShader->getDataParams();
  643. for (auto& paramData : dataParams)
  644. {
  645. if (paramData.second.defaultValueIdx == (UINT32)-1)
  646. continue;
  647. auto iterFind = mValidParams.find(paramData.first);
  648. if (iterFind == mValidParams.end())
  649. continue;
  650. UINT8* buffer = (UINT8*)mShader->getDefaultValue(paramData.second.defaultValueIdx);
  651. if (buffer == nullptr)
  652. continue;
  653. switch (paramData.second.type)
  654. {
  655. case GPDT_FLOAT1:
  656. setParamValue<float>(iterFind->first, buffer, paramData.second.arraySize);
  657. break;
  658. case GPDT_FLOAT2:
  659. setParamValue<Vector2>(iterFind->first, buffer, paramData.second.arraySize);
  660. break;
  661. case GPDT_FLOAT3:
  662. setParamValue<Vector3>(iterFind->first, buffer, paramData.second.arraySize);
  663. break;
  664. case GPDT_FLOAT4:
  665. setParamValue<Vector4>(iterFind->first, buffer, paramData.second.arraySize);
  666. break;
  667. case GPDT_MATRIX_2X2:
  668. setParamValue<Matrix2>(iterFind->first, buffer, paramData.second.arraySize);
  669. break;
  670. case GPDT_MATRIX_2X3:
  671. setParamValue<Matrix2x3>(iterFind->first, buffer, paramData.second.arraySize);
  672. break;
  673. case GPDT_MATRIX_2X4:
  674. setParamValue<Matrix2x4>(iterFind->first, buffer, paramData.second.arraySize);
  675. break;
  676. case GPDT_MATRIX_3X2:
  677. setParamValue<Matrix3x2>(iterFind->first, buffer, paramData.second.arraySize);
  678. break;
  679. case GPDT_MATRIX_3X3:
  680. setParamValue<Matrix3>(iterFind->first, buffer, paramData.second.arraySize);
  681. break;
  682. case GPDT_MATRIX_3X4:
  683. setParamValue<Matrix3x4>(iterFind->first, buffer, paramData.second.arraySize);
  684. break;
  685. case GPDT_MATRIX_4X2:
  686. setParamValue<Matrix4x2>(iterFind->first, buffer, paramData.second.arraySize);
  687. break;
  688. case GPDT_MATRIX_4X3:
  689. setParamValue<Matrix4x3>(iterFind->first, buffer, paramData.second.arraySize);
  690. break;
  691. case GPDT_MATRIX_4X4:
  692. setParamValue<Matrix4>(iterFind->first, buffer, paramData.second.arraySize);
  693. break;
  694. case GPDT_INT1:
  695. setParamValue<int>(iterFind->first, buffer, paramData.second.arraySize);
  696. break;
  697. case GPDT_INT2:
  698. setParamValue<Vector2I>(iterFind->first, buffer, paramData.second.arraySize);
  699. break;
  700. case GPDT_INT3:
  701. setParamValue<Vector3I>(iterFind->first, buffer, paramData.second.arraySize);
  702. break;
  703. case GPDT_INT4:
  704. setParamValue<Vector4I>(iterFind->first, buffer, paramData.second.arraySize);
  705. break;
  706. case GPDT_BOOL:
  707. setParamValue<int>(iterFind->first, buffer, paramData.second.arraySize);
  708. break;
  709. case GPDT_COLOR:
  710. setParamValue<Color>(iterFind->first, buffer, paramData.second.arraySize);
  711. break;
  712. case GPDT_STRUCT:
  713. {
  714. TMaterialParamStruct<Core> param = getParamStruct(paramData.first);
  715. UINT32 elementSizeBytes = paramData.second.elementSize * sizeof(UINT32);
  716. UINT8* ptr = buffer;
  717. for (UINT32 i = 0; i < paramData.second.arraySize; i++)
  718. {
  719. param.set(ptr, elementSizeBytes, i);
  720. ptr += elementSizeBytes;
  721. }
  722. }
  723. break;
  724. }
  725. }
  726. const Map<String, SHADER_OBJECT_PARAM_DESC>& textureParams = mShader->getTextureParams();
  727. for (auto& param : textureParams)
  728. {
  729. if (param.second.defaultValueIdx == (UINT32)-1)
  730. continue;
  731. auto iterFind = mValidParams.find(param.first);
  732. if (iterFind == mValidParams.end())
  733. continue;
  734. TextureType defaultTex = mShader->getDefaultTexture(param.second.defaultValueIdx);
  735. getParamTexture(param.first).set(defaultTex);
  736. }
  737. const Map<String, SHADER_OBJECT_PARAM_DESC>& samplerParams = mShader->getSamplerParams();
  738. for (auto& param : samplerParams)
  739. {
