Marko Pintera 0714a6ad8d Components foldout render (kinda) %!s(int64=11) %!d(string=hai) anos
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BsManagedComponent.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
BsManagedSerializableArray.cpp 0efa2ee228 Renamed C# serialization classes so they start with word Managed instead of Script (need the Script names for actual ScriptObjects) %!s(int64=11) %!d(string=hai) anos
BsManagedSerializableDictionary.cpp 0efa2ee228 Renamed C# serialization classes so they start with word Managed instead of Script (need the Script names for actual ScriptObjects) %!s(int64=11) %!d(string=hai) anos
BsManagedSerializableField.cpp 0efa2ee228 Renamed C# serialization classes so they start with word Managed instead of Script (need the Script names for actual ScriptObjects) %!s(int64=11) %!d(string=hai) anos
BsManagedSerializableList.cpp 0efa2ee228 Renamed C# serialization classes so they start with word Managed instead of Script (need the Script names for actual ScriptObjects) %!s(int64=11) %!d(string=hai) anos
BsManagedSerializableObject.cpp 0efa2ee228 Renamed C# serialization classes so they start with word Managed instead of Script (need the Script names for actual ScriptObjects) %!s(int64=11) %!d(string=hai) anos
BsManagedSerializableObjectInfo.cpp 0efa2ee228 Renamed C# serialization classes so they start with word Managed instead of Script (need the Script names for actual ScriptObjects) %!s(int64=11) %!d(string=hai) anos
BsRuntimeScriptObjects.cpp 0efa2ee228 Renamed C# serialization classes so they start with word Managed instead of Script (need the Script names for actual ScriptObjects) %!s(int64=11) %!d(string=hai) anos
BsScriptComponent.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it %!s(int64=11) %!d(string=hai) anos
BsScriptDebug.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it %!s(int64=11) %!d(string=hai) anos
BsScriptEnginePlugin.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
BsScriptFont.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it %!s(int64=11) %!d(string=hai) anos
BsScriptGUIArea.cpp 0714a6ad8d Components foldout render (kinda) %!s(int64=11) %!d(string=hai) anos
BsScriptGUIButton.cpp 785f60e078 Script GUI elements now share a common base class %!s(int64=11) %!d(string=hai) anos
BsScriptGUIContent.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it %!s(int64=11) %!d(string=hai) anos
BsScriptGUIElement.cpp 785f60e078 Script GUI elements now share a common base class %!s(int64=11) %!d(string=hai) anos
BsScriptGUIElementStateStyle.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it %!s(int64=11) %!d(string=hai) anos
BsScriptGUIElementStyle.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it %!s(int64=11) %!d(string=hai) anos
BsScriptGUIFixedSpace.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it %!s(int64=11) %!d(string=hai) anos
BsScriptGUIFlexibleSpace.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it %!s(int64=11) %!d(string=hai) anos
BsScriptGUIInputBox.cpp 785f60e078 Script GUI elements now share a common base class %!s(int64=11) %!d(string=hai) anos
BsScriptGUILabel.cpp 785f60e078 Script GUI elements now share a common base class %!s(int64=11) %!d(string=hai) anos
BsScriptGUILayout.cpp 785f60e078 Script GUI elements now share a common base class %!s(int64=11) %!d(string=hai) anos
BsScriptGUIListBox.cpp 785f60e078 Script GUI elements now share a common base class %!s(int64=11) %!d(string=hai) anos
BsScriptGUIPanel.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it %!s(int64=11) %!d(string=hai) anos
BsScriptGUIScrollArea.cpp 785f60e078 Script GUI elements now share a common base class %!s(int64=11) %!d(string=hai) anos
BsScriptGUITexture.cpp 785f60e078 Script GUI elements now share a common base class %!s(int64=11) %!d(string=hai) anos
BsScriptGUIToggle.cpp 785f60e078 Script GUI elements now share a common base class %!s(int64=11) %!d(string=hai) anos
BsScriptGUIToggleGroup.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it %!s(int64=11) %!d(string=hai) anos
BsScriptGameObjectManager.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it %!s(int64=11) %!d(string=hai) anos
BsScriptHString.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it %!s(int64=11) %!d(string=hai) anos
BsScriptObject.cpp 0714a6ad8d Components foldout render (kinda) %!s(int64=11) %!d(string=hai) anos
BsScriptObjectImpl.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it %!s(int64=11) %!d(string=hai) anos
BsScriptResourceManager.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it %!s(int64=11) %!d(string=hai) anos
BsScriptSceneObject.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it %!s(int64=11) %!d(string=hai) anos
BsScriptSerializableArray.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it %!s(int64=11) %!d(string=hai) anos
BsScriptSerializableField.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it %!s(int64=11) %!d(string=hai) anos
BsScriptSerializableObject.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it %!s(int64=11) %!d(string=hai) anos
BsScriptSerializableProperty.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it %!s(int64=11) %!d(string=hai) anos
BsScriptSpriteTexture.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it %!s(int64=11) %!d(string=hai) anos
BsScriptStringTable.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it %!s(int64=11) %!d(string=hai) anos
BsScriptTexture2D.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it %!s(int64=11) %!d(string=hai) anos