BsScriptFont.h 1.5 KB

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "BsScriptResource.h"
  4. #include "BsScriptObject.h"
  5. #include "BsFont.h"
  6. namespace BansheeEngine
  7. {
  8. /**
  9. * @brief Interop class between C++ & CLR for Font.
  10. */
  11. class BS_SCR_BE_EXPORT ScriptFont : public ScriptObject<ScriptFont, ScriptResourceBase>
  12. {
  13. public:
  14. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Font")
  15. /**
  16. * @copydoc ScriptResourceBase::getNativeHandle
  17. */
  18. HResource getNativeHandle() const override { return mFont; }
  19. /**
  20. * @copydoc ScriptResourceBase::setNativeHandle
  21. */
  22. void setNativeHandle(const HResource& resource) override;
  23. private:
  24. friend class ScriptResourceManager;
  25. ScriptFont(MonoObject* instance, const HFont& font);
  26. /**
  27. * @copydoc ScriptObjectBase::_onManagedInstanceDeleted
  28. */
  29. void _onManagedInstanceDeleted() override;
  30. HFont mFont;
  31. /************************************************************************/
  32. /* CLR HOOKS */
  33. /************************************************************************/
  34. static MonoObject* internal_GetBitmap(ScriptFont* instance, int size);
  35. static int internal_GetClosestSize(ScriptFont* instance, int size);
  36. };
  37. /**
  38. * @brief Interop class between C++ & CLR for CharRange.
  39. */
  40. class BS_SCR_BE_EXPORT ScriptCharRange : public ScriptObject <ScriptCharRange>
  41. {
  42. public:
  43. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "CharRange")
  44. private:
  45. ScriptCharRange(MonoObject* instance);
  46. };
  47. }