| 1234567891011121314151617181920212223242526272829303132333435363738 |
- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "BsScriptResource.h"
- #include "BsPixelData.h"
- #include "BsTexture.h"
- namespace BansheeEngine
- {
- class BS_SCR_BE_EXPORT ScriptTextureBase : public ScriptResourceBase
- {
- protected:
- friend class ScriptResourceManager;
- ScriptTextureBase(MonoObject* instance)
- :ScriptResourceBase(instance)
- { }
- virtual ~ScriptTextureBase() {}
- };
- class BS_SCR_BE_EXPORT ScriptTexture : public ScriptObject <ScriptTexture, ScriptTextureBase>
- {
- public:
- SCRIPT_OBJ(BansheeEngineAssemblyName, "BansheeEngine", "Texture")
- private:
- ScriptTexture(MonoObject* instance);
- static void internal_getPixelFormat(ScriptTexture* thisPtr, PixelFormat* value);
- static void internal_getUsage(ScriptTexture* thisPtr, TextureUsage* value);
- static void internal_getWidth(ScriptTexture* thisPtr, int* value);
- static void internal_getHeight(ScriptTexture* thisPtr, int* value);
- static void internal_getGammaCorrection(ScriptTexture* thisPtr, bool* value);
- static void internal_getSampleCount(ScriptTexture* thisPtr, int* value);
- static void internal_getMipmapCount(ScriptTexture* thisPtr, int* value);
- };
- }
|