  740. if (param.second.defaultValueIdx == (UINT32)-1)
  741. continue;
  742. auto iterFind = mValidParams.find(param.first);
  743. if (iterFind == mValidParams.end())
  744. continue;
  745. SamplerStateType defaultSampler = mShader->getDefaultSampler(param.second.defaultValueIdx);
  746. getParamSamplerState(param.first).set(defaultSampler);
  747. }
  748. }
  749. template <bool Core>
  750. template <typename T>
  751. void TMaterial<Core>::getParam(const String& name, TMaterialDataParam<T, Core>& output) const
  752. {
  753. throwIfNotInitialized();
  754. SPtr<Vector<TGpuDataParam<T, Core>>> gpuParams;
  755. auto iterFind = mValidParams.find(name);
  756. if (iterFind != mValidParams.end())
  757. {
  758. const String& gpuVarName = iterFind->second;
  759. gpuParams = bs_shared_ptr_new<Vector<TGpuDataParam<T, Core>>>();
  760. for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  761. {
  762. SPtr<PassParamsType> params = *iter;
  763. for (UINT32 i = 0; i < PassParamsType::NUM_PARAMS; i++)
  764. {
  765. GpuParamsType& paramPtr = params->getParamByIdx(i);
  766. if (paramPtr)
  767. {
  768. if (paramPtr->hasParam(gpuVarName))
  769. {
  770. gpuParams->push_back(TGpuDataParam<T, Core>());
  771. paramPtr->getParam<T>(gpuVarName, gpuParams->back());
  772. }
  773. }
  774. }
  775. }
  776. }
  777. output = createDataParam(name, gpuParams);
  778. }
  779. template<bool Core>
  780. void TMaterial<Core>::throwIfNotInitialized() const
  781. {
  782. if (mShader == nullptr)
  783. {
  784. BS_EXCEPT(InternalErrorException, "Material does not have shader set.");
  785. }
  786. if (mBestTechnique == nullptr)
  787. {
  788. BS_EXCEPT(InternalErrorException, "Shader does not contain a supported technique.");
  789. }
  790. }
  791. template class TMaterial < false > ;
  792. template class TMaterial < true > ;
  793. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<float, false>&) const;
  794. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<int, false>&) const;
  795. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Color, false>&) const;
  796. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector2, false>&) const;
  797. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector3, false>&) const;
  798. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector4, false>&) const;
  799. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector2I, false>&) const;
  800. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector3I, false>&) const;
  801. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector4I, false>&) const;
  802. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix2, false>&) const;
  803. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix2x3, false>&) const;
  804. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix2x4, false>&) const;
  805. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix3, false>&) const;
  806. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix3x2, false>&) const;
  807. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix3x4, false>&) const;
  808. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix4, false>&) const;
  809. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix4x2, false>&) const;
  810. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix4x3, false>&) const;
  811. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<float, true>&) const;
  812. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<int, true>&) const;
  813. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Color, true>&) const;
  814. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector2, true>&) const;
  815. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector3, true>&) const;
  816. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector4, true>&) const;
  817. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector2I, true>&) const;
