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Blit.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 years ago |
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Default.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 years ago |
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DeferredDirectionalLight.bsl
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fa62ac09d3
Shadow mapping functional for radial lights
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8 years ago |
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DeferredPointLight.bsl
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fa62ac09d3
Shadow mapping functional for radial lights
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8 years ago |
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Diffuse.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 years ago |
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FlatFramebufferToTexture.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 years ago |
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IrradianceComputeSH.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 years ago |
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IrradianceProjectSH.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 years ago |
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IrradianceReduceSH.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 years ago |
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LightGridLLCreation.bsl
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4891a95151
Final big bulk of work for shadow mapping (Untested)
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8 years ago |
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LightGridLLReduction.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 years ago |
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PPBuildHiZ.bsl
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1a1b8bc0d5
Hierarchical Z generation
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8 years ago |
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PPCreateTonemapLUT.bsl
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fa62ac09d3
Shadow mapping functional for radial lights
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8 years ago |
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PPDownsample.bsl
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f886443836
Perform MSAA resolve after tonemapping
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8 years ago |
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PPEyeAdaptHistogram.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 years ago |
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PPEyeAdaptHistogramReduce.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 years ago |
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PPEyeAdaptation.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 years ago |
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PPGaussianBlur.bsl
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fdfc56c8ac
Depth of field (Gaussian) effect functional
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8 years ago |
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PPGaussianDOFCombine.bsl
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fdfc56c8ac
Depth of field (Gaussian) effect functional
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8 years ago |
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PPGaussianDOFSeparate.bsl
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1a1b8bc0d5
Hierarchical Z generation
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8 years ago |
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PPTonemapping.bsl
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f886443836
Perform MSAA resolve after tonemapping
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8 years ago |
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ReflectionCubeDownsample.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 years ago |
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ReflectionCubeImportanceSample.bsl
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912c4e7adb
Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor
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8 years ago |
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Resolve.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 years ago |
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ShadowDepthCube.bsl
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fa62ac09d3
Shadow mapping functional for radial lights
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8 years ago |
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ShadowDepthDirectional.bsl
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8e8b4a86b9
Cascaded shadow maps mostly functional
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8 years ago |
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ShadowDepthNormal.bsl
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8e8b4a86b9
Cascaded shadow maps mostly functional
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8 years ago |
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ShadowProject.bsl
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8e8b4a86b9
Cascaded shadow maps mostly functional
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8 years ago |
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ShadowProjectOmni.bsl
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c0eb880ca6
Fixing omnidirectional shadow maps
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8 years ago |
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ShadowProjectStencil.bsl
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e315616d5d
More work on shadow mapping
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8 years ago |
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Skybox.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 years ago |
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SpriteImageAlpha.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 years ago |
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SpriteImageNoAlpha.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 years ago |
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SpriteLine.bsl
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cd0fb1257c
Fixed sprite line rendering shader
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8 years ago |
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SpriteText.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 years ago |
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TiledDeferredImageBasedLighting.bsl
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4891a95151
Final big bulk of work for shadow mapping (Untested)
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8 years ago |
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TiledDeferredLighting.bsl
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4891a95151
Final big bulk of work for shadow mapping (Untested)
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8 years ago |
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Transparent.bsl
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4891a95151
Final big bulk of work for shadow mapping (Untested)
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8 years ago |