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- /*
- -----------------------------------------------------------------------------
- This source file is part of OGRE
- (Object-oriented Graphics Rendering Engine)
- For the latest info, see http://www.ogre3d.org/
- Copyright (c) 2000-2011 Torus Knot Software Ltd
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- -----------------------------------------------------------------------------
- */
- #ifndef __GLRENDERTEXTURE_H__
- #define __GLRENDERTEXTURE_H__
- #include "CmGLTexture.h"
- namespace CamelotEngine {
- /** GL surface descriptor. Points to a 2D surface that can be rendered to.
- */
- struct GLSurfaceDesc
- {
- public:
- GLHardwarePixelBuffer *buffer;
- size_t zoffset;
- UINT32 numSamples;
- GLSurfaceDesc() :buffer(0), zoffset(0), numSamples(0) {}
- };
-
- /** Base class for GL Render Textures
- */
- class _OgreGLExport GLRenderTexture: public RenderTexture
- {
- public:
- GLRenderTexture(const String &name, const GLSurfaceDesc &target, bool writeGamma, UINT32 fsaa);
- virtual ~GLRenderTexture();
-
- bool requiresTextureFlipping() const { return true; }
- };
-
- /** Manager/factory for RenderTextures.
- */
- class _OgreGLExport GLRTTManager: public Singleton<GLRTTManager>
- {
- public:
- virtual ~GLRTTManager();
-
- /** Create a texture rendertarget object
- */
- virtual RenderTexture *createRenderTexture(const String &name, const GLSurfaceDesc &target, bool writeGamma, UINT32 fsaa) = 0;
-
- /** Check if a certain format is usable as rendertexture format
- */
- virtual bool checkFormat(PixelFormat format) = 0;
-
- /** Bind a certain render target.
- */
- virtual void bind(RenderTarget *target) = 0;
-
- /** Unbind a certain render target. This is called before binding another RenderTarget, and
- before the context is switched. It can be used to do a copy, or just be a noop if direct
- binding is used.
- */
- virtual void unbind(RenderTarget *target) = 0;
- /** Create a multi render target
- */
- virtual MultiRenderTarget* createMultiRenderTarget(const String & name);
-
- /** Get the closest supported alternative format. If format is supported, returns format.
- */
- virtual PixelFormat getSupportedAlternative(PixelFormat format);
- };
-
- /** RenderTexture for simple copying from frame buffer
- */
- class GLCopyingRTTManager;
- class _OgreGLExport GLCopyingRenderTexture: public GLRenderTexture
- {
- public:
- GLCopyingRenderTexture(GLCopyingRTTManager *manager, const String &name, const GLSurfaceDesc &target,
- bool writeGamma, UINT32 fsaa);
-
- virtual void getCustomAttribute(const String& name, void* pData);
- };
-
- /** Simple, copying manager/factory for RenderTextures. This is only used as the last fallback if
- both PBuffers and FBOs aren't supported.
- */
- class _OgreGLExport GLCopyingRTTManager: public GLRTTManager
- {
- public:
- GLCopyingRTTManager();
- virtual ~GLCopyingRTTManager();
-
- /** @copydoc GLRTTManager::createRenderTexture
- */
- virtual RenderTexture *createRenderTexture(const String &name, const GLSurfaceDesc &target, bool writeGamma, UINT32 fsaa);
-
- /** @copydoc GLRTTManager::checkFormat
- */
- virtual bool checkFormat(PixelFormat format);
-
- /** @copydoc GLRTTManager::bind
- */
- virtual void bind(RenderTarget *target);
-
- /** @copydoc GLRTTManager::unbind
- */
- virtual void unbind(RenderTarget *target);
- };
- }
- #endif // __GLTEXTURE_H__
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