  818. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector3I, true>&) const;
  819. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector4I, true>&) const;
  820. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix2, true>&) const;
  821. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix2x3, true>&) const;
  822. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix2x4, true>&) const;
  823. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix3, true>&) const;
  824. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix3x2, true>&) const;
  825. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix3x4, true>&) const;
  826. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix4, true>&) const;
  827. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix4x2, true>&) const;
  828. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix4x3, true>&) const;
  829. MaterialCore::MaterialCore(const SPtr<ShaderCore>& shader)
  830. {
  831. setShader(shader);
  832. }
  833. MaterialCore::MaterialCore(const SPtr<ShaderCore>& shader, const SPtr<TechniqueCore>& bestTechnique,
  834. const Set<String>& validShareableParamBlocks, const Map<String, String>& validParams,
  835. const Vector<SPtr<PassParametersCore>>& passParams)
  836. {
  837. mShader = shader;
  838. mBestTechnique = bestTechnique;
  839. mValidShareableParamBlocks = validShareableParamBlocks;
  840. mValidParams = validParams;
  841. UINT32 numPassParams = (UINT32)passParams.size();
  842. mParametersPerPass.resize(numPassParams);
  843. for (UINT32 i = 0; i < numPassParams; i++)
  844. mParametersPerPass[i] = passParams[i];
  845. }
  846. void MaterialCore::setShader(const SPtr<ShaderCore>& shader)
  847. {
  848. mShader = shader;
  849. initBestTechnique();
  850. _markCoreDirty();
  851. }
  852. void MaterialCore::syncToCore(const CoreSyncData& data)
  853. {
  854. char* dataPtr = (char*)data.getBuffer();
  855. mValidShareableParamBlocks.clear();
  856. mValidParams.clear();
  857. mParametersPerPass.clear();
  858. UINT32 numPasses = 0;
  859. dataPtr = rttiReadElem(mValidShareableParamBlocks, dataPtr);
  860. dataPtr = rttiReadElem(mValidParams, dataPtr);
  861. dataPtr = rttiReadElem(numPasses, dataPtr);
  862. for (UINT32 i = 0; i < numPasses; i++)
  863. {
  864. SPtr<PassParametersCore>* passParameters = (SPtr<PassParametersCore>*)dataPtr;
  865. mParametersPerPass.push_back(*passParameters);
  866. passParameters->~SPtr<PassParametersCore>();
  867. dataPtr += sizeof(SPtr<PassParametersCore>);
  868. }
  869. SPtr<ShaderCore>* shader = (SPtr<ShaderCore>*)dataPtr;
  870. mShader = *shader;
  871. shader->~SPtr<ShaderCore>();
  872. dataPtr += sizeof(SPtr<ShaderCore>);
  873. SPtr<TechniqueCore>* technique = (SPtr<TechniqueCore>*)dataPtr;
  874. mBestTechnique = *technique;
  875. technique->~SPtr<TechniqueCore>();
  876. dataPtr += sizeof(SPtr<TechniqueCore>);
  877. }
  878. SPtr<MaterialCore> MaterialCore::create(const SPtr<ShaderCore>& shader)
  879. {
  880. MaterialCore* material = new (bs_alloc<MaterialCore>()) MaterialCore(shader);
  881. SPtr<MaterialCore> materialPtr = bs_shared_ptr<MaterialCore>(material);
  882. materialPtr->_setThisPtr(materialPtr);
  883. materialPtr->initialize();
  884. return materialPtr;
  885. }
  886. Material::Material()
  887. :mLoadFlags(Load_None)
  888. { }
  889. Material::Material(const HShader& shader)
  890. :mLoadFlags(Load_None)
  891. {
  892. mShader = shader;
  893. }
  894. void Material::initialize()
  895. {
  896. setShader(mShader); // Not calling directly in constructor because it calls virtual methods
  897. Resource::initialize();
  898. }
  899. void Material::setShader(const HShader& shader)
  900. {
  901. //if (mShader == shader)
  902. // return;
  903. mShader = shader;
  904. mBestTechnique = nullptr;
  905. mLoadFlags = Load_None;
