BearishSun 27533beff9 Vulkan: When internal image/buffer objects change (e.g. due to a discard caused by a write, or otherwise), properly update the descriptor sets the original buffers were bound to, so they instead use the new versions il y a 9 ans
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BansheeCore 27533beff9 Vulkan: When internal image/buffer objects change (e.g. due to a discard caused by a write, or otherwise), properly update the descriptor sets the original buffers were bound to, so they instead use the new versions il y a 9 ans
BansheeD3D11RenderAPI d25432623f Removed beginFrame/endFrame methods from RenderAPI as they weren't really used il y a 9 ans
BansheeEditor d25432623f Removed beginFrame/endFrame methods from RenderAPI as they weren't really used il y a 9 ans
BansheeEditorExec aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BansheeEngine 05e0207f0f More work on user manuals il y a 9 ans
BansheeFBXImporter 9f961b9358 FBX import: Fixing an issue with invalid animation that was caused by FBX files in which animation had certain curve components missing il y a 9 ans
BansheeFMOD b82e9e33bb Improving build find module functions il y a 9 ans
BansheeFontImporter 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use il y a 9 ans
BansheeFreeImgImporter e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used il y a 9 ans
BansheeGLRenderAPI d25432623f Removed beginFrame/endFrame methods from RenderAPI as they weren't really used il y a 9 ans
BansheeMono aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BansheeOISInput aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BansheeOpenAudio aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BansheePhysX aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BansheeSL 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) il y a 9 ans
BansheeUtility 903f96c9b7 Added a Group memory allocator il y a 9 ans
BansheeVulkanRenderAPI 27533beff9 Vulkan: When internal image/buffer objects change (e.g. due to a discard caused by a write, or otherwise), properly update the descriptor sets the original buffers were bound to, so they instead use the new versions il y a 9 ans
CMake f8fe191760 Added GLSL->SPIRV compilation, instead of attempting to use GLSL directly il y a 9 ans
ExampleProject 8db4954322 Reverting accidental changes il y a 9 ans
Game 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use il y a 9 ans
MBansheeEditor e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used il y a 9 ans
MBansheeEngine 05e0207f0f More work on user manuals il y a 9 ans
RenderBeast d25432623f Removed beginFrame/endFrame methods from RenderAPI as they weren't really used il y a 9 ans
SBansheeEditor e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used il y a 9 ans
SBansheeEngine 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use il y a 9 ans
CMakeLists.txt b82e9e33bb Improving build find module functions il y a 9 ans