BearishSun fdfc56c8ac Depth of field (Gaussian) effect functional 8 years ago
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Blit.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 years ago
Default.bsl 1523924732 Updated engine shaders to new BSL syntax 8 years ago
DeferredDirectionalLight.bsl fa62ac09d3 Shadow mapping functional for radial lights 8 years ago
DeferredPointLight.bsl fa62ac09d3 Shadow mapping functional for radial lights 8 years ago
Diffuse.bsl 1523924732 Updated engine shaders to new BSL syntax 8 years ago
FlatFramebufferToTexture.bsl 1523924732 Updated engine shaders to new BSL syntax 8 years ago
IrradianceComputeSH.bsl 1523924732 Updated engine shaders to new BSL syntax 8 years ago
IrradianceProjectSH.bsl 1523924732 Updated engine shaders to new BSL syntax 8 years ago
IrradianceReduceSH.bsl 1523924732 Updated engine shaders to new BSL syntax 8 years ago
LightGridLLCreation.bsl 4891a95151 Final big bulk of work for shadow mapping (Untested) 8 years ago
LightGridLLReduction.bsl 1523924732 Updated engine shaders to new BSL syntax 8 years ago
PPBuildHiZ.bsl 1a1b8bc0d5 Hierarchical Z generation 8 years ago
PPCreateTonemapLUT.bsl fa62ac09d3 Shadow mapping functional for radial lights 8 years ago
PPDownsample.bsl f886443836 Perform MSAA resolve after tonemapping 8 years ago
PPEyeAdaptHistogram.bsl 1523924732 Updated engine shaders to new BSL syntax 8 years ago
PPEyeAdaptHistogramReduce.bsl 1523924732 Updated engine shaders to new BSL syntax 8 years ago
PPEyeAdaptation.bsl 1523924732 Updated engine shaders to new BSL syntax 8 years ago
PPGaussianBlur.bsl fdfc56c8ac Depth of field (Gaussian) effect functional 8 years ago
PPGaussianDOFCombine.bsl fdfc56c8ac Depth of field (Gaussian) effect functional 8 years ago
PPGaussianDOFSeparate.bsl 1a1b8bc0d5 Hierarchical Z generation 8 years ago
PPTonemapping.bsl f886443836 Perform MSAA resolve after tonemapping 8 years ago
ReflectionCubeDownsample.bsl 1523924732 Updated engine shaders to new BSL syntax 8 years ago
ReflectionCubeImportanceSample.bsl 912c4e7adb Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor 8 years ago
Resolve.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 years ago
ShadowDepthCube.bsl fa62ac09d3 Shadow mapping functional for radial lights 8 years ago
ShadowDepthDirectional.bsl 8e8b4a86b9 Cascaded shadow maps mostly functional 8 years ago
ShadowDepthNormal.bsl 8e8b4a86b9 Cascaded shadow maps mostly functional 8 years ago
ShadowProject.bsl 8e8b4a86b9 Cascaded shadow maps mostly functional 8 years ago
ShadowProjectOmni.bsl c0eb880ca6 Fixing omnidirectional shadow maps 8 years ago
ShadowProjectStencil.bsl e315616d5d More work on shadow mapping 8 years ago
Skybox.bsl 1523924732 Updated engine shaders to new BSL syntax 8 years ago
SpriteImageAlpha.bsl 1523924732 Updated engine shaders to new BSL syntax 8 years ago
SpriteImageNoAlpha.bsl 1523924732 Updated engine shaders to new BSL syntax 8 years ago
SpriteLine.bsl cd0fb1257c Fixed sprite line rendering shader 8 years ago
SpriteText.bsl 1523924732 Updated engine shaders to new BSL syntax 8 years ago
TiledDeferredImageBasedLighting.bsl 4891a95151 Final big bulk of work for shadow mapping (Untested) 8 years ago
TiledDeferredLighting.bsl 4891a95151 Final big bulk of work for shadow mapping (Untested) 8 years ago
Transparent.bsl 4891a95151 Final big bulk of work for shadow mapping (Untested) 8 years ago