  906. _markResourcesDirty();
  907. initializeIfLoaded();
  908. }
  909. void Material::_markCoreDirty()
  910. {
  911. markCoreDirty();
  912. }
  913. void Material::_markDependenciesDirty()
  914. {
  915. markDependenciesDirty();
  916. }
  917. void Material::_markResourcesDirty()
  918. {
  919. markListenerResourcesDirty();
  920. }
  921. SPtr<MaterialCore> Material::getCore() const
  922. {
  923. return std::static_pointer_cast<MaterialCore>(mCoreSpecific);
  924. }
  925. SPtr<CoreObjectCore> Material::createCore() const
  926. {
  927. MaterialCore* material = nullptr;
  928. SPtr<ShaderCore> shader;
  929. if (mShader.isLoaded())
  930. {
  931. shader = mShader->getCore();
  932. if (mBestTechnique != nullptr)
  933. {
  934. SPtr<TechniqueCore> technique = mBestTechnique->getCore();
  935. Vector<SPtr<PassParametersCore>> passParams;
  936. for (auto& passParam : mParametersPerPass)
  937. passParams.push_back(convertParamsToCore(passParam));
  938. material = new (bs_alloc<MaterialCore>()) MaterialCore(shader, technique, mValidShareableParamBlocks, mValidParams, passParams);
  939. }
  940. }
  941. if (material == nullptr)
  942. material = new (bs_alloc<MaterialCore>()) MaterialCore(shader);
  943. SPtr<MaterialCore> materialPtr = bs_shared_ptr<MaterialCore>(material);
  944. materialPtr->_setThisPtr(materialPtr);
  945. return materialPtr;
  946. }
  947. CoreSyncData Material::syncToCore(FrameAlloc* allocator)
  948. {
  949. UINT32 numPasses = (UINT32)mParametersPerPass.size();
  950. UINT32 size = sizeof(UINT32) + numPasses * sizeof(SPtr<PassParametersCore>)
  951. + sizeof(SPtr<ShaderCore>) + sizeof(SPtr<TechniqueCore>) + rttiGetElemSize(mValidShareableParamBlocks)
  952. + rttiGetElemSize(mValidParams);
  953. UINT8* buffer = allocator->alloc(size);
  954. char* dataPtr = (char*)buffer;
  955. dataPtr = rttiWriteElem(mValidShareableParamBlocks, dataPtr);
  956. dataPtr = rttiWriteElem(mValidParams, dataPtr);
  957. dataPtr = rttiWriteElem(numPasses, dataPtr);
  958. for (UINT32 i = 0; i < numPasses; i++)
  959. {
  960. SPtr<PassParametersCore>* passParameters = new (dataPtr) SPtr<PassParametersCore>();
  961. *passParameters = convertParamsToCore(mParametersPerPass[i]);
  962. dataPtr += sizeof(SPtr<PassParametersCore>);
  963. }
  964. SPtr<ShaderCore>* shader = new (dataPtr)SPtr<ShaderCore>();
  965. if (mShader.isLoaded(false))
  966. *shader = mShader->getCore();
  967. else
  968. *shader = nullptr;
  969. dataPtr += sizeof(SPtr<ShaderCore>);
  970. SPtr<TechniqueCore>* technique = new (dataPtr)SPtr<TechniqueCore>();
  971. if (mBestTechnique != nullptr)
  972. *technique = mBestTechnique->getCore();
  973. else
  974. *technique = nullptr;
  975. dataPtr += sizeof(SPtr<TechniqueCore>);
  976. return CoreSyncData(buffer, size);
  977. }
  978. void Material::getCoreDependencies(Vector<CoreObject*>& dependencies)
  979. {
  980. if (mShader.isLoaded())
  981. dependencies.push_back(mShader.get());
  982. for (auto& params : mParametersPerPass)
  983. {
  984. for (UINT32 i = 0; i < PassParameters::NUM_PARAMS; i++)
  985. {
  986. GpuParamsPtr gpuParams = params->getParamByIdx(i);
  987. if (gpuParams != nullptr)
  988. dependencies.push_back(gpuParams.get());
  989. }
  990. }
  991. }
  992. void Material::getListenerResources(Vector<HResource>& resources)
  993. {
  994. if (mShader != nullptr)
  995. resources.push_back(mShader);
  996. }
  997. void Material::getResourceDependencies(FrameVector<HResource>& dependencies) const
  998. {
  999. if (mShader != nullptr)
  1000. dependencies.push_back(mShader);
  1001. if (mShader.isLoaded())
  1002. {
  1003. const Map<String, SHADER_OBJECT_PARAM_DESC>& textureParams = mShader->getTextureParams();
  1004. for (auto& param : textureParams)
  1005. {
  1006. if (param.second.defaultValueIdx != (UINT32)-1)
  1007. {
