BearishSun 227027ee80 When binding scene color/depth for rendering, make sure existing depth buffer contents are preserved 9 年 前
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BsLightRendering.cpp 7559fb6d2c Vulkan: Getting around a RenderDoc crash 9 年 前
BsObjectRendering.cpp 1671597ec8 Refactored param blocks so there is much less redundant work done during individual param block initialization, as well as memory used per param block 9 年 前
BsPostProcessing.cpp 1671597ec8 Refactored param blocks so there is much less redundant work done during individual param block initialization, as well as memory used per param block 9 年 前
BsRenderBeast.cpp 4239ebe070 Vulkan: Fixing render targets that require a load operation on bind (i.e. rendering to the same RT with multiple render passes) 9 年 前
BsRenderBeastFactory.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsRenderBeastPlugin.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsRenderTargets.cpp 227027ee80 When binding scene color/depth for rendering, make sure existing depth buffer contents are preserved 9 年 前
BsRenderTexturePool.cpp c0f7bfdf61 Dropping support for rendering to arbitrary ranges within a 3D texture, since Vulkan doesn't support it 9 年 前
BsRendererCamera.cpp d4b478ed42 Fixing G buffer depth sampling by properly flipping the Y axis on Vulkan 9 年 前
BsRendererObject.cpp 1671597ec8 Refactored param blocks so there is much less redundant work done during individual param block initialization, as well as memory used per param block 9 年 前
BsSamplerOverrides.cpp 2bc0d6779b Material params now use a versioning system to keep in sync with GPU params. Previous system used dirty flags which put a limit on the number of GPU params mapped to a single material. 9 年 前