BsScriptSceneHandles.h 2.0 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsScriptEditorPrerequisites.h"
  5. #include "BsScriptObject.h"
  6. #include "Math/BsVector2I.h"
  7. namespace bs
  8. {
  9. /** @addtogroup ScriptInteropEditor
  10. * @{
  11. */
  12. /** Interop class between C++ & CLR for SceneHandles. */
  13. class BS_SCR_BED_EXPORT ScriptSceneHandles : public ScriptObject <ScriptSceneHandles>
  14. {
  15. public:
  16. SCRIPT_OBJ(EDITOR_ASSEMBLY, "BansheeEditor", "SceneHandles")
  17. private:
  18. ScriptSceneHandles(MonoObject* object, EditorWidgetBase* parentWidget, const SPtr<Camera>& camera);
  19. ~ScriptSceneHandles();
  20. /**
  21. * Checks is the pointer currently within the provided window, and if it is not the cursor is wrapped in such a way
  22. * so that it is returned to within the window bounds.
  23. *
  24. * @return How far was the cursor moved due to wrapping. This will be (0, 0) if the cursor is within window bounds
  25. * initially.
  26. */
  27. Vector2I wrapCursorToWindow() const;
  28. EditorWidgetBase* mParentWidget;
  29. SPtr<Camera> mCamera;
  30. Vector2I mMouseDeltaCompensate;
  31. /************************************************************************/
  32. /* CLR HOOKS */
  33. /************************************************************************/
  34. static void internal_Create(MonoObject* managedInstance, ScriptEditorWindow* parentWindow, ScriptCamera* camera);
  35. static void internal_Draw(ScriptSceneHandles* thisPtr);
  36. static void internal_BeginInput();
  37. static void internal_EndInput();
  38. static void internal_UpdateInput(ScriptSceneHandles* thisPtr, Vector2I* inputPos, Vector2I* inputDelta);
  39. static void internal_TrySelect(ScriptSceneHandles* thisPtr, Vector2I* inputPos);
  40. static bool internal_IsActive(ScriptSceneHandles* thisPtr);
  41. static void internal_ClearSelection(ScriptSceneHandles* thisPtr);
  42. };
  43. /** @} */
  44. }