BsScriptPrefab.h 1.3 KB

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "BsScriptResource.h"
  4. #include "BsPrefab.h"
  5. namespace BansheeEngine
  6. {
  7. /**
  8. * @brief Interop class between C++ & CLR for Prefab.
  9. */
  10. class BS_SCR_BE_EXPORT ScriptPrefab : public ScriptObject<ScriptPrefab, ScriptResourceBase>
  11. {
  12. public:
  13. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Prefab")
  14. /**
  15. * @copydoc ScriptResourceBase::getNativeHandle
  16. */
  17. HResource getNativeHandle() const override { return mPrefab; }
  18. /**
  19. * @copydoc ScriptResourceBase::setNativeHandle
  20. */
  21. void setNativeHandle(const HResource& resource) override;
  22. /**
  23. * @brief Returns the internal wrapped prefab resource.
  24. */
  25. HPrefab getPrefabHandle() const { return mPrefab; }
  26. private:
  27. friend class ScriptResourceManager;
  28. ScriptPrefab(MonoObject* instance, const HPrefab& prefab);
  29. /**
  30. * @copydoc ScriptObjectBase::_onManagedInstanceDeleted
  31. */
  32. void _onManagedInstanceDeleted() override;
  33. HPrefab mPrefab;
  34. /************************************************************************/
  35. /* CLR HOOKS */
  36. /************************************************************************/
  37. static void internal_CreateInstance(MonoObject* instance, ScriptSceneObject* so);
  38. static MonoObject* internal_Instantiate(ScriptPrefab* instance);
  39. };
  40. }