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- #pragma once
- #include "BsScriptEditorPrerequisites.h"
- #include "BsScriptObject.h"
- #include "BsVector3.h"
- #include "BsMatrix4.h"
- #include "BsRect3.h"
- #include "BsColor.h"
- namespace BansheeEngine
- {
- /**
- * @brief Interop class between C++ & CLR for HandleDrawManager.
- */
- class BS_SCR_BED_EXPORT ScriptHandleDrawing : public ScriptObject <ScriptHandleDrawing>
- {
- public:
- SCRIPT_OBJ(EDITOR_ASSEMBLY, "BansheeEditor", "HandleDrawing")
- private:
- /************************************************************************/
- /* CLR HOOKS */
- /************************************************************************/
- static void internal_SetColor(Color* color);
- static void internal_SetTransform(Matrix4* transform);
- static void internal_DrawCube(Vector3* position, Vector3* extents, float size);
- static void internal_DrawSphere(Vector3* position, float radius, float size);
- static void internal_DrawWireCube(Vector3* position, Vector3* extents, float size);
- static void internal_DrawWireSphere(Vector3* position, float radius, float size);
- static void internal_DrawLine(Vector3* start, Vector3* end, float size);
- static void internal_DrawCone(Vector3* coneBase, Vector3* normal, float height, float radius, float size);
- static void internal_DrawDisc(Vector3* position, Vector3* normal, float radius, float size);
- static void internal_DrawWireDisc(Vector3* position, Vector3* normal, float radius, float size);
- static void internal_DrawArc(Vector3* position, Vector3* normal, float radius, Degree* startAngle, Degree* amountAngle, float size);
- static void internal_DrawWireArc(Vector3* position, Vector3* normal, float radius, Degree* startAngle, Degree* amountAngle, float size);
- static void internal_DrawRect(Vector3* center, Vector3* horzAxis, Vector3* vertAxis, float extentH, float extentV, float size);
- };
- }
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