- using System;
- namespace BansheeEngine
- {
- /// <summary>
- /// Forces a class or a struct to be serializable. Normally only Component and Resource types are serialized
- /// but you can use this attribute to force arbitrary types to be serialized.
- /// </summary>
- [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct)]
- public sealed class SerializeObject : Attribute
- {
- }
- }
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