MenuItems.cs 7.0 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Text;
  5. using System.Threading.Tasks;
  6. using BansheeEngine;
  7. namespace BansheeEditor
  8. {
  9. /// <summary>
  10. /// Contains various menu item callbacks for the main editor menu bar.
  11. /// </summary>
  12. static class MenuItems
  13. {
  14. /// <summary>
  15. /// Adds a camera component to the currently selected scene object.
  16. /// </summary>
  17. [MenuItem("Components/Camera", 7050)]
  18. private static void AddCamera()
  19. {
  20. SceneObject so = Selection.SceneObject;
  21. if (so == null)
  22. return;
  23. UndoRedo.RecordSO(so, "Added a Camera component");
  24. so.AddComponent<Camera>();
  25. }
  26. /// <summary>
  27. /// Adds a renderable component to the currently selected scene object.
  28. /// </summary>
  29. [MenuItem("Components/Renderable", 7049)]
  30. private static void AddRenderable()
  31. {
  32. SceneObject so = Selection.SceneObject;
  33. if (so == null)
  34. return;
  35. UndoRedo.RecordSO(so, "Added a Renderable component");
  36. so.AddComponent<Renderable>();
  37. }
  38. /// <summary>
  39. /// Adds a point light component to the currently selected scene object.
  40. /// </summary>
  41. [MenuItem("Components/Point light", 7048)]
  42. private static void AddPointLight()
  43. {
  44. SceneObject so = Selection.SceneObject;
  45. if (so == null)
  46. return;
  47. UndoRedo.RecordSO(so, "Added a Light component");
  48. Light light = so.AddComponent<Light>();
  49. light.Type = LightType.Point;
  50. }
  51. /// <summary>
  52. /// Adds a spot light component to the currently selected scene object.
  53. /// </summary>
  54. [MenuItem("Components/Spot light", 7047)]
  55. private static void AddSpotLight()
  56. {
  57. SceneObject so = Selection.SceneObject;
  58. if (so == null)
  59. return;
  60. UndoRedo.RecordSO(so, "Added a Light component");
  61. Light light = so.AddComponent<Light>();
  62. light.Type = LightType.Spot;
  63. }
  64. /// <summary>
  65. /// Adds a directional light component to the currently selected scene object.
  66. /// </summary>
  67. [MenuItem("Components/Directional light", 7046)]
  68. private static void AddDirectionalLight()
  69. {
  70. SceneObject so = Selection.SceneObject;
  71. if (so == null)
  72. return;
  73. UndoRedo.RecordSO(so, "Added a Light component");
  74. Light light = so.AddComponent<Light>();
  75. light.Type = LightType.Directional;
  76. }
  77. /// <summary>
  78. /// Creates a new scene object with a camera component.
  79. /// </summary>
  80. [MenuItem("Scene Objects/Camera", 8050)]
  81. private static void AddCameraSO()
  82. {
  83. SceneObject so = UndoRedo.CreateSO("Camera", "Created a Camera");
  84. so.AddComponent<Camera>();
  85. Selection.SceneObject = so;
  86. }
  87. /// <summary>
  88. /// Creates a new scene object with a renderable component.
  89. /// </summary>
  90. [MenuItem("Scene Objects/Renderable", 8049)]
  91. private static void AddRenderableSO()
  92. {
  93. SceneObject so = UndoRedo.CreateSO("Renderable", "Created a Renderable");
  94. so.AddComponent<Renderable>();
  95. Selection.SceneObject = so;
  96. }
  97. /// <summary>
  98. /// Creates a new scene object with a point light component.
  99. /// </summary>
  100. [MenuItem("Scene Objects/Point light", 8048)]
  101. private static void AddPointLightSO()
  102. {
  103. SceneObject so = UndoRedo.CreateSO("Point light", "Created a Light");
  104. Light light = so.AddComponent<Light>();
  105. light.Type = LightType.Point;
  106. Selection.SceneObject = so;
  107. }
  108. /// <summary>
  109. /// Creates a new scene object with a spot light component.
  110. /// </summary>
  111. [MenuItem("Scene Objects/Spot light", 8047)]
  112. private static void AddSpotLightSO()
  113. {
  114. SceneObject so = UndoRedo.CreateSO("Spot light", "Created a Light");
  115. Light light = so.AddComponent<Light>();
  116. light.Type = LightType.Spot;
  117. Selection.SceneObject = so;
  118. }
  119. /// <summary>
  120. /// Creates a new scene object with a directional light component.
  121. /// </summary>
  122. [MenuItem("Scene Objects/Directional light", 8046)]
  123. private static void AddDirectionalLightSO()
  124. {
  125. SceneObject so = UndoRedo.CreateSO("Directional light", "Created a Light");
  126. Light light = so.AddComponent<Light>();
  127. light.Type = LightType.Directional;
  128. Selection.SceneObject = so;
  129. }
  130. /// <summary>
  131. /// Creates a new scene object with a box primitive.
  132. /// </summary>
  133. [MenuItem("Scene Objects/3D primitives/Box", 8100)]
  134. private static void Add3DBox()
  135. {
  136. SceneObject so = UndoRedo.CreateSO("Box", "Created a box");
  137. Renderable renderable = so.AddComponent<Renderable>();
  138. renderable.Mesh = Builtin.Box;
  139. Selection.SceneObject = so;
  140. }
  141. /// <summary>
  142. /// Creates a new scene object with a sphere primitive.
  143. /// </summary>
  144. [MenuItem("Scene Objects/3D primitives/Sphere", 8099)]
  145. private static void Add3DSphere()
  146. {
  147. SceneObject so = UndoRedo.CreateSO("Sphere", "Created a sphere");
  148. Renderable renderable = so.AddComponent<Renderable>();
  149. renderable.Mesh = Builtin.Sphere;
  150. Selection.SceneObject = so;
  151. }
  152. /// <summary>
  153. /// Creates a new scene object with a cone primitive.
  154. /// </summary>
  155. [MenuItem("Scene Objects/3D primitives/Cone", 8098)]
  156. private static void Add3DCone()
  157. {
  158. SceneObject so = UndoRedo.CreateSO("Cone", "Created a cone");
  159. Renderable renderable = so.AddComponent<Renderable>();
  160. renderable.Mesh = Builtin.Cone;
  161. Selection.SceneObject = so;
  162. }
  163. /// <summary>
  164. /// Creates a new scene object with a quad primitive.
  165. /// </summary>
  166. [MenuItem("Scene Objects/3D primitives/Quad", 8097)]
  167. private static void Add3DQuad()
  168. {
  169. SceneObject so = UndoRedo.CreateSO("Quad", "Created a quad");
  170. Renderable renderable = so.AddComponent<Renderable>();
  171. renderable.Mesh = Builtin.Quad;
  172. Selection.SceneObject = so;
  173. }
  174. /// <summary>
  175. /// Creates a new scene object with a disc primitive.
  176. /// </summary>
  177. [MenuItem("Scene Objects/3D primitives/Disc", 8096)]
  178. private static void Add3DDisc()
  179. {
  180. SceneObject so = UndoRedo.CreateSO("Disc", "Created a disc");
  181. Renderable renderable = so.AddComponent<Renderable>();
  182. renderable.Mesh = Builtin.Disc;
  183. Selection.SceneObject = so;
  184. }
  185. }
  186. }