BearishSun 0b88b5cbf6 Light radius now depends on intensity (physically correct way) 10 jaren geleden
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BsLightRendering.h 0b88b5cbf6 Light radius now depends on intensity (physically correct way) 10 jaren geleden
BsRenderBeast.h 7d7abe6999 Added the ability to bind a depth texture both for testing and reading from shader 10 jaren geleden
BsRenderBeastFactory.h 3187a5f447 Hook up light updates in renderer core 10 jaren geleden
BsRenderBeastOptions.h cf708239e6 Fixed a bug with scene view where the render texture would get stretched at smaller sizes 10 jaren geleden
BsRenderBeastPrerequisites.h fc73944aef Better renderer param buffer binding 10 jaren geleden
BsRenderTargets.h 3effe98d8b Fixed transparency for handle/gizmos rendering 10 jaren geleden
BsRenderTexturePool.h 71598ef68e Add "transparent" flag to shaders 10 jaren geleden
BsSamplerOverrides.h 3187a5f447 Hook up light updates in renderer core 10 jaren geleden
BsStaticRenderableHandler.h 7d7abe6999 Added the ability to bind a depth texture both for testing and reading from shader 10 jaren geleden