  1008. HTexture defaultTex = mShader->getDefaultTexture(param.second.defaultValueIdx);
  1009. if (defaultTex != nullptr)
  1010. dependencies.push_back(defaultTex);
  1011. }
  1012. }
  1013. }
  1014. }
  1015. void Material::initializeIfLoaded()
  1016. {
  1017. if (areDependenciesLoaded())
  1018. {
  1019. if (mLoadFlags != Load_All)
  1020. {
  1021. mLoadFlags = Load_All;
  1022. initBestTechnique();
  1023. markCoreDirty();
  1024. }
  1025. }
  1026. else
  1027. {
  1028. if (mShader.isLoaded() && mLoadFlags == Load_None)
  1029. {
  1030. mLoadFlags = Load_Shader;
  1031. markListenerResourcesDirty(); // Need to register resources dependent on shader now
  1032. }
  1033. }
  1034. }
  1035. void Material::createCachedParams(const HShader& shader)
  1036. {
  1037. mCachedParams = bs_shared_ptr_new<__MaterialParams>(shader);
  1038. }
  1039. void Material::notifyResourceLoaded(const HResource& resource)
  1040. {
  1041. initializeIfLoaded();
  1042. }
  1043. template<class T>
  1044. void copyParam(SPtr<GpuParams>& from, SPtr<GpuParams>& to, const String& name, UINT32 arraySize)
  1045. {
  1046. TGpuDataParam<T, false> newParam;
  1047. to->getParam(name, newParam);
  1048. TGpuDataParam<T, false> oldParam;
  1049. from->getParam(name, oldParam);
  1050. for (UINT32 i = 0; i < arraySize; i++)
  1051. newParam.set(oldParam.get(i), i);
  1052. }
  1053. void Material::notifyResourceChanged(const HResource& resource)
  1054. {
  1055. // Shader changed, so save parameters, rebuild material and restore parameters
  1056. Vector<SPtr<PassParameters>> oldPassParams = mParametersPerPass;
  1057. mLoadFlags = Load_None;
  1058. initializeIfLoaded();
  1059. for (UINT32 i = 0; i < (UINT32)oldPassParams.size(); i++)
  1060. {
  1061. if (i >= (UINT32)mParametersPerPass.size())
  1062. continue;
  1063. SPtr<PassParameters> oldParams = oldPassParams[i];
  1064. SPtr<PassParameters> newParams = mParametersPerPass[i];
  1065. for (UINT32 j = 0; j < PassParameters::NUM_PARAMS; j++)
  1066. {
  1067. SPtr<GpuParams>& oldGpuParams = oldParams->getParamByIdx(j);
  1068. SPtr<GpuParams>& newGpuParams = newParams->getParamByIdx(j);
  1069. if (oldGpuParams == nullptr || newGpuParams == nullptr)
  1070. continue;
  1071. const GpuParamDesc& oldDesc = oldGpuParams->getParamDesc();
  1072. const GpuParamDesc& newDesc = newGpuParams->getParamDesc();
  1073. for (auto& param : oldDesc.params)
  1074. {
  1075. auto iterFind = newDesc.params.find(param.first);
  1076. if (iterFind == newDesc.params.end())
  1077. continue;
  1078. if (param.second.type != iterFind->second.type)
  1079. continue;
  1080. UINT32 arraySize = std::min(param.second.arraySize, iterFind->second.arraySize);
  1081. switch (param.second.type)
  1082. {
  1083. case GPDT_FLOAT1:
  1084. copyParam<float>(oldGpuParams, newGpuParams, param.first, arraySize);
  1085. break;
  1086. case GPDT_FLOAT2:
  1087. copyParam<Vector2>(oldGpuParams, newGpuParams, param.first, arraySize);
  1088. break;
  1089. case GPDT_FLOAT3:
  1090. copyParam<Vector3>(oldGpuParams, newGpuParams, param.first, arraySize);
  1091. break;
  1092. case GPDT_FLOAT4:
  1093. copyParam<Vector4>(oldGpuParams, newGpuParams, param.first, arraySize);
  1094. break;
  1095. case GPDT_MATRIX_2X2:
  1096. copyParam<Matrix2>(oldGpuParams, newGpuParams, param.first, arraySize);
  1097. break;
  1098. case GPDT_MATRIX_2X3:
  1099. copyParam<Matrix2x3>(oldGpuParams, newGpuParams, param.first, arraySize);
  1100. break;
  1101. case GPDT_MATRIX_2X4:
  1102. copyParam<Matrix2x4>(oldGpuParams, newGpuParams, param.first, arraySize);
  1103. break;
  1104. case GPDT_MATRIX_3X2:
  1105. copyParam<Matrix3x2>(oldGpuParams, newGpuParams, param.first, arraySize);
  1106. break;
  1107. case GPDT_MATRIX_3X3:
  1108. copyParam<Matrix3>(oldGpuParams, newGpuParams, param.first, arraySize);
  1109. break;
  1110. case GPDT_MATRIX_3X4:
