Marko Pintera d7d2e26f5e Added BlockUntilComplete to AsyncOp 11 vuotta sitten
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Win32 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 vuotta sitten
BsBlendState.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsBlendStateRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsCameraProxy.h 6ed941be49 Camera frustum is valid on first frame 11 vuotta sitten
BsCommandQueue.h d7d2e26f5e Added BlockUntilComplete to AsyncOp 11 vuotta sitten
BsCommonTypes.h 350e767ebf Added support for load/store textures 11 vuotta sitten
BsComponent.h 734f25c36c Deferred destruction of game objects 11 vuotta sitten
BsComponentRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsCoreApplication.h d231b89e53 Fixed OpenGL texture binding 11 vuotta sitten
BsCoreObject.h 4460630297 Fixed Renderer by properly updating dirty parameters and properly handling DrawList items 11 vuotta sitten
BsCoreObjectManager.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsCorePrerequisites.h ff8ed9021c Refactored Renderable into RenderableHandler 11 vuotta sitten
BsCoreSceneManager.h 734f25c36c Deferred destruction of game objects 11 vuotta sitten
BsCoreThread.h 5796d726b7 Added clone method to SerializedProperty (untested) 11 vuotta sitten
BsCoreThreadAccessor.h eb6a85cf56 Getting everything to compile after load/store texture and render texture refactor 11 vuotta sitten
BsDeferredCallManager.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsDepthStencilState.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsDepthStencilStateRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsDrawList.h 0eecfe525d More documentation 11 vuotta sitten
BsDrawOps.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsEventQuery.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsFolderMonitor.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsFont.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsFontDesc.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 vuotta sitten
BsFontImportOptions.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsFontImportOptionsRTTI.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 vuotta sitten
BsFontManager.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsFontRTTI.h 8d9993f92a Fixing font RTTI that had invalid base class 11 vuotta sitten
BsGameObject.h 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) 11 vuotta sitten
BsGameObjectHandle.h 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) 11 vuotta sitten
BsGameObjectHandleRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsGameObjectManager.h 734f25c36c Deferred destruction of game objects 11 vuotta sitten
BsGameObjectRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsGpuBuffer.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsGpuBufferView.h 0d839f9f3d More documentation 11 vuotta sitten
BsGpuParam.h 630f8908a3 Added MaterialParams as a Material equivalent of GpuParam used by GpuPrograms 11 vuotta sitten
BsGpuParamBlock.h 86f1d09e68 Updating material proxies uses frame allocator 11 vuotta sitten
BsGpuParamBlockBuffer.h 3512c00011 Extended interface for some core-level objects for easier creation 11 vuotta sitten
BsGpuParamDesc.h d1881075fa Various fixes to Renderer 11 vuotta sitten
BsGpuParams.h 630f8908a3 Added MaterialParams as a Material equivalent of GpuParam used by GpuPrograms 11 vuotta sitten
BsGpuProgInclude.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsGpuProgIncludeImporter.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsGpuProgram.h 3512c00011 Extended interface for some core-level objects for easier creation 11 vuotta sitten
BsGpuProgramImportOptions.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsGpuProgramImportOptionsRTTI.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 vuotta sitten
BsGpuProgramImporter.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsGpuProgramManager.h 21e4301182 More documentation 11 vuotta sitten
BsGpuProgramRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsGpuResource.h 5f6fe3b27f Updated how are GpuParamBlocks handled on the core thread and compile fixes 11 vuotta sitten
BsGpuResourceData.h d5d2171319 Added C# PixelData 11 vuotta sitten
BsGpuResourceDataRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsGpuResourceRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsHardwareBuffer.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsHardwareBufferManager.h 6084fe01cc WIP Renderer refactor - Checkin before I start modifying GpuParams 11 vuotta sitten
BsImportOptions.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsImportOptionsRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsImporter.h 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested 11 vuotta sitten
BsIndexBuffer.h 3512c00011 Extended interface for some core-level objects for easier creation 11 vuotta sitten
BsInput.h 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 vuotta sitten
BsInputFwd.h 7912eda84e Fixed XInput key mappings 11 vuotta sitten
BsMaterial.h 630f8908a3 Added MaterialParams as a Material equivalent of GpuParam used by GpuPrograms 11 vuotta sitten
BsMaterialManager.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsMaterialParam.h 630f8908a3 Added MaterialParams as a Material equivalent of GpuParam used by GpuPrograms 11 vuotta sitten
BsMaterialProxy.h 4460630297 Fixed Renderer by properly updating dirty parameters and properly handling DrawList items 11 vuotta sitten
BsMaterialRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsMesh.h 97744d0baf A lot more renderer and proxy refactoring 11 vuotta sitten
BsMeshBase.h 4460630297 Fixed Renderer by properly updating dirty parameters and properly handling DrawList items 11 vuotta sitten
BsMeshBaseRTTI.h 6084fe01cc WIP Renderer refactor - Checkin before I start modifying GpuParams 11 vuotta sitten
BsMeshData.h cfffeaa859 More work on gizmos 11 vuotta sitten
BsMeshDataRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsMeshHeap.h 6dc2337e53 Solved some more problems with freeing core objects on shutdown 11 vuotta sitten
BsMeshManager.h 4101088f37 Massive refactor due to work on Renderer 11 vuotta sitten
