Marko Pintera d5d2171319 Added C# PixelData hace 11 años
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BsBuiltinEditorResources.cpp 298de470a6 Refactored draw helper so it can sort meshes based on distance from camera hace 11 años
BsCmdRecordSO.cpp 734f25c36c Deferred destruction of game objects hace 11 años
BsCmdReparentSO.cpp 17afc600a7 Massive Cm->Bs file rename hace 11 años
BsDbgTestGameObjectRef.cpp 17afc600a7 Massive Cm->Bs file rename hace 11 años
BsDockManager.cpp 291d0bb7bd Fixed render target properties so they are updated properly hace 11 años
BsDockManagerLayout.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" hace 11 años
BsEditorApplication.cpp d5d2171319 Added C# PixelData hace 11 años
BsEditorCommand.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" hace 11 años
BsEditorTestSuite.cpp 4867d3a4a3 Added test case for scene object commit and restore hace 11 años
BsEditorUtility.cpp e9fc86930e A lot more work on handles (WIP) hace 11 años
BsEditorWidget.cpp 291d0bb7bd Fixed render target properties so they are updated properly hace 11 años
BsEditorWidgetContainer.cpp 291d0bb7bd Fixed render target properties so they are updated properly hace 11 años
BsEditorWidgetLayout.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine hace 11 años
BsEditorWidgetManager.cpp 291d0bb7bd Fixed render target properties so they are updated properly hace 11 años
BsEditorWindow.cpp 291d0bb7bd Fixed render target properties so they are updated properly hace 11 años
BsEditorWindowBase.cpp 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. hace 11 años
BsEditorWindowManager.cpp e4d4e884c9 Handle abort signal instead of exit hace 11 años
BsGUIColor.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I hace 11 años
BsGUIColorField.cpp 4b4f583a71 Added C# versions of many editor fields hace 11 años
BsGUIComponentFoldout.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I hace 11 años
BsGUIDockSlider.cpp 17afc600a7 Massive Cm->Bs file rename hace 11 años
BsGUIDropButton.cpp d1f33eb36a Tested remaining inspector fields hace 11 años
BsGUIFieldBase.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I hace 11 años
BsGUIFloatField.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I hace 11 años
BsGUIFoldout.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I hace 11 años
BsGUIIntField.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I hace 11 años
BsGUIMenuBar.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I hace 11 años
BsGUIResourceTreeView.cpp 3512c00011 Extended interface for some core-level objects for easier creation hace 11 años
BsGUISceneTreeView.cpp 3512c00011 Extended interface for some core-level objects for easier creation hace 11 años
BsGUITabButton.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" hace 11 años
BsGUITabbedTitleBar.cpp 291d0bb7bd Fixed render target properties so they are updated properly hace 11 años
BsGUITextField.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I hace 11 años
BsGUIToggleField.cpp b0236b0eb1 Added support for GUI sub-styles hace 11 años
BsGUITreeView.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I hace 11 años
BsGUITreeViewEditBox.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" hace 11 años
BsGUIVector2Field.cpp b0236b0eb1 Added support for GUI sub-styles hace 11 años
BsGUIVector3Field.cpp b0236b0eb1 Added support for GUI sub-styles hace 11 años
BsGUIVector4Field.cpp b0236b0eb1 Added support for GUI sub-styles hace 11 años
BsGUIWindowDropArea.cpp b1e42e1c76 GUIRenderTexture now uses a non-transparent shader hace 11 años
BsGUIWindowFrame.cpp b1e42e1c76 GUIRenderTexture now uses a non-transparent shader hace 11 años
BsGUIWindowFrameWidget.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I hace 11 años
BsGizmoManager.cpp d5d2171319 Added C# PixelData hace 11 años
BsHandleDrawManager.cpp d5d2171319 Added C# PixelData hace 11 años
BsHandleManager.cpp d5d2171319 Added C# PixelData hace 11 años
BsHandleSlider.cpp d5d2171319 Added C# PixelData hace 11 años
BsHandleSliderDisc.cpp d5d2171319 Added C# PixelData hace 11 años
BsHandleSliderLine.cpp d5d2171319 Added C# PixelData hace 11 años
BsHandleSliderManager.cpp d5d2171319 Added C# PixelData hace 11 años
BsHandleSliderPlane.cpp d5d2171319 Added C# PixelData hace 11 años
BsMainEditorWindow.cpp 291d0bb7bd Fixed render target properties so they are updated properly hace 11 años
BsProjectLibrary.cpp a4e65a67d8 Added a way to load resources from C# ProjectLibrary hace 11 años
BsProjectLibraryEntries.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" hace 11 años
BsProjectResourceMeta.cpp a35f11d8cc Added ManagedResource and improve project library and resource meta data management hace 11 años
BsResourceImporter.cpp 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested hace 11 años
BsSceneCameraController.cpp b64a0482e7 Various Gizmo rendering fixes hace 11 años
BsSceneEditorWidget.cpp d5d2171319 Added C# PixelData hace 11 años
BsSceneGrid.cpp 80fec94568 Refactored sliders to better accomodate snapping and fixed slider size hace 11 años
BsScenePicking.cpp d5d2171319 Added C# PixelData hace 11 años
BsSelection.cpp 13b511ed32 Clicking on empty space deselects the selected scene object hace 11 años
BsTestTextSprite.cpp 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. hace 11 años
BsUndoRedo.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" hace 11 años
DbgEditorWidget1.cpp 7c1348d402 Enabled scene and tree views for better GameObjectField testing hace 11 años
DbgEditorWidget2.cpp c0b00d66fb Inspector will not try to display multi-rank arrays as it doesn't support them yet hace 11 años