BsScriptMaterial.h 3.3 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsScriptEnginePrerequisites.h"
  5. #include "Wrappers/BsScriptResource.h"
  6. #include "Material/BsMaterial.h"
  7. #include "Math/BsVector2.h"
  8. #include "Math/BsVector3.h"
  9. #include "Math/BsVector4.h"
  10. #include "Math/BsMatrix3.h"
  11. #include "Math/BsMatrix4.h"
  12. #include "Image/BsColor.h"
  13. namespace bs
  14. {
  15. /** @addtogroup ScriptInteropEngine
  16. * @{
  17. */
  18. /** Interop class between C++ & CLR for Material. */
  19. class BS_SCR_BE_EXPORT ScriptMaterial : public TScriptResource <ScriptMaterial, Material>
  20. {
  21. public:
  22. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Material")
  23. /** Creates an empty, uninitialized managed instance of the resource interop object. */
  24. static MonoObject* createInstance();
  25. private:
  26. friend class ScriptResourceManager;
  27. friend class BuiltinResourceTypes;
  28. ScriptMaterial(MonoObject* instance, const HMaterial& material);
  29. /** @copydoc ScriptObjectBase::_createManagedInstance */
  30. MonoObject* _createManagedInstance(bool construct) override;
  31. /************************************************************************/
  32. /* CLR HOOKS */
  33. /************************************************************************/
  34. static void internal_CreateInstance(MonoObject* instance, ScriptShader* shader);
  35. static MonoObject* internal_Clone(ScriptMaterial* nativeInstance);
  36. static MonoObject* internal_GetShader(ScriptMaterial* nativeInstance);
  37. static void internal_SetShader(ScriptMaterial* nativeInstance, ScriptShader* shader);
  38. static void internal_SetFloat(ScriptMaterial* nativeInstance, MonoString* name, float value);
  39. static void internal_SetVector2(ScriptMaterial* nativeInstance, MonoString* name, Vector2* value);
  40. static void internal_SetVector3(ScriptMaterial* nativeInstance, MonoString* name, Vector3* value);
  41. static void internal_SetVector4(ScriptMaterial* nativeInstance, MonoString* name, Vector4* value);
  42. static void internal_SetMatrix3(ScriptMaterial* nativeInstance, MonoString* name, Matrix3* value);
  43. static void internal_SetMatrix4(ScriptMaterial* nativeInstance, MonoString* name, Matrix4* value);
  44. static void internal_SetColor(ScriptMaterial* nativeInstance, MonoString* name, Color* value);
  45. static void internal_SetTexture(ScriptMaterial* nativeInstance, MonoString* name, ScriptTexture* value);
  46. static float internal_GetFloat(ScriptMaterial* nativeInstance, MonoString* name);
  47. static void internal_GetVector2(ScriptMaterial* nativeInstance, MonoString* name, Vector2* value);
  48. static void internal_GetVector3(ScriptMaterial* nativeInstance, MonoString* name, Vector3* value);
  49. static void internal_GetVector4(ScriptMaterial* nativeInstance, MonoString* name, Vector4* value);
  50. static void internal_GetMatrix3(ScriptMaterial* nativeInstance, MonoString* name, Matrix3* value);
  51. static void internal_GetMatrix4(ScriptMaterial* nativeInstance, MonoString* name, Matrix4* value);
  52. static void internal_GetColor(ScriptMaterial* nativeInstance, MonoString* name, Color* value);
  53. static MonoObject* internal_GetTexture(ScriptMaterial* nativeInstance, MonoString* name);
  54. };
  55. /** @} */
  56. }