BsMeshProxy.h 2386b6c4cd Ensured meshes get properly released 11 vuotta sitten
BsMultiRenderTexture.h 3512c00011 Extended interface for some core-level objects for easier creation 11 vuotta sitten
BsOSInputHandler.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsOcclusionQuery.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsPass.h 0e027b8351 Scene picking WIP (untested) 11 vuotta sitten
BsPassRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsPixelBuffer.h fc8f2b1eaf More documentation 11 vuotta sitten
BsPixelData.h d5d2171319 Added C# PixelData 11 vuotta sitten
BsPixelDataRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsPixelUtil.h 6c74a3d7c0 Added cached CPU data to Texture 11 vuotta sitten
BsPixelVolume.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsPlatform.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsProfilerCPU.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 vuotta sitten
BsProfilerGPU.h 5d7e93aeee Fixed an issue with GUI layout calculation 11 vuotta sitten
BsProfilingManager.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 vuotta sitten
BsQueryManager.h 6dc2337e53 Solved some more problems with freeing core objects on shutdown 11 vuotta sitten
BsRasterizerState.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsRasterizerStateRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsRawInputHandler.h a713a99a65 More documentation & input fixes 11 vuotta sitten
BsRenderStateManager.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsRenderStats.h 5d7e93aeee Fixed an issue with GUI layout calculation 11 vuotta sitten
BsRenderSystem.h 350e767ebf Added support for load/store textures 11 vuotta sitten
BsRenderSystemCapabilities.h 3512c00011 Extended interface for some core-level objects for easier creation 11 vuotta sitten
BsRenderSystemFactory.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsRenderSystemManager.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsRenderTarget.h 1a4555b0d8 Removed multisampling hint from textures 11 vuotta sitten
BsRenderTargetManager.h f2ab5fb8dd Added RenderTargetManager and fixed up render target core/sim syncing 11 vuotta sitten
BsRenderTexture.h 1a4555b0d8 Removed multisampling hint from textures 11 vuotta sitten
BsRenderWindow.h 291d0bb7bd Fixed render target properties so they are updated properly 11 vuotta sitten
BsRenderWindowManager.h f2ab5fb8dd Added RenderTargetManager and fixed up render target core/sim syncing 11 vuotta sitten
BsRenderer.h 547d3f9c59 Added root finding code to Math 11 vuotta sitten
BsRendererFactory.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsRendererManager.h a9bf1fec5f Various fixes to get shutdown work properly 11 vuotta sitten
BsResource.h c449f37a13 Added ability to set up custom meta-data per resource 11 vuotta sitten
BsResourceHandle.h d231b89e53 Fixed OpenGL texture binding 11 vuotta sitten
BsResourceHandleRTTI.h 5e73fd1b8d Properly fixing Resources::unloadAllAssets. Handles to the same resource will share the same handle data as intended 11 vuotta sitten
BsResourceManifest.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsResourceManifestRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsResourceMetaData.h c449f37a13 Added ability to set up custom meta-data per resource 11 vuotta sitten
BsResourceMetaDataRTTI.h c449f37a13 Added ability to set up custom meta-data per resource 11 vuotta sitten
BsResourceRTTI.h a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 vuotta sitten
BsResources.h becb8d0082 Easier importer and resources interface 11 vuotta sitten
BsSamplerState.h 3512c00011 Extended interface for some core-level objects for easier creation 11 vuotta sitten
BsSamplerStateRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsSceneObject.h 734f25c36c Deferred destruction of game objects 11 vuotta sitten
BsSceneObjectRTTI.h 38b79673f7 Modified GameObject serialization so it doesn't require manual calls to GameObjectManager 11 vuotta sitten
BsShader.h c256b7e5d5 Shader can now have one object parameter reference multiple GPU variables, in case variables have different names across different render systems 11 vuotta sitten
BsShaderProxy.h e33c0e5624 Finished with the renderer most, checkin before prettying it up 11 vuotta sitten
BsShaderRTTI.h c256b7e5d5 Shader can now have one object parameter reference multiple GPU variables, in case variables have different names across different render systems 11 vuotta sitten
BsSpecificImporter.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsSubMesh.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsTechnique.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsTechniqueRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsTextData.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsTexture.h 6c74a3d7c0 Added cached CPU data to Texture 11 vuotta sitten
BsTextureImportOptions.h 47b7a6fdfe Added documentation to example project 11 vuotta sitten
BsTextureImportOptionsRTTI.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 vuotta sitten
BsTextureManager.h 1a4555b0d8 Removed multisampling hint from textures 11 vuotta sitten
BsTextureRTTI.h 1a4555b0d8 Removed multisampling hint from textures 11 vuotta sitten
BsTextureView.h 8d97ad0802 More documentation 11 vuotta sitten
BsTimerQuery.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsTransientMesh.h 43b595cda9 Gizmo icon picking works 11 vuotta sitten
BsUUID.h cf60b3980a More documentation 11 vuotta sitten
BsVertexBuffer.h 3512c00011 Extended interface for some core-level objects for easier creation 11 vuotta sitten
BsVertexData.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsVertexDataDesc.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsVertexDataDescRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsVertexDeclaration.h 3512c00011 Extended interface for some core-level objects for easier creation 11 vuotta sitten
BsVertexDeclarationRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsVideoModeInfo.h 90e94fb9b2 Fixed issue with HString parameter placement 11 vuotta sitten
BsViewport.h ff8ed9021c Refactored Renderable into RenderableHandler 11 vuotta sitten
BsViewportRTTI.h ff8ed9021c Refactored Renderable into RenderableHandler 11 vuotta sitten