BearishSun 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 년 전
..
DeferredBasePass.bslinc 014bac08b8 Renderer can now handle morph animation 9 년 전
DeferredLightPass.bslinc c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 년 전
DeferredPointLightPass.bslinc 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 년 전
GBuffer.bslinc 6f316d48bf Added support for shader technique inheritance 9 년 전
NormalVertexInput.bslinc c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 년 전
PPBase.bslinc c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 년 전
PPTonemapCommon.bslinc ec9001814b Add GLSL variants of all built-in shaders 9 년 전
PPWhiteBalance.bslinc c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 년 전
PerCameraData.bslinc c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 년 전
PerObjectData.bslinc 7832d7d165 Refactoring renderer so renderable parameter buffers are populated on renderable change, instead of every frame 9 년 전
ResolveCommon.bslinc c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 년 전
SkinnedVertexInput.bslinc c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 년 전
SpriteImage.bslinc 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 년 전
Surface.bslinc 76dee9fbf8 Morph shape animation (WIP) 9 년 전
VolumeRenderBase.bslinc 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 년 전