  1111. copyParam<Matrix3x4>(oldGpuParams, newGpuParams, param.first, arraySize);
  1112. break;
  1113. case GPDT_MATRIX_4X2:
  1114. copyParam<Matrix4x2>(oldGpuParams, newGpuParams, param.first, arraySize);
  1115. break;
  1116. case GPDT_MATRIX_4X3:
  1117. copyParam<Matrix4x3>(oldGpuParams, newGpuParams, param.first, arraySize);
  1118. break;
  1119. case GPDT_MATRIX_4X4:
  1120. copyParam<Matrix4>(oldGpuParams, newGpuParams, param.first, arraySize);
  1121. break;
  1122. case GPDT_INT1:
  1123. case GPDT_BOOL:
  1124. copyParam<int>(oldGpuParams, newGpuParams, param.first, arraySize);
  1125. break;
  1126. case GPDT_INT2:
  1127. copyParam<Vector2I>(oldGpuParams, newGpuParams, param.first, arraySize);
  1128. break;
  1129. case GPDT_INT3:
  1130. copyParam<Vector3I>(oldGpuParams, newGpuParams, param.first, arraySize);
  1131. break;
  1132. case GPDT_INT4:
  1133. copyParam<Vector4I>(oldGpuParams, newGpuParams, param.first, arraySize);
  1134. break;
  1135. case GPDT_COLOR:
  1136. copyParam<Color>(oldGpuParams, newGpuParams, param.first, arraySize);
  1137. break;
  1138. case GPDT_STRUCT:
  1139. {
  1140. GpuParamStruct newParam;
  1141. newGpuParams->getStructParam(param.first, newParam);
  1142. GpuParamStruct oldParam;
  1143. oldGpuParams->getStructParam(param.first, oldParam);
  1144. if (param.second.elementSize == iterFind->second.elementSize)
  1145. {
  1146. for (UINT32 k = 0; k < arraySize; k++)
  1147. {
  1148. UINT8* data = (UINT8*)bs_stack_alloc(param.second.elementSize);
  1149. oldParam.get(data, param.second.elementSize, k);
  1150. newParam.set(data, param.second.elementSize, k);
  1151. bs_stack_free(data);
  1152. }
  1153. }
  1154. }
  1155. break;
  1156. }
  1157. }
  1158. for (auto& param : oldDesc.textures)
  1159. {
  1160. auto iterFind = newDesc.textures.find(param.first);
  1161. if (iterFind == newDesc.textures.end())
  1162. continue;
  1163. UINT32 oldSlot = param.second.slot;
  1164. UINT32 newSlot = iterFind->second.slot;
  1165. bool isLoadStore = oldGpuParams->isLoadStoreTexture(oldSlot);
  1166. if (!isLoadStore)
  1167. newGpuParams->setTexture(newSlot, oldGpuParams->getTexture(oldSlot));
  1168. else
  1169. {
  1170. newGpuParams->setIsLoadStoreTexture(newSlot, true);
  1171. newGpuParams->setLoadStoreSurface(newSlot, oldGpuParams->getLoadStoreSurface(oldSlot));
  1172. }
  1173. }
  1174. for (auto& param : oldDesc.samplers)
  1175. {
  1176. auto iterFind = newDesc.samplers.find(param.first);
  1177. if (iterFind == newDesc.samplers.end())
  1178. continue;
  1179. newGpuParams->setSamplerState(iterFind->second.slot, oldGpuParams->getSamplerState(param.second.slot));
  1180. }
  1181. }
  1182. }
  1183. }
  1184. HMaterial Material::clone()
  1185. {
  1186. UINT32 bufferSize = 0;
  1187. MemorySerializer serializer;
  1188. UINT8* buffer = serializer.encode(this, bufferSize, (void*(*)(UINT32))&bs_alloc);
  1189. std::shared_ptr<Material> cloneObj = std::static_pointer_cast<Material>(serializer.decode(buffer, bufferSize));
  1190. bs_free(buffer);
  1191. return static_resource_cast<Material>(gResources()._createResourceHandle(cloneObj));
  1192. }
  1193. HMaterial Material::create()
  1194. {
  1195. MaterialPtr materialPtr = MaterialManager::instance().create();
  1196. return static_resource_cast<Material>(gResources()._createResourceHandle(materialPtr));
  1197. }
  1198. HMaterial Material::create(const HShader& shader)
  1199. {
  1200. MaterialPtr materialPtr = MaterialManager::instance().create(shader);
  1201. return static_resource_cast<Material>(gResources()._createResourceHandle(materialPtr));
  1202. }
  1203. RTTITypeBase* Material::getRTTIStatic()
  1204. {
  1205. return MaterialRTTI::instance();
  1206. }
  1207. RTTITypeBase* Material::getRTTI() const
  1208. {
  1209. return Material::getRTTIStatic();
  1210. }